Intrinsic
Your character can gain various intrinsics which are shown when you press %:
- Resistances to fire, cold, poison, electricity and negative energy.
- Spirit Shield means that external damage sources will subtract both, your MP and your HP. Once MP has been exhausted, you will suffer damage as normal. It is obtained from an amulet of guardian spirit.
- Sustain abilities protects against losing your strength, dexterity and intelligence to a potion of degeneration or the effects of sickness, and provides partial protection from the stat drain effect of the Hells. It is obtained by wearing a ring of sustain abilities or activating Zin's Vitalisation.
- Resist mutation means that some perecentage of the time, attempts to mutate you will fail. The intrinsic can only be obtained by wearing an amulet of resist mutation, Zin's protection and the genetically stable mutation.
- Resist rotting will protect you completely from any sources of rotting, including miasma clouds. It is obtained only by being under the effects of Necromutation or Statue Form, being an undead species (ghoul, mummy or thirsty vampire), Zin's Vitalisation, or being a Demonspawn with the foul stench mutation.
- Saprovore means that you can eat rotten meat. It comes in three levels: at level 1 rotten meat will occasionally make you sick, but at level 3 it is preferable to fresh meat. It can obtained by being a Troll, Ghoul, Kobold, Ogre, Hill orc, or a Demonspawn with the foul stench mutation.
- See invisible means that you can see invisible monsters. It is obtained from several mutations: acute vision, demonspawn's antennae 3, or Jiyva's eyeballs 3; being a worshiper of Ashenzari, from some randarts, or by wearing a ring of see invisible or a helmet of see invisible. Nagas, spriggans, vampires, and felids start with this intrinsic.
- Warding means that summoned monsters will often be unable to attack you. It is obtained by wearing an amulet of warding or wielding a staff of summoning.
- Conservation means that your items are less vulnerable to destruction, and is obtained by wearing an amulet of conservation or cloak of preservation, or being a worshiper of Jiyva.
- Resist corrosion means that you and your weapons and armour are less vulnerable to acids, and is obtained by wearing an amulet of resist corrosion or cloak of preservation, or being a worshiper of Jiyva.
- Clarity means that you cannot be confused or suffer amnesia. It is obtained as a mutation, wearing an amulet of clarity or being a worshiper of Ashenzari.
- Stasis can only be obtained by wearing an amulet of stasis. It prevents all translocations (except banishment), as well as any effects that alter speed or mobility: sleep, paralysis, slowing, haste, berserk, etc. Wearing artefacts inscribed with "-TELE" will display a Prevent Teleport intrinsic in this space instead, only disallowing translocations (except banishment).
- Random Teleports causes periodic, random teleports -- usually a bad thing! It is obtained as a mutation or by wearing a ring of teleportation. When combined with teleport control, it can be a very useful intrinsic (except in areas of the dungeon that block teleport control).
- Control Teleports means that you can choose the approximate destination of your teleports, or even choose to cancel it entirely. It is obtained as a mutation, by casting the spell Control Teleport or by wearing a ring of teleport control. Controlled teleports cause a little glowing.
- Levitation means you can levitate at will, usually from a ring of levitation.
- Control Flight means you can land at will if levitating, allowing you to pick up objects and go down stairs. This is obtained by an amulet of controlled flight.