Cloak
Name | Cloak |
---|---|
Size to wear | Any |
Armour Class | 1 |
Encumbrance rating | +0 |
Maximum Enchantment | +2 |
Grants | nothing |
Time to Wear | 5 |
A cloth cloak.
"O Bell my wife, why dost thou flyte? |
Cloaks are pieces of armour that fill the cloak slot. They take 5 turns to equip or remove, and can be enchanted up to +2.
Egos
Cloaks can normally have the following egos:
- Poison resistance: Grants poison resistance
- Magic resistance: Grants +30 magic resistance
- Invisibility: Evoke to become invisible (increases metabolism while active)
Only found in some vaults (notably Ice Caves):
- Cold resistance: Grants cold resistance
Strategy
Looking for a cloak early on? If you come across (and can kill) Crazy Yiuf, he's guaranteed to come with a cloak. It might even have an ego!
If you still need a decent cloak in the late game, the Realm of Zot can be a good place to search. Many draconians will generate with cloaks which occasionally come with decent enchantment values and egos.
History
- Scarfs were added in 0.20.
- Prior to 0.17, cloaks provided protection against acid.
- Prior to 0.16, the invisibility ego was called the Darkness ego.
- Prior to 0.15, the preservation ego could be found on cloaks. This ego was removed along with item destruction and permanent corrosion effects.
- Prior to 0.14, racial variant cloaks existed. Also, wearing a cloak meant you had to take it off in order to change body armour; among other things, this meant that wearing a cursed cloak prevented you from taking off your body armour.
Image | |
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Mundane | |
Magical | or |
Artifact |
Armour | |
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Body Armour | Leather armour • Ring mail • Scale mail • Chain mail • Plate armour • Crystal plate armour
Robe • Animal skin • Troll leather armour • Steam dragon scales • Acid dragon scales • |
Miscellaneous | Hat • Helmet • Cloak • Scarf • Gloves • Boots • Barding |
Shields | Buckler • Kite shield • Tower shield • Orb |