Beast talisman
Transforms the user into a monstrous, furry were-beast, limbs pulsing with ferocious energy. Shapeshifting skill increases the killing power provided. While transformed, any gloves, cloaks, headgear and boots are melded. |
A beast talisman is a talisman that changes you into Beast Form, a wild, hulking form that grants bonuses to melee.
Shapeshifters start with this item, and start the game in Beast Form.
Useful Info
When eVoked, a beast talisman turns you into Beast Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
Beast Form has the following effects:
Combat Bonuses
- Unarmed Combat: 3 base damage (no boost).
- Slaying Bonus: adds 0-4 slaying to all melee combat (including weapons), increasing damage and accuracy. Scales linearly with Shapeshifting skill. (+0.57 slay per level)
Restrictions
- Melded Gear: All armour except for body armour and shields. (This includes helmets/hats, cloaks, gloves, and boots/bardings.)
Beast Form does not block any mutations, does not change your size, and gives no innate bonus to HP / AC.
Beast Form has no minimum Shapeshifting skill. It has a maximum skill of 7; further skill has no further impact.
Strategy
Note that Beast Form sets your base Unarmed damage to 3 - it does not boost your base damage by +3. Thus, Beast Form has identical UC damage as your base form. The only boost comes from the slaying, which applies to all melee, including weapons. Therefore, don't hesitate to use any strong weapons you find. For example, if you find a dagger of venom on D:2, then don't hesitate to switch.
Skill Analysis
Even Shapeshifters might not want to train Shapeshifting skill right away. In general, Shapeshifting (for Beast Form) offers less return than training Unarmed Combat, but more return than a weapon skill, before considering aptitudes.
Benefits of each skill:
- 1 Shapeshifting skill, assuming Beast Form, gives +0.57 slay per level, equivalent to +0.57 damage and accuracy.
- 1 weapon skill will give benefits depending on the weapon itself. Examples:
- A short sword gets +0.1 base damage, +0.5 accuracy, and -0.05 attack delay (5% to 10% faster) per Short Blades level (not including stabbing bonuses).
- A mace gets +0.16 base damage, +0.5 accuracy, and -0.05 attack delay (4% to 9% faster) per M&F level.
- 1 Unarmed Combat skill gives +1 base damage, +0.5 accuracy, and slightly faster attacks.
- N.B. Base damage is more effective than slaying, since the former benefits from skill and stat bonuses. However, in the early game, these bonuses are too small to matter. 0.16 base damage is not better than 0.57 slay.
Therefore, early levels of Unarmed Combat are more beneficial than the same levels of Shapeshifting. As levels get more expensive, eventually a level of 2 of Shapeshifting becomes more cost-effective. A similar comparison can be made with Shapeshifting and weapon skill.
If you decide to abandon Shapeshifting, a weapon skill is the more lasting choice. But if you want to go for Flux Form, Shapeshifting is obviously more important.
History
- Will be introduced in trunk, in the transformation overhaul. Beast Form is similar in function to Beastly Appendage.