Difference between revisions of "Frequently Asked Questions"

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:''This article lists unofficial frequently asked questions for DCSS from 0.13. It is extremely outdated. There may be some advice on this page that is completely irrelevant to the latest version of Crawl, although this page is currently retained as some parts of it and some of its ideas remain useful in 0.22. For more detailed and accurate information about a given monster, spell or item, please look the article for that item up on this Wiki rather than relying on this page.''
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{{version031}}
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This page lists a series of questions that players frequently ask. Crawl also has its own official frequently asked questions, which can be found in-game through the command '''?Q''', which are also worth reading as a new player.
  
:''Crawl has its own official frequently asked questions, which can be found in-game through the command'' <code>?Q</code> ''or on the official website [https://crawl.develz.org/wordpress/faq here]. We strongly recommend you first read this FAQ as a new player, as it is likely to be much more accurate and informative than the FAQ given on this page.''
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To ask for advice or talk to someone about your game, you can:
 +
*Head to #crawl on libera.chat, where there will be people around to help you out;
 +
*Join one of Crawl's many Discord servers, in particular the [https://discord.gg/9pmFGKx roguelikes Discord]'s channel dedicated to Dungeon Crawl;
 +
*Post information about your game on the [https://crawl.develz.org/tavern/ Tavern forum], or on the [https://www.reddit.com/r/dcss/ DCSS reddit]
  
{{version013}}
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In all four of these places it will be helpful to others if you post screenshots and/or a character dump, so that other players can offer specific advice about your game and answer specific questions. If you're playing offline, you'll find your character dump in the <code>morgue</code> directory of your Crawl folder. If you're playing online, you can press '''#''' while in-game, which will print a link to your character dump in the chat window.
  
== I've only gotten to D:10 and I'm close to 100 deaths any tips are welcome. ==
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== As a new player, which species and background should I play? ==
 +
The [[Background and race combinations for beginners|most commonly suggested species]] and backgrounds are any combination of [[Minotaur]], [[Hill Orc]], and [[Gargoyle]] with [[Fighter]], [[Gladiator]], or [[Berserker]]. These combos provide a more gentle introduction to the game, focusing mostly on weapon-based combat and largely ignoring [[spell]]s or intense [[skill]] management.  
  
A: Keep playing.  Every time you get killed by something, or meet a monster you haven't seen before, come over to the Wiki (or Henzell's LearnDB) to look it up.
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If you instead want to play with [[ranged weapons]], a [[Minotaur]] or [[Spriggan]] [[Hunter]] may be appropriate. If you'd rather play as a spellcaster, a [[Gargoyle]] [[Earth Elementalist]] or [[Draconian]] [[Conjurer]] would be a good starting point. While [[Deep Elves]] have the best magic aptitudes, their low [[HP]] and poor defensive aptitudes make them less forgiving to play.
  
== What the hell is a jelly doing on D:1? ==
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Although these combinations are frequently suggested for good reason, you shouldn't feel restricted to them. Depending on how you approach the game and how you like to play, a different species or background might be easier for you. Some things like [[Mummies]] and [[Chaos Knight]]s are notably difficult, but there's no harm in trying things that sound interesting to you.
  
A: It's eating items in a small, inaccessible room in order to annoy you.
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== Which starting weapon should I pick? ==
 +
Firstly, you should take a look at your aptitudes. Displayed on the selection screen itself, you can also see your species' aptitudes by pressing '''%''' when selecting species/background. Positive aptitudes are better than average, while negative aptitudes are worse. Aptitudes do matter, but not as much as you may think. Small aptitude differences can be ignored, but ''large'' differences (e.g. [[Merfolk]]'s [[Polearm]]s/[[Long Blades]] apts are much higher than the others) do matter.
 +
*[[Axes]] have the very useful [[cleave]] property, allowing you to hit every enemy adjacent to you.
 +
*[[Maces & Flails]] don't have any special gimmick, but have better damage and don't cut [[hydra]] heads.
 +
*[[Polearms]] have [[reaching]], allowing you to hit foes from an extra tile away. In many situations, this results in an extra attack.
 +
*[[Unarmed Combat]] is great for [[Troll]]s and [[Demonspawn]] with early [[Claws]]. Unarmed Combat starts with low base damage, making it a worse choice for most species, but the boost from Claws mitigates this.
 +
*[[Long Blades]] scale with [[dexterity]] instead of [[strength]], and their damage is similar to Maces & Flails.
  
== How do I throw [whatever]? ==
+
If you had to pick one? Axes, at least for Hill Orc and Minotaur.
  
A: To throw any item in your inventory, ('''F''')ire, then press ('''*''') to show all items. This is handy for [[Trog]]lodytes, people who can use [[Ignite Poison]] or [[Corpse Rot]], throwing annoying stuff into lava, and maybe something clever nobody's thought of yet.
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== How do you get a character dump? ==
 +
No matter where you're playing, you can press '''#''' while in-game to find where your dump is. If you're playing offline, you'll find your character dump in the <code>morgue</code> directory of your Crawl folder. If you're playing online, pressing '''#''' will print a link to your character dump in the chat window. Access to a character dump will allow other players to properly understand everything about your game, and give some information about your current situation. In both of these cases it is advisable to copy and paste the file contents to a pastebin, so that the information doesn't change as you continue your game and become obsolete afterwards.
  
== There's this awesome looking sword that's surrounded by crystal/stone walls, how do I get it? ==
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When you finish your game, a morgue file is produced, containing all the details about that particular game. This is also found in the <code>morgue</code> directory of your Crawl folder offline. Online, you can access it through the IRC knowledge bots (which are available on #crawl and on Discord), or through your character page on crawl.akrasiac.org, accessed through clicking your name in the WebTiles chat window. Online morgue files may take some time to update.
  
A: The sword in stone vault has the weapon resting on a teleport trap, so to get it you'll need [[LRD]] or [[Shatter]] to break through the wall, then [[stasis]], [[teleport control]], or [[Apportation]] to reach the sword. [[Lugonu]] followers can corrupt the level to clear the walls and the trap.
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== What do the different text colours on items mean? ==
 +
Colours can be changed using the [[rcfile]] option <code>menu_colour</code>. These are the defaults:
 +
*Light green items are the items you currently have equipped.
 +
*Green items are known to have a [[brand]].
 +
*Items in blue are unidentified. Light grey items are of a known type.
 +
*Items in light red are (almost) outright harmful, or items cursed by [[Ashenzari]]. Items in red are hated by your god.
 +
*Dark grey items are useless in your current state.
 +
*Yellow scrolls and potions are items intended to be used in emergency situations.
 +
*Items in magenta are considered dangerous: there is potentially a beneficial effect to using them, but also a detrimental effect.
 +
*Cyan items are particularly good and rare ([[scroll of acquirement|scrolls of acquirement]] and [[potion of experience|potions of experience]]).
 +
*Items listed in white are randomly generated [[artefact]]s. These artefacts have special, randomized properties.
 +
*Items listed in light cyan are unique, one-of-a-kind items. They include [[evocable|miscellaneous evocables]] and special "[[unrand]]" [[artefact]]s
  
== How do I reach this location that's completely surrounded by trees? ==
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For more information, see the [[item]] article.
  
A: Burn your way in. Fireball, bolt of fire, disintegration, lightning bolt... all available in wand form.
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== What do the different monster colours mean? ==
 +
A monster may be highlighted in certain colours, depending on their threat level relative to your level. By default:
 +
*"Trivial", "easy", and "tough" monsters have no highlight.
 +
*"Lethal" monsters have a red highlight.
 +
*Monsters that have unusual items, such as [[wand]]s or [[throwing net]]s, have a purple highlight instead.
  
== There's this text "(Hit _)" that sometimes appear at the top right of the screen, what does it mean? I'm playing online at CDO ==
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Difficulty values like trivial and easy are calculated automatically by the game; they may or may not be accurate to how dangerous a monster ''actually'' is. For example, a [[moth of wrath]] might be considered "trivial", but the moth's ability to [[berserk]] nearby creatures is not trivial. Regardless, if you see a monster with a red or purple highlight, you should probably pause and assess the situation.
  
A: It means you have a message waiting. Press _ to read it.
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== Which branch should I visit next? ==
 +
The order in which you do branches is somewhat dependent on your equipment and situation, however there is a rough order that is suitable for most characters. Specifically:
 +
*The first 10-11 floors of the [[Dungeon]].
 +
*The [[Lair]].
 +
*The remainder of the [[Dungeon]] and the [[Orcish Mines]], which are often done in either order.
 +
*Your two lair rune branches out of [[Swamp]]/[[Shoals]] and [[Snake Pit]]/[[Spider's Nest]], which can be done in either order (Note that only one of Swamp and Shoals and only one of Snake and Spider will generate in your game).
 +
*Optionally, [[Elven Halls]], which can be done a little earlier or any time later. Lots of loot usually makes it worthwhile, but the [[elven halls#Elf:2_-_The_Hall_of_Blades|Hall of Blades]] is incredibly dangerous.
 +
*The first 4 floors of the [[Vaults]]. It is strongly recommended to avoid entering Vaults:5 at this stage.
 +
*The [[Depths]].
 +
*Optionally, [[The Crypt]] if you are feeling too weak for [[Realm of Zot|Zot]]. The third level has an entrance to [[The Tomb]]; DO NOT ENTER!!!
 +
*A third rune branch, which is usually one of [[Vaults]]:5, [[Slime Pits]], and the [[Abyss]].
 +
*The [[Realm of Zot]].
  
== How do you get a character dump/CIP for an online character? ==
+
The above list applies to a standard, 3-[[rune]] game. If you want to go for more runes, potentially up to the maximum of 15 runes, you will have to do:
 +
*Firstly, it is recommended to complete the other two third rune branches out of [[Vaults]]:5, [[Slime Pits]], and the [[Abyss]], as well as [[Zot]] 1-4.
 +
*The first "extended" branch you complete should be the [[Pandemonium]], which contains five runes. While the other runes are possible, Pan tends to be the easiest of the bunch.
 +
*Then, you can get your final five runes in generally any order you wish, from:
 +
**[[Hell]], and its four branches [[Gehenna]], [[Tartarus]], [[Cocytus]] and [[Dis]], which each contain a rune
 +
**[[Tomb]], which has a predetermined layout and contains the golden rune.
  
A: Use the # key to dump the character file. The filename will be <character_name>.txt in the morgue directory.
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For more information about branches and their contents, see the [[Branch]] article, and the [[Walkthrough]].
  
== When I first started it asked me my name and I put it in. Now every time I run it, it uses that name and the save game is of course the same. How do I change that so it asks me every time so I can run a different game and have multiple saves? ==
+
== Which stat should I choose to increase? ==
 +
Every six [[experience level]]s, you get a choice to increase one of the [[stat]]s -- [[Strength]], [[Intelligence]], or [[Dexterity]] -- by two points ([[Demigod]]s get four points every three XL). Which stat you wish to raise depends entirely on your situation.
 +
*If you're killing most enemies with melee weapons and/or using heavy armour, you'll probably want to raise [[Strength]], which increases your damage and reduces the penalties from your armour and shield.
 +
*If you're using spells, you'll probably want to raise [[Intelligence]], to improve your spell power and reduce spell failure chances.
 +
*If you're using [[Stealth]] frequently to avoid monsters, are [[stab]]bing them, or you just want more [[evasion]], you may want to raise [[Dexterity]]. Dex also boosts the power of Short Blades, Long Blades, and non-thrown [[ranged weapon]]s as strength does for other melee weapons.
  
Hit Backspace on the main menu: it'll clear out the name, allowing you to enter a new one. Alternatively, open init.txt and set remember_name = false and it will never remember old names for you.
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If one or more of your stats is extremely low -- below about 5 -- you may want to raise it. It'll reduce the chances of getting that [[stat zero|stat to zero]], which causes a few severely debilitating effects.
  
== What do the different text colors on items mean? ==
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{{Guides}}
 
 
A: See [[item]].
 
 
 
== Do magic staves get affected by corrosion? ==
 
 
 
A: No.
 
 
 
== Are we able to use enchant weapon scrolls on staves? ==
 
 
 
A: You can't use enchant scrolls on magical staves. Only on quarterstaves and lajatangs. Enhancer staves are always treated as 0/0. The staves that don't do extra damage have other nice effects, but for your caster to kill stuff in melee you need one of the damaging ones (elemental, death, poison to some extent).
 
 
 
== Do any bags or containers exist in game? ==
 
 
 
A: No, create a [[stash]] for your items.
 
 
 
== Do the effects of "ring of [element]" and "staff of [element]" stack? So can I wear both at the same time to increase the damage of my [elemental] spells even further? ==
 
 
 
A: Yes, enhancers stack up to three levels max.
 
 
 
== Does it make any difference whether a brand is on the launcher or ammo? ==
 
 
 
A: Ammo's brand overrides launcher's brand.
 
 
 
== If you see the altar with ''Trog'' and the burning spellbook, if you can apport the book before it is burnt, is it a useful book, or does it just explode anyway? ==
 
 
 
A: It only contains one spell: [[Apportation]].
 
 
 
== How do you deal with orc priests in the early game? ==
 
 
 
A1: Run or take them out asap, depending on how strong you are. Corridors actually work okay for taking out priests if there are only regular orcs and priests present. The priests will quickly push their way to the front to melee you, past the weaker fodder. Stupid AI is stupid. They might smite you once or twice on the way, so if you are weak running still is your best bet. Note that this will not work if there also is an orc warrior or other strong orcs around.
 
 
 
A2: Find a corridor with a corner, where you can position yourself with minimum visibility. Ideally, the priest won't be able to smite you until it's one or two squares away, and you have a decent chance of fighting back.
 
 
 
A3: Sometimes you just need to start running earlier - whenever you see 2 or more orcs together, there's a high chance that there will be at least one priest with the group. If you have low HP and a few smites could kill you, you might want to start making your escape before the priests come into LOS.
 
 
 
== If a monster triggers a Zot trap when the player is not nearby, does it have any effect on the monster or on anything else? ==
 
 
 
A: Nothing happens when hostile monsters step on the trap out of LOS (apart from the message). When in LOS, the effect is applied to you with 1/5 chance (or nothing happens).
 
 
 
== Is polymorphing Jellies a good idea? ==
 
 
 
A: Jellies are great candidates for polymorphing. They are low HD and annoying.
 
 
 
== Other than waiting is there a way to reduce glow or the effects of glow? ==
 
 
 
A: Resist mutation, [[Necromutation]], worship [[Zin]], quaffing a [[potion of cancellation]], or getting hit with purple draconian/quicksilver dragon breath.
 
 
 
== Is there a cap on skill levels? ==
 
 
 
A: Every skill can go up to [[27]].
 
 
 
== How much Armor/Shield skill or Strength is required to negate casting penalties? ==
 
 
 
A: The spellcasting penalty is 25 * (AEVP + ASP) - 20. AEVP is Adjusted Evasion Penalty (body armour) and ASP is Adjusted Shield Penalty. The armour skill you need to nullify the penalty depends on your strength and the encumbrance rating of your body armour. The formula is: Armour skill = 45 - 0.8*5*(STR+3)*45/(2*Encumbrance rating²). For leather armours, 5 str will be enough even if you don't have any armour skill. For fire dragon armours, 27 skill levels won't completely remove the penalty unless you have more than 22 str. For shields, assuming normal size and robe/Steam Dragon Armour, you need 1 for buckler, 11 for normal and 21 for large shield.
 
 
 
== Is it possible for a random blink to land you on a known trap or cloud? ==
 
 
 
A: Yes.
 
 
 
== What can you do to improve accuracy of spells? ==
 
 
 
A: Spell accuracy improves with spell power. So pump intelligence, spellcasting skill, all the spell's "school" magic skills, and wear relevant boosters if they aren't crowded out by something more important. You can also apply a malus to enemy evasion, such as with Corona or the halo granted by TSO worship.
 
 
 
== Can I use Blade Hands and Statue Form at the same time? Because that would be awesome. ==
 
 
 
A: No two forms can be used at the same time, sorry.
 
 
 
== Do Claws etc stack with Transmuter forms? ==
 
 
 
A: Statue and Lich forms don't override physical mutations.
 
 
 
== Is it possible to cook meat or make raw meat last longer? ==
 
 
 
A: There is nothing of the kind in Crawl, and developers have specifically stated that there will never be anything of the kind.
 
 
 
== If a monster is unaware of you because you have a lot of Stealth and you attack it, will you always be revealed by attacking? Can you have a high enough Stealth skill to remain hidden even after attacking? ==
 
 
 
A: A monster taking damage will always wake up.
 
 
 
== Does anyone ever get really frustrated with this game and dying? ==
 
 
 
A: Sure, death can be frustrating. But this is also why winning is so rewarding. :)
 
  
 
[[Category:Strategy Guides]]
 
[[Category:Strategy Guides]]

Latest revision as of 20:03, 15 March 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

This page lists a series of questions that players frequently ask. Crawl also has its own official frequently asked questions, which can be found in-game through the command ?Q, which are also worth reading as a new player.

To ask for advice or talk to someone about your game, you can:

  • Head to #crawl on libera.chat, where there will be people around to help you out;
  • Join one of Crawl's many Discord servers, in particular the roguelikes Discord's channel dedicated to Dungeon Crawl;
  • Post information about your game on the Tavern forum, or on the DCSS reddit

In all four of these places it will be helpful to others if you post screenshots and/or a character dump, so that other players can offer specific advice about your game and answer specific questions. If you're playing offline, you'll find your character dump in the morgue directory of your Crawl folder. If you're playing online, you can press # while in-game, which will print a link to your character dump in the chat window.

As a new player, which species and background should I play?

The most commonly suggested species and backgrounds are any combination of Minotaur, Hill Orc, and Gargoyle with Fighter, Gladiator, or Berserker. These combos provide a more gentle introduction to the game, focusing mostly on weapon-based combat and largely ignoring spells or intense skill management.

If you instead want to play with ranged weapons, a Minotaur or Spriggan Hunter may be appropriate. If you'd rather play as a spellcaster, a Gargoyle Earth Elementalist or Draconian Conjurer would be a good starting point. While Deep Elves have the best magic aptitudes, their low HP and poor defensive aptitudes make them less forgiving to play.

Although these combinations are frequently suggested for good reason, you shouldn't feel restricted to them. Depending on how you approach the game and how you like to play, a different species or background might be easier for you. Some things like Mummies and Chaos Knights are notably difficult, but there's no harm in trying things that sound interesting to you.

Which starting weapon should I pick?

Firstly, you should take a look at your aptitudes. Displayed on the selection screen itself, you can also see your species' aptitudes by pressing % when selecting species/background. Positive aptitudes are better than average, while negative aptitudes are worse. Aptitudes do matter, but not as much as you may think. Small aptitude differences can be ignored, but large differences (e.g. Merfolk's Polearms/Long Blades apts are much higher than the others) do matter.

  • Axes have the very useful cleave property, allowing you to hit every enemy adjacent to you.
  • Maces & Flails don't have any special gimmick, but have better damage and don't cut hydra heads.
  • Polearms have reaching, allowing you to hit foes from an extra tile away. In many situations, this results in an extra attack.
  • Unarmed Combat is great for Trolls and Demonspawn with early Claws. Unarmed Combat starts with low base damage, making it a worse choice for most species, but the boost from Claws mitigates this.
  • Long Blades scale with dexterity instead of strength, and their damage is similar to Maces & Flails.

If you had to pick one? Axes, at least for Hill Orc and Minotaur.

How do you get a character dump?

No matter where you're playing, you can press # while in-game to find where your dump is. If you're playing offline, you'll find your character dump in the morgue directory of your Crawl folder. If you're playing online, pressing # will print a link to your character dump in the chat window. Access to a character dump will allow other players to properly understand everything about your game, and give some information about your current situation. In both of these cases it is advisable to copy and paste the file contents to a pastebin, so that the information doesn't change as you continue your game and become obsolete afterwards.

When you finish your game, a morgue file is produced, containing all the details about that particular game. This is also found in the morgue directory of your Crawl folder offline. Online, you can access it through the IRC knowledge bots (which are available on #crawl and on Discord), or through your character page on crawl.akrasiac.org, accessed through clicking your name in the WebTiles chat window. Online morgue files may take some time to update.

What do the different text colours on items mean?

Colours can be changed using the rcfile option menu_colour. These are the defaults:

  • Light green items are the items you currently have equipped.
  • Green items are known to have a brand.
  • Items in blue are unidentified. Light grey items are of a known type.
  • Items in light red are (almost) outright harmful, or items cursed by Ashenzari. Items in red are hated by your god.
  • Dark grey items are useless in your current state.
  • Yellow scrolls and potions are items intended to be used in emergency situations.
  • Items in magenta are considered dangerous: there is potentially a beneficial effect to using them, but also a detrimental effect.
  • Cyan items are particularly good and rare (scrolls of acquirement and potions of experience).
  • Items listed in white are randomly generated artefacts. These artefacts have special, randomized properties.
  • Items listed in light cyan are unique, one-of-a-kind items. They include miscellaneous evocables and special "unrand" artefacts

For more information, see the item article.

What do the different monster colours mean?

A monster may be highlighted in certain colours, depending on their threat level relative to your level. By default:

  • "Trivial", "easy", and "tough" monsters have no highlight.
  • "Lethal" monsters have a red highlight.
  • Monsters that have unusual items, such as wands or throwing nets, have a purple highlight instead.

Difficulty values like trivial and easy are calculated automatically by the game; they may or may not be accurate to how dangerous a monster actually is. For example, a moth of wrath might be considered "trivial", but the moth's ability to berserk nearby creatures is not trivial. Regardless, if you see a monster with a red or purple highlight, you should probably pause and assess the situation.

Which branch should I visit next?

The order in which you do branches is somewhat dependent on your equipment and situation, however there is a rough order that is suitable for most characters. Specifically:

  • The first 10-11 floors of the Dungeon.
  • The Lair.
  • The remainder of the Dungeon and the Orcish Mines, which are often done in either order.
  • Your two lair rune branches out of Swamp/Shoals and Snake Pit/Spider's Nest, which can be done in either order (Note that only one of Swamp and Shoals and only one of Snake and Spider will generate in your game).
  • Optionally, Elven Halls, which can be done a little earlier or any time later. Lots of loot usually makes it worthwhile, but the Hall of Blades is incredibly dangerous.
  • The first 4 floors of the Vaults. It is strongly recommended to avoid entering Vaults:5 at this stage.
  • The Depths.
  • Optionally, The Crypt if you are feeling too weak for Zot. The third level has an entrance to The Tomb; DO NOT ENTER!!!
  • A third rune branch, which is usually one of Vaults:5, Slime Pits, and the Abyss.
  • The Realm of Zot.

The above list applies to a standard, 3-rune game. If you want to go for more runes, potentially up to the maximum of 15 runes, you will have to do:

  • Firstly, it is recommended to complete the other two third rune branches out of Vaults:5, Slime Pits, and the Abyss, as well as Zot 1-4.
  • The first "extended" branch you complete should be the Pandemonium, which contains five runes. While the other runes are possible, Pan tends to be the easiest of the bunch.
  • Then, you can get your final five runes in generally any order you wish, from:

For more information about branches and their contents, see the Branch article, and the Walkthrough.

Which stat should I choose to increase?

Every six experience levels, you get a choice to increase one of the stats -- Strength, Intelligence, or Dexterity -- by two points (Demigods get four points every three XL). Which stat you wish to raise depends entirely on your situation.

  • If you're killing most enemies with melee weapons and/or using heavy armour, you'll probably want to raise Strength, which increases your damage and reduces the penalties from your armour and shield.
  • If you're using spells, you'll probably want to raise Intelligence, to improve your spell power and reduce spell failure chances.
  • If you're using Stealth frequently to avoid monsters, are stabbing them, or you just want more evasion, you may want to raise Dexterity. Dex also boosts the power of Short Blades, Long Blades, and non-thrown ranged weapons as strength does for other melee weapons.

If one or more of your stats is extremely low -- below about 5 -- you may want to raise it. It'll reduce the chances of getting that stat to zero, which causes a few severely debilitating effects.

Strategy Guides
General WalkthroughDealing with troubleTips and tricksIdentificationFAQ
Vaults:5Zot:5Mega-Zig
Character Building Early GameMid GameLate Game

Beginner CharactersGod ChoiceWeapon ChoiceSpecialization

Community Guides Character guides