This page deals with the player race; for those deep elves met as monsters, see List of deep elves.
|The Deep Elves are a species of Elves who long ago fled the overworld to live in darkness underground. There, they developed their mental powers, evolving a natural gift for all forms of magic, and adapted physically to their new environment, becoming weaker and losing all colouration. They are poor at melee combat and physical defense, although they are capable at using bows in ranged combat.|
- Mages: Hedge Wizard, Conjurer, Summoner, Necromancer, Fire Elementalist, Ice Elementalist, Air Elementalist, Earth Elementalist, Venom Mage
Starting Equipment and Skills
Deep Elves receive all the skills and equipment listed for their background.
Difficulty of Play
|Simple • Intermediate • Advanced|
Deep Elves are a moderately difficult race to play, largely due to their frail nature. Their low aptitude in Fighting mean even less health, and low weapon aptitudes make most forms of melee a pipe dream. Despite these disadvantages, Deep Elves have by far the best overall aptitudes for magic, which complements their high intelligence.
The higher the value, the better the aptitude.
|Maces & Flails||-3||Shields||-2||Summonings||1|
|Ranged Weapons||3||Air Magic||0|
Deep Elves are the masters of spellcasting. They make potent spellcasters in all schools of magic. Played with care, this magical ability can compensate for their physical fragility. Experienced players may also choose to play Deep Elves as Fighters for challenge games.
- In 0.26, their Bows aptitude was increased from +1 to +3. This transfered to all Ranged Weapons in 0.29.
|Simple||Hill Orc • Minotaur • Merfolk • Gargoyle • Draconian • Palentonga • Troll • Ghoul • Gnoll|
|Intermediate||Human • Kobold • Demonspawn • Djinni • Spriggan • Tengu • Deep Elf • Ogre • Barachi|
|Advanced||Vine Stalker • Vampire • Demigod • Formicid • Naga • Octopode • Felid • Meteoran • Mummy|