Difference between revisions of "Hit points"

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A character's '''hit points''' (or '''HP''') reflect their current healthiness and durability, and are displayed in an X/Y format; the X shows your current hit points, while the Y shows your maximum. [[Monster]]s, [[traps]], and a wide variety of other effects will all reduce your current HP, but this [[Regeneration rate|recovers over time]] unless you are [[sick]]. Your max HP only changes under rare circumstance:
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A character's '''hit points''' (or '''HP''') reflect their current healthiness and durability, and are displayed in an X/Y format; the X shows your current hit points, while the Y shows your maximum. [[Monster]]s and a wide variety of other effects will all reduce your current HP, but this [[Regeneration rate|recovers over time]] unless you are [[sick]].
*Gaining an [[experience]] level will raise your max HP by an amount dependent on your [[species]].
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*Improving your [[Fighting]] skill will increase max HP slightly.
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==Damage==
*Gaining the [[Robust]] [[mutation]] increases your max HP by 10% per rank.
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If at any time your character's current HP reaches 0 or lower, you [[death|die]] and your game is over. You can avoid this by resting between battles, quaffing [[potions of heal wounds]] or [[potion of curing|curing]], or using any of the more exotic [[healing]] methods available.
*Gaining the [[Rugged Brown Scales]] mutation increases your max HP by 3/5/7% (determined by rank).
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*[[Rotting]] attacks will reduce your max HP by small amounts (but this can be cured by [[quaff]]ing a [[potion of curing]] or [[potion of heal wounds]] when at full HP, by zapping yourself with a [[wand of heal wounds]] when at full HP, by several of [[Elyvilon]]'s abilities, or by using a [[mummy]] special ability).
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Be very careful if you ever see the message, "Ouch! That really hurt!" pop up - it occurs after you've lost over 50% of your max HP in a single attack.
*Casting [[Borgnjor's Revivification]] permanently reduces your max HP by a small amount.
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*Gaining the [[Frail]] mutation reduces your max HP by 10% per rank.
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==Regeneration==
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''Main Article: [[regeneration rate]]''
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Characters which are not [[sick]] or under [[Inhibited Regeneration]] will naturally recover health over time.
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==HP modifiers==
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From [[Dungeon Crawl]] [[Stone Soup]] in-game documentation:
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{{#invoke:Apt|skill_table|Hit Points}}
  
The formula is:
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Each point is equal to 10% maximum HP.
  Max HP = (Racial Mod.) * (Mutations Mod.) * (Forms Mod.)
 
        * (8 + 11*XL/2 + Fighting*XL/14 + (1+Fighting*3)/2)
 
  
The following spells will change your maximum HP:
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==Modifying Max HP==
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===Forms===
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The following forms will change your maximum HP:
 
{| class="prettytable" style="border:none; margin:0; padding:0;"
 
{| class="prettytable" style="border:none; margin:0; padding:0;"
 
! Spell || Modifier
 
! Spell || Modifier
 
|-
 
|-
| [[Ice Form]] || 1.2
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| [[Serpent Form]] || 1.2
 
|-
 
|-
 
| [[Statue Form]] || 1.3
 
| [[Statue Form]] || 1.3
Line 27: Line 34:
 
|}
 
|}
  
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If are in a [[talisman]] form and do not have the minimum Shapeshifting skill, you get an HP penalty. The penalty is <code>1 - (Skill_min - Skill_current)/10</code> (min. x0.1).
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===Statuses===
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*[[Berserk]] will multiply your current and maximum HP by 1.5. [[Hat of the Bear Spirit|Bearserk]] multiplies it by 2.
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*[[Drain]] will reduce max HP proportionally to its strength.
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*[[Elyvilon]]'s Divine Vigor increases your max HP temporarily by your Invocations.
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===Mutations===
  
Finally, [[Berserk|Berserk Rage]] will multiply your current and maximum HP by 1.5.
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*Gaining the [[Robust]] [[mutation]] increases your max HP by 10% per rank, while [[Frail]] decreases it.
 +
*Gaining the [[Rugged Brown Scales]] mutation increases your max HP by 3/5/7% (determined by rank).
  
If at any time your character's current HP reaches 0 or lower, you [[death|die]] and your game is over. You can avoid this by resting between battles, quaffing potions of heal wounds or curing, or using any of the more exotic [[healing]] methods available.
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===Items===
  
Be very careful if you ever see the message, "Ouch! That really hurt!" pop up, as it only occurs after you've lost 50% or more of your max HP in a single attack.
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*The [[Rings of the Octopus King]] give you +2 HP.
  
==HP modifiers==
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===Permanent===
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Your permanent max HP only changes under rare circumstance:
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*Leveling up:
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**Gaining an [[experience]] level.
 +
**Improving your [[Fighting]] skill will increase max HP.
 +
*Casting [[Borgnjor's Revivification]] permanently reduces your max HP by a small amount, determined by spell power.
 +
*Running out of time on the [[Zot clock]] permanently reduces your max HP by 16.6%.
  
From [[Dungeon Crawl]] [[Stone Soup]] in-game documentation:
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The formula is:
{{#invoke:Apt|skill_table|Hit Points}}
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  Max HP = (Racial Mod.) * (Mutations Mod.) * (Forms Mod.)
 +
        * (8 + 11*XL/2 + Fighting*XL/14 + (1+Fighting*3)/2)
  
 
==History==
 
==History==
Pior to [[0.14]] backgrounds had a small effect in the calculation of the player's hit points.
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*In [[0.29]], the Zot clock would only apply drain instead of permanent HP reduction. Prior to this, the Zot clock instantly killed you upon running out.
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*Prior to [[0.26]], [[rot]] existed, lowering maximum HP temporarily, like [[Drain]] does now. However, it could be cured with a [[potion of heal wounds]] or [[potion of curing]].
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*Prior to [[0.14]], backgrounds had a small effect in the calculation of the player's hit points.
  
 
[[Category:Stats]]
 
[[Category:Stats]]

Latest revision as of 06:54, 15 February 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

A character's hit points (or HP) reflect their current healthiness and durability, and are displayed in an X/Y format; the X shows your current hit points, while the Y shows your maximum. Monsters and a wide variety of other effects will all reduce your current HP, but this recovers over time unless you are sick.

Damage

If at any time your character's current HP reaches 0 or lower, you die and your game is over. You can avoid this by resting between battles, quaffing potions of heal wounds or curing, or using any of the more exotic healing methods available.

Be very careful if you ever see the message, "Ouch! That really hurt!" pop up - it occurs after you've lost over 50% of your max HP in a single attack.

Regeneration

Main Article: regeneration rate

Characters which are not sick or under Inhibited Regeneration will naturally recover health over time.

HP modifiers

From Dungeon Crawl Stone Soup in-game documentation:

At Ba DE Dg Ds Dj Dr Fe Fo Gr Gh Gn HO Hu Ko Mf Mi Mu Na Op On Sp Te Tr Vp VS
1 0 -2 1 0 -1 1 -3 0 -2 1 0 1 0 -2 0 1 0 2 -1 3 -3 -2 3 0 -3

Each point is equal to 10% maximum HP.

Modifying Max HP

Forms

The following forms will change your maximum HP:

Spell Modifier
Serpent Form 1.2
Statue Form 1.3
Dragon Form 1.5
Tree Form 1.5

If are in a talisman form and do not have the minimum Shapeshifting skill, you get an HP penalty. The penalty is 1 - (Skill_min - Skill_current)/10 (min. x0.1).

Statuses

  • Berserk will multiply your current and maximum HP by 1.5. Bearserk multiplies it by 2.
  • Drain will reduce max HP proportionally to its strength.
  • Elyvilon's Divine Vigor increases your max HP temporarily by your Invocations.

Mutations

Items

Permanent

Your permanent max HP only changes under rare circumstance:

  • Leveling up:
  • Casting Borgnjor's Revivification permanently reduces your max HP by a small amount, determined by spell power.
  • Running out of time on the Zot clock permanently reduces your max HP by 16.6%.

The formula is:

 Max HP = (Racial Mod.) * (Mutations Mod.) * (Forms Mod.)
        * (8 + 11*XL/2 + Fighting*XL/14 + (1+Fighting*3)/2)

History

  • In 0.29, the Zot clock would only apply drain instead of permanent HP reduction. Prior to this, the Zot clock instantly killed you upon running out.
  • Prior to 0.26, rot existed, lowering maximum HP temporarily, like Drain does now. However, it could be cured with a potion of heal wounds or potion of curing.
  • Prior to 0.14, backgrounds had a small effect in the calculation of the player's hit points.