Difference between revisions of "Hit points"

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A character's '''hit points''' (or '''HP''') reflect their current healthiness and durability, and are displayed in an X/Y format; the X shows your current hit points, while the Y shows your maximum. [[Monster]]s and a wide variety of other effects will all reduce your current HP, but this [[Regeneration rate|recovers over time]] unless you are [[sick]].
 
A character's '''hit points''' (or '''HP''') reflect their current healthiness and durability, and are displayed in an X/Y format; the X shows your current hit points, while the Y shows your maximum. [[Monster]]s and a wide variety of other effects will all reduce your current HP, but this [[Regeneration rate|recovers over time]] unless you are [[sick]].
  
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==Modifying Max HP==
 
==Modifying Max HP==
 
===Temporary===
 
===Temporary===
The following spells will change your maximum HP:
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The following forms will change your maximum HP:
 
{| class="prettytable" style="border:none; margin:0; padding:0;"
 
{| class="prettytable" style="border:none; margin:0; padding:0;"
 
! Spell || Modifier
 
! Spell || Modifier
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*Casting [[Borgnjor's Revivification]] permanently reduces your max HP by a small amount.
 
*Casting [[Borgnjor's Revivification]] permanently reduces your max HP by a small amount.
 
*Gaining the [[Rugged Brown Scales]] mutation (exclusive to [[demonspawn]] and [[palentonga]]) increases your max HP by 3/5/7% (determined by rank).
 
*Gaining the [[Rugged Brown Scales]] mutation (exclusive to [[demonspawn]] and [[palentonga]]) increases your max HP by 3/5/7% (determined by rank).
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*Running out of time on the [[zot clock]].
  
 
The formula is:
 
The formula is:
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==History==
 
==History==
 +
*In [[0.29]], the Zot clock would only apply drain instead of permanent HP reduction. Prior to this, the Zot clock instantly killed you upon running out.
 
*Prior to [[0.26]], [[rot]] existed, lowering maximum HP temporarily, like [[Drain]] does now. However, it could be cured with a [[potion of heal wounds]] or [[potion of curing]].
 
*Prior to [[0.26]], [[rot]] existed, lowering maximum HP temporarily, like [[Drain]] does now. However, it could be cured with a [[potion of heal wounds]] or [[potion of curing]].
 
*Prior to [[0.14]], backgrounds had a small effect in the calculation of the player's hit points.
 
*Prior to [[0.14]], backgrounds had a small effect in the calculation of the player's hit points.
  
 
[[Category:Stats]]
 
[[Category:Stats]]

Revision as of 19:30, 14 February 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

A character's hit points (or HP) reflect their current healthiness and durability, and are displayed in an X/Y format; the X shows your current hit points, while the Y shows your maximum. Monsters and a wide variety of other effects will all reduce your current HP, but this recovers over time unless you are sick.

Damage

If at any time your character's current HP reaches 0 or lower, you die and your game is over. You can avoid this by resting between battles, quaffing potions of heal wounds or curing, or using any of the more exotic healing methods available.

Be very careful if you ever see the message, "Ouch! That really hurt!" pop up - it occurs after you've lost over 50% of your max HP in a single attack.

Regeneration

Main Article: regeneration rate

Characters which are not sick or under Inhibited Regeneration will naturally recover health over time.

HP modifiers

From Dungeon Crawl Stone Soup in-game documentation:

At Ba DE Dg Ds Dj Dr Fe Fo Gr Gh Gn HO Hu Ko Mf Mi Mu Na Op On Sp Te Tr Vp VS
1 0 -2 1 0 -1 1 -3 0 -2 1 0 1 0 -2 0 1 0 2 -1 3 -3 -2 3 0 -3

Each point is equal to 10% maximum HP.

Modifying Max HP

Temporary

The following forms will change your maximum HP:

Spell Modifier
Ice Form 1.2
Statue Form 1.3
Dragon Form 1.5
Tree Form 1.5

Berserk will multiply your current and maximum HP by 1.5. The drain status will reduce max HP proportionally to its strength. Elyvilon's Divine Vigor increases your max HP temporarily by your Invocations.

Permanent

Your permanent max HP only changes under rare circumstance:

The formula is:

 Max HP = (Racial Mod.) * (Mutations Mod.) * (Forms Mod.)
        * (8 + 11*XL/2 + Fighting*XL/14 + (1+Fighting*3)/2)


History

  • In 0.29, the Zot clock would only apply drain instead of permanent HP reduction. Prior to this, the Zot clock instantly killed you upon running out.
  • Prior to 0.26, rot existed, lowering maximum HP temporarily, like Drain does now. However, it could be cured with a potion of heal wounds or potion of curing.
  • Prior to 0.14, backgrounds had a small effect in the calculation of the player's hit points.