Difference between revisions of "Insubstantial wisp"

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{{version017}}
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{{obsolete}}
 
{{list of | vortices}}
 
{{list of | vortices}}
{{monster info}}
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{{monster
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|name=insubstantial wisp
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|glyph={{LightGrey|v}}
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|tile=[[File:Insubstantial wisp.png]]
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|flags={{Flying flag}}<br>{{Unbreathing flag}}<br>{{Insubstantial flag}}
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|resistances={{Fire resistance 2}}<br>{{Cold resistance 2}}<br>{{Electricity resistance 3}}<br>{{Poison resistance 3}}<br>{{Drown resistance}}<br>{{Miasma resistance}}<br>{{Negative energy resistance 3}}<br>{{Torment resistance}}<br>{{Sticky flame resistance}}
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|vulnerabilities=None
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|meat={{No corpse}}
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|xp=163
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|holiness={{Nonliving}}
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|magic_resistance=Immune
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|hp_range=13-27
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|avg_hp=20
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|armour_class=4
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|evasion=18
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|habitat=Land
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|speed= 10
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|size={{Tiny}}
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|item_use={{Uses nothing}}
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|attack1=12 ({{Hit type}}: {{Blink flavour}})
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|attack2=
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|attack3=
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|attack4=
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|hit_dice=8
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|intelligence={{Brainless intelligence}}
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|genus=insubstantial wisp
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|species=insubstantial wisp
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}}
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{{Flavour|A thin wisp of floating gas, flickering, disappearing and reforming in a disconcertingly random fashion while building up an electrical charge.
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----
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“Lead then, said Eve. Hee leading swiftly rowld<br>
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In tangles, and made intricate seem strait,<br>
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To mischief swift. Hope elevates, and joy<br>
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Bright'ns his Crest, as when a wandring Fire<br>
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Compact of unctuous vapor, which the Night<br>
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Condenses, and the cold invirons round,<br>
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Kindl'd through agitation to a Flame,<br>
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Which oft, they say, some evil Spirit attends<br>
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Hovering and blazing with delusive Light,<br>
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Misleads th' amaz'd Night-wanderer from his way<br>
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To Boggs and Mires, and oft through Pond or Poole,<br>
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There swallow'd up and lost, from succour farr.”<br>
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-John Milton, _Paradise Lost_}}
  
 
==Useful Info==
 
==Useful Info==
'''Insubstantial wisps''' are very irritating monsters, even worse than early [[imp]]s. They have high [[EV]], [[blink]] constantly, and resist nearly everything. To make matters worse, they are encountered in packs and can be dangerous if they surround you. Wisps are found in the [[Dungeon]], [[The Swamp]], and [[the Abyss]].
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'''Insubstantial wisps''' are very irritating monsters, even worse than early [[imp]]s. They have high [[evasion]], [[blink]] constantly, and resist nearly everything. To make matters worse, they are encountered in packs and can be dangerous if they surround you. Wisps are found in the [[Dungeon]], [[The Swamp]], and [[the Abyss]].
  
 
[[Wisp Form]] is a [[bad form]] that is similar to the monster.
 
[[Wisp Form]] is a [[bad form]] that is similar to the monster.
  
{{monster spells}}
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==Spells==
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{{Spellcaster2
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|number=
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|slot1=[[Blink]]
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|flags1={{Magical slot flag}}
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|slot2=[[Static Discharge]]
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|flags2={{Magical slot flag}}
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}}
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{{clear}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Melee characters can eventually take them out with standard attack strategies, and heavy armour greatly reduces the threat they pose. It just requires more patience than usual.
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*Melee characters can eventually take them out with standard attack strategies, and heavy armour combined with [[electricity]] resistance greatly reduces the threat they pose. It just requires more patience than usual.
*Spellcasters should try to use [[Earth]] and non-elemental [[Conjurations]], such as [[Magic Dart]], [[Iskenderun's Mystic Blast]], or the highly effective and 100% accurate [[Airstrike]]. [[Poison Arrow]] and [[Throw Icicle]] will also partially work. The Bolt spells can take them out with repeated uses, but lesser elemental spells will take too long.
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*Spellcasters should try to use [[Earth Magic]] and non-elemental [[Conjurations]], such as [[Magic Dart]], [[Iskenderun's Mystic Blast]], or the highly effective and 100% accurate [[Airstrike]]. [[Hailstorm]] will also partially work (and can strike multiple wisps at once). High-level elemental spells can take them out with repeated use, but lesser elemental spells will take too long to be practical.
  
 
==History==
 
==History==
 +
*In [[0.26]], insubstantial wisps were replaced with [[will-o-the-wisp]]s. [[Wisp form]] is still in the game, though.
 
*In [[0.16]], became more fragile & less numerous, but gained Static Discharge.
 
*In [[0.16]], became more fragile & less numerous, but gained Static Discharge.
 
*In [[0.11]], [[AC]] was lowered from 20 to 5.
 
*In [[0.11]], [[AC]] was lowered from 20 to 5.

Latest revision as of 14:05, 22 September 2021

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

For a list of all vortices, see list of vortices.

insubstantial wisp vInsubstantial wisp.png
HP 13-27
HD 8
XP 163
Speed 10
AC 4
EV 18
Will Immune
Attack1 12 (hit: blink)


Resistances rF++
rC++
rElec+++
rPois+++
rDrown
rMiasma
rN+++
rTorm
rSticky
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Non-living
Size Tiny
Type insubstantial wisp, insubstantial wisp
Flags Flying
Unbreathing
Insubstantial
A thin wisp of floating gas, flickering, disappearing and reforming in a disconcertingly random fashion while building up an electrical charge.

“Lead then, said Eve. Hee leading swiftly rowld
In tangles, and made intricate seem strait,
To mischief swift. Hope elevates, and joy
Bright'ns his Crest, as when a wandring Fire
Compact of unctuous vapor, which the Night
Condenses, and the cold invirons round,
Kindl'd through agitation to a Flame,
Which oft, they say, some evil Spirit attends
Hovering and blazing with delusive Light,
Misleads th' amaz'd Night-wanderer from his way
To Boggs and Mires, and oft through Pond or Poole,
There swallow'd up and lost, from succour farr.”
-John Milton, _Paradise Lost_

Useful Info

Insubstantial wisps are very irritating monsters, even worse than early imps. They have high evasion, blink constantly, and resist nearly everything. To make matters worse, they are encountered in packs and can be dangerous if they surround you. Wisps are found in the Dungeon, The Swamp, and the Abyss.

Wisp Form is a bad form that is similar to the monster.

Spells

Spell set
Slot1 Blink Magical flag
Slot2 Static Discharge Magical flag

Tips & Tricks

  • Melee characters can eventually take them out with standard attack strategies, and heavy armour combined with electricity resistance greatly reduces the threat they pose. It just requires more patience than usual.
  • Spellcasters should try to use Earth Magic and non-elemental Conjurations, such as Magic Dart, Iskenderun's Mystic Blast, or the highly effective and 100% accurate Airstrike. Hailstorm will also partially work (and can strike multiple wisps at once). High-level elemental spells can take them out with repeated use, but lesser elemental spells will take too long to be practical.

History

  • In 0.26, insubstantial wisps were replaced with will-o-the-wisps. Wisp form is still in the game, though.
  • In 0.16, became more fragile & less numerous, but gained Static Discharge.
  • In 0.11, AC was lowered from 20 to 5.