Merfolk aquamancer

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Version 0.12: This article may not be up to date for the latest stable release of Crawl.

For a list of merfolk, see List of merfolk

merfolk aquamancer mMerfolk aquamancer.png
HP 53-80
HD 15
XP 1244
Speed 10 (swim: 60%)
AC 0
EV 12
Will 80
Attack1 15 (hit: plain)


Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type merfolk, merfolk
Flags Actual spells
Speaks
Spellcaster
Warm-blooded


A slender merfolk mystic with unusually webby hands. Its form shifts and glistens as if seen through ocean spray.

Useful Info

Merfolk aquamancers are aggressive casters that provide support for other merfolk opponents. They can deal steam, cold, or physical damage, and can temporarily turn perfectly safe terrain into shallow water or push you around the field.

Spells

Spell set
Slot1 Primal Wave (3d21)
Slot2 Steam Ball (3d19)
Slot3 none
Slot4 Throw Icicle (3d24)
Slot5 none
Slot6 Blink


Variant Merfolk Aquamancer

You may encounter a merfolk gelid in certain vaults. These Ice Magic specialists will devastate unprepared adventurers with magic, but thankfully aren't much more durable than standard aquamancers. They usually come with freezing-branded polearms.

An unnaturally pale merfolk, with condensation forming around its hands.

Tips & Tricks

Without cold resistance and steam resistance, aquamancers can be even worse than merfolk javelineers. Their ability to suddenly dump you in water is extremely dangerous if you're engaged in melee with other merfolk at the time.