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  • *Otherwise, there is a 1/3 chance that it will ask for an item available in a [[shop]]. This will of ...s, each individual item type being equally probable:<ref>{{source ref|0.30.1|dat/des/portals/trove.des|98}}</ref>
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  • ...healing]] -- the pages listed there should have their links changed to [[Fire dragon armour]] and [[Potion of curing]]. This is optional, as there are r | ''Practical magic resistance''
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  • * <s>Poison resistance is only 90% effective.</s> * <s>New spell: [[Beastly Appendage]] (Transmutation 1).
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  • ''For the ego found on robes and shields, see [[resistance (ego)]].'' ==Types of resistance==
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  • Cold damage is reduced by cold resistance (rC+). [[Cold-blooded]] creatures, including player [[Draconian]]s, are [[s ==Cold Resistance==
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  • |[[Resistance (ego)|Resistance]] | Gain 1 rank in [[fire resistance]] and [[cold resistance]].
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  • ...ref|0.31.0|monster.cc|4005}}</ref> For example, a 1 damage hit can inflict 1-2 stacks of poison. Monsters can be affected by a max. of 4 stacks at a tim ...Monsters attacking players:''' Inflicts poison equal to <code>4 + 1d8 + 1d(1.5 * dam)</code> HP. There is no stack system - by the time the poison ends,
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  • ...g list. For example, the flaming brand cannot be chosen if the defender is fire-immune, and vampiricism cannot be chosen if the attacker is at full health. |[[Confuse]] || 1.96%
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  • ...|4130}}</ref> Even [[silence]]-proof enemies like [[demon]]s and [[orbs of fire]] can be affected by antimagic, but "Priestly" (e.g. [[spriggan berserker]] ...atus.<ref>{{source ref|0.29.1|attack.cc|1543}}</ref><ref>{{source ref|0.29.1|beam.cc|5881}}</ref>
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  • Various changed mechanics: Poison resistance is now only 90% effective against most effects. No spells work through glas * Poison resistance is only 90% effective.
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  • ...stance}},<br>{{Rot resistance}}, {{Negative energy resistance}}, {{Torment resistance}} |evasion=1
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  • ...'' is the lightest common body [[armour]], except for [[robe]]s. It offers 1 more AC than a robe, at a slight encumbrance penalty. [[Dodge]]rs and caste ...er than a plain robe. In exchange for 1 point of EV, you will get at least 1 more AC.
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  • *[[Fire resistance]] *[[Cold resistance]]
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  • |name = Fire dragon scales ...r|The scales of a fire-breathing dragon. It provides great protection from fire, while rendering its wearer more susceptible to cold.}}
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  • ...great protection from cold, while rendering its wearer more susceptible to fire.}} ...armour. They provide 2 ranks of [[cold resistance]] (rC++), but 1 rank of fire vulnerability (rF-).
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  • |AC = 1 '''Helmets''' are a kind of head [[armour]] that have 1 base [[AC]], and which may be [[scroll of enchant armour|enchanted]] up to
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  • |AC = 1 *'''[[Poison resistance]]:''' Grants poison resistance
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  • When the disc is activated, 2d(1 + Evocations/7) effects are zapped at random tiles up to 6 tiles from you ( ..., much, much more. Characters with small HP pools and who lack electricity resistance should probably set this item aside entirely. Those who ''do'' have signifi
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  • {| class="wikitable sortable" border=1 border-style="solid" cellpadding="5" cellspacing="0" ! [[:Category:Fire flavour|Fire]]
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  • *'''HP:''' ([[HD]])d4 + 1*HD *'''Attack flavour:''' [[Cold]] - does an extra (HD to 3*HD - 1) cold damage per attack
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  • ...tiered demons are represented by a numeral representing their tier level (1-5). More powerful demons are represented by an ampersand (&). ...ons that nonetheless have powerful [[cold]] attacks, though they dislike [[fire]].
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  • ...whatever means necessary to escape ([[teleport]] is not a bad idea on Zot:1-4, but on Zot:5 you'll usually want to resort to running away while increas Rot resistance renders miasma harmless, but gaining said resistance is quite difficult. [[Zin]]'s Vitalisation ability will protect you from th
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  • ** 1*: Stomp: deals damage to all adjacent enemies. ** The 1* Channel Energy ability is replaced with Divine Energy, which allows the pl
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  • ...resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}} |evasion=1
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  • ...ily slow and hardy, when anything puts some stress on them, they literally fire up, turning into fast-moving lava. Outwardly, their shape mostly resembles ...order to be able to use regular equipment, Lava Orcs have invented special fire-proof backpacks; vulnerable items like scrolls or books are not accessible
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  • ...it]], [[Spider's Nest]], or [[Swamp]]), the first two floors of Elf, Vault 1-4 and deeper in the dungeon. Remember to backtrack when things get hairy. ...ort is preferable but it is doable without). Make sure you have [[mutation resistance]], both for Mnoleg and the hordes of [[neqoxec]]s on his level.
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  • ...rage aptitudes in [[Spellcasting]] and [[Ice Magic]], and good aptitudes (+1) in [[Necromancy]] and [[Charms]]. On the downside, their [[Conjurations]] ...an easy cycle to repeat if you're paranoid about never letting your poison resistance/stealth boost fall off.
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  • ...rate]] or [[Poisonous Cloud]] and [[Spider Form]]. Cold? Use [[Ice Form]]. Fire? Use [[Poisonous Cloud]] and [[Ignite Poison]], followed by [[Dragon Form]] ...ples of five, since it is at these points that attack delay is reduced by .1 aut.
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  • ...manoid creatures. They have average speed and slightly below average magic resistance. Each Orc can hold one melee weapon, one piece of armor, a stack of throwab ...of demons and zombies. As frosting they even get a level of inherent fire resistance.
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  • ...lfling]]s & [[Spriggan]]s), Kobolds have a good aptitude in [[Fighting]] (+1), which offsets their natural frailty, and they boast an amazing +3 aptitud :*Freezing for cold blooded enemies in Lair, as well as fire-themed monsters
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  • ...'s passive conjuration bonusses help a lot to mitigate a [[Demonspawn]]'s -1 aptitude for [[Ice Magic]]. So [[Freezing Cloud]], Bolt of Cold and later [ ...cy Envelope) that gives extra AC but is removed by casting or being hit by Fire Magic. While the chance to get this mutation in any particular game is very
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  • Immediately unwield your short sword. Train Stealth to 1 and Dodging to 2 or 3, then turn both off. Once you find a club or whip, wi ...er if it appears tough. Then clear Swamp and Pit 1-4 if applicable (poison resistance recommended - ideally through swamp dragon armour) and the Dungeon until Va
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  • ...AC by the mid game, and several useful intrinsics like poison spit, poison resistance, and see invisible. They pay for these benefits with slow movement; and che Most typical builds will want to end up in a medium armor such as fire or ice dragon armor, and learn a fairly wide range of the standard support
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  • ...an absolute must, all the time. Even when you don't think you'll be around fire. 1) Summon absolutely all the time. Never stop summoning. You have absolutely
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  • *[[Dragon Form]] - Turns you into a gigantic, fire-breathing dragon! It's as cool as it sounds. This form is incredibly powerf *Passwall can be a useful escape tool if you can get into a corridor with 1-thickness walls.
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  • ...Halflings also enjoy limited innate mutation resistance and slow digestion 1, which will prove useful for long trips into the corpse-less and mutagenic Merfolk have an incredible +4 polearm attribute, and also +1 charms. They are powerful fighters, with great fighting and dodging aptitud
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  • ...g of see invisible|SInv]], or [[ring of flight|Fly]]<ref>{{source ref|0.30.1|artefact.cc|1796}}</ref>. ...lly eight different '''rings of the Octopus King'''.<ref>{{source ref|0.30.1|art-data.txt|1264}}</ref> It is possible to find more than one in a single
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  • ...de, covered in eerie flames. Its demonic power burns away some of the fire resistance of those it strikes.}} ...truck by the sword lose 1 rank of [[fire resistance]], which can even make fire-immune foes vulnerable.
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  • ...resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}, <br>{{Water resistance}} |evasion=1
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  • ...onian breath attack'''. Using any of these attacks has a cooldown of <code>1 + 1d10 + 1d(30 - [[XL]])</code> turns. ...Draconians keep their breath (or lack thereof) instead of getting Breathe Fire.
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  • ...e though you can still eventually get basic Utility spells of Spell Levels 1 to 3 reliably castable at the basic Intelligence of 7 or 8. If spells aren' ...on particularly tough monsters like Hill Giants which have mediocre magic resistance.
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  • ** [[Phantasmal warrior]]s can temporarily reduce their target's [[magic resistance]] and can [[blink close]]r to their foes. ** [[Fire elemental]]s (and [[fire vortices]]) deal pure fire damage.
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  • ...resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}, <br>{{Water resistance}} |evasion=1
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  • ...so you can eat them (You cant eat poisonous meat if you don't have poison resistance though. Eat them whenever you are hungry instead of eating valuable rations 1.Choose minotaur berserker
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  • {{flavour|Djinn are beings of smokeless fire. They enter the world spontaneously and without explanation, born with a ti As elemental beings, Djinn are immune to poison and highly resistant to fire, though cold damage is deeply inimical to them. Since they float through th
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  • ...s! I must never be off guard. My thoughts drift again to my newly acquired resistance to poison. The eye wasn't poisonous. Why does this happen after killing it? ...g! I whipped my wand of draining out and weakened it. Finished it off with fire. Another knight came about. Same procedure. Those knights are so nasty look
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  • Res.Fire : . . . See Invis. : . L - crystal ball of fixation i - +1 pair of gloves {Str+3}
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  • =Round 1= ==D:1==
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  • .... A weak human, and certainly a halfling, would probably have had to bring fire to cook the bodies, but like a true orc I could tolerate meat that would tu ...r. I held onto it nonetheless; perhaps one day I might be so skilled as to fire without removing a thing.
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  • '''Dungeon Level 1''' ...robe]], a +0 wizard’s hat and a book of minor magic [flame]. I ran into +1 [[gloves]] almost as soon as I entered, a fairly solid beginning.
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  • ...uch more interesting. It had a teal-green cover, and upon opening it I was fire spells. How barbaric. I threw the book aside and continued on, until I was ...last death, so I traveled there to kill the slimes without their organized resistance. On the first floor I found a book. A book of practical magic. Wonderful. I
    71 KB (10,693 words) - 18:47, 15 August 2013
  • ===D:1=== * T:1740: Jessica dropped a (use-tested) +2 robe of magic resistance! Awesome!
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  • ====Entry 1==== I was hungry enough to cut up and eat a rat. I didn't have any fire to cook it on. It was disgusting. Mox laughed at me again, and this time
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  • Journal of Kurtispj, the Troll Berserker (Crawl version 0.6.1 tiled). ...eel as though my earlier fears were completely unfounded. I encountered no resistance from its creatures, and the only damage I sustained was when I walked into
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  • ...ound an altar to the trickster god, Nemelex Xobeh, which was surrounded by fire and downward escape hatch. Though I could have flown to it, I know my true ...ch, in addition to increasing my intelligence slightly, provided me with a resistance to cold and regenerative powers. Unfortunately I found myself extremely hu
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  • ...ormous advantages of the spell earlier, ie, before sending several hapless Fire Elementalists to their doom, one of whom slowly slithered towards N and cas ...rolls is a recharging, and I have no idea what to do once poison and magic resistance starts kicking in. Maybe that melee will come in handy, but with stabbing,
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  • Fulsome Distillation first up, wander around D:1 beating up goblins and This time I'm ready for Azrael with better fire resistance and ambush
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  • ==== D:1 - 3 ==== ...n smack into a snake, but with the xbow already in hand, I luck out with a 1-shot kill.
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  • c + [[Polearms]] 1 d + [[Stealth]] 1
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  • ...rn of Stealth, Stabbing and Dodging so as not to waste XP. At the end of D:1, I have a nice collection of confusion potions. I can train Transmutations ...s confuse me! I survive the confusion. Now that I can cast spells again, I fire another potion of confusion at his. It works flawlessly. To be safe, I pois
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  • '''D:1'''! I cast Corona on the first few monsters and quickly pepper their illumi ...a helmet! I now have a grand total of 4 AC. Since I have a +1 robe of cold resistance and a ring of protection from cold (the previously unidentified one) I now
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  • ==KoBe #1== ...and decide to let him be for the moment. I finally identify my sabre as a +1, +2 sabre, which all things considered isn't too shabby, though I really ne
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  • ...ng and leaving something behind for the next generation. I upgraded to 0.6.1 the day before 0.7 came out and I’m still using it. Didn’t do too many '''D:1'''
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  • ...w sword is nice but after identifying it, it looks like a waste of money (+1, +3 longsword) so I throw it away, nothing now can compare to my current we ...s though but by bow and blade they fell easily enough. I even tried out my fire spells on them which I learned in a discarded book, “Mmm cooked meat for
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  • ==DECj #1== ...and find myself face to face with three jackals and a MP capacity of 4. At 1 MP per Magic Dart, I injure the first jackal and have to finish off the who
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  • ...ration of the [[ARCHIVED Mr._K's_Deep_Elf_Fire_Elementalist_guide|Deep Elf Fire Elementalist guide by Mr.K]].'' ...aracter who ends up dying to an ogre on D:2, we'll be joining our Deep Elf Fire Elementalist after a few levels in the Dungeon. Here are some stats:
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  • *D:1 While read-IDing my scrolls I enchant the plate armour to +1. I have three enchant weapon II scrolls which I all put on the electric whi
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  • ===XL14 [Swamp:1] Shot with a poisoned arrow of flame by Nessos (v0.10.1)=== ...eady to cover from [[electric eel|electric eels]] and others. Lack of fire resistance - yes, that was the tight spot.
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  • ...t 4, and Unarmed is at 1. I've got a Net, two Meat Rations, and I found a +1 Robe, which I'm wearing because even a nerdy mage's bathrobe is better than ...him out in as few swings as possible, a Jelly corrodes my Hand Axe to +0,-1. I manage to explore most of the level, but there's a bit blocked by a tele
    29 KB (5,614 words) - 18:47, 15 August 2013
  • Entered the Dungeon with a bow, 25 +1 arrows, a leather armour, a short sword, and some bread. Not much to make a '''D:1'''
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  • ===Early Game / D:1-10=== ...summoning spectral orcs and hasted her allies, including me! Also, on Orc:1 I bought very nice +3 leather armor with SInv and Dam+6 bonuses.
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  • '''Dungeon 1''' ...distance, but it also made me feel more dextrous and strengthened my magic resistance.
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  • ...estores all at once, instead of gradually, and is not disrupted by casting fire spells. * The plain "dragon" is now known as "[[fire dragon]]".
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  • ** [[Phantasmal warrior]]s can temporarily reduce their target's [[magic resistance]] and can [[blink close]]r to their foes. ** [[Thorn hunter]]s, who fire volleys of thorns and create briar patches to impede their foes' movements.
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  • #Plumber class, starts with +1 plunger, +0 pipe wrench and no pants. #Fire magic title should be Pyromaniac, not Pyromancer.
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  • {| cellpadding="4" cellspacing="0" border="1" |1||Improved [[willpower]] (equal to Will+).<br>Enemies take damage when you r
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  • Dungeon 1: Ring mail of +2 MR. That's kinda nice. But also kinda mean because ring ma Dungeon 5: Screw you Grinder! Also, got a +1 mace off a wight who was with a wraith. Are those OOD for this area?
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  • *[[The Vaults]]:1-3 *[[The Depths]]:1-3
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  • :...have one innate pip of negative energy resistance. :...have innate electric resistance.
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  • ...estores all at once, instead of gradually, and is not disrupted by casting fire spells.</s> * <s>The plain "dragon" is now known as "fire dragon".</s>
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  • ==Dungeon 1== ...’m sure that it is now rather drained. Too bad. Having access to bolt of fire this early in the game would be awesome. I find another wand and use it on
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  • * Kobolds no longer have disease resistance. ** Facets which gave potion/scroll item conservation now give freezing/fire cloud immunity earlier and separately.
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  • *Inactivity: You lose 1 piety per 700 turns, on average (1/35 chance every 20 turns). ...ilities scale off your XL and affect their HP, AC/EV, attack damage, magic resistance and spell list. Concrete formulas are as follows:
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  • ...effect is noticeable from the start, but at level 12 you will gain around 1 HP per action. This makes attrition from groups of enemies (orc and yaks in *''Rotting resistance''; kind of a niche, but makes fighting ghouls and plaque shamblers easier.
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  • *Inactivity: You lose 1 piety per 340 turns, on average (1/17 chance every 20 turns). ...s of sparse dust; the former 3 deal damage. At 1*, they are generated in a 1-tile radius. Clouds can only generate when a selected tile has no more than
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  • **[[Fire]] vulnerability (rF-) **[[Scroll of vulnerability|Weak-willed]] (Will 1/2)
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  • ...nderer]]s now receive a randart spellbook instead of starting with a Level 1 spell memorized. ** [[Elemental wellspring]]s, appearing in Cocytus. They fire powerful waves of water which produce hostile water elementals - but deplet
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  • ...clear even the most crowded screen, and usually one takes the road as a [[Fire Elementalist]] or a [[Wizard]] to get to casting these late-game nukes. Thi ...d. Clearing out a [[Ziggurat]] floor full of [[undead]] or [[demon]]s with Fire Storm and Tornado will usually get the player out of the fight without ever
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  • ...worshiping [[The Shining One]], according to the guide provided [[Majang's Fire Elementalist of TSO Guide|here]]. The only difference to the setup describe ...and [[evocations]] at +1. Shields again is only at 0, and invocations at -1, but although I plan to follow TSO later on, I will probably not train it m
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  • ...[[Blink]] property that grants +2 [[intelligence]] and one rank of [[fire resistance]] is inscribed like this: {| class="prettytable" border="1"
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  • ...n to myself. I would certainly not recommend to anyone starting out as a [[Fire Elementalist]] [[Octopode]], not even as any Octopode whatsoever. Being an ...on a spellbook with [[Mephitic Cloud]]. My idea, as usual, was to obtain [[Fire Storm]] and [[Tornado]] through Vehumet. Now, much to my surprise, he gave
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  • ...list of sacrifices are as follows<ref>{{source ref|0.28.0|sacrifice-data.h|1}}</ref><ref>{{source ref|0.28.0|god-abil.cc|4042}}</ref>: *[[Air Magic]]/[[Earth Magic]]/[[Fire Magic]]/[[Ice Magic]]
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  • ...nce they prevent you from using [[Death Form]]. They may be fine for doing 1-2 zigs, but after that, it's recommended to switch. ...'ll want Shatter against Dis monsters, and Chain Lightning against flying, fire resistant/immune monsters.
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  • == Level 1 == ...r countered them with ease. The second figure's helmet flashed, igniting a fire beneath Vehument. (Though Vehument didn't seem to mind.)
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  • ...that you don’t have to worry about much as a gargoyle. Its one level of resistance to [[negative energy]] also becomes useful early on, as sources of [[draini ...any weapons or with most kinds of magic. The [[spellcasting]] aptitude of -1 does not appear to be that awe-inspiring, but in fact very few species do b
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  • =Dungeon:1= ==Dungeon:1 (for real)==
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  • ...stance}},<br>{{Rot resistance}}, {{Negative energy resistance}}, {{Torment resistance}} |evasion=1
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  • ** [[Centaur]], [[Halfling]], and [[Kobold]] go from +3 to +1; ** [[Ogre]], [[Spriggan]], [[Tengu]], [[High Elf]], and [[Deep Elf]] go from +1 to 0;
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  • *Ignore Hexes, Fire Magic, Earth Magic, and Ice Magic until very late game. Ignore Shields and Ignore Conjure Flame and Slow, as Fire and Hexes will be of little use to you throughout the game. Learn the other
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  • 1) '''a disk of storms''' - a powerful misc. evokable item that randomly cast 1) '''Deep Dwarves'''
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