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  • ...tification. MP gained while full will eventually be turned into potions of magic. ** The [[amulet of magic regeneration]], which increases MP regeneration after a warmup period.
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  • ...high recharge rate. So long as Evocations higher than all your other magic skills, you have 80% chance to get a rod you don't already own if you request a st ...], and low intelligence will not penalize casting. Many species are bad at magic, but at least competent at Evocations.
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  • ...t choose their type, but they generally are biased toward your predominant skills. Not all excellent items found in vaults are necessarily acquirements, thou ...y likely to receive a weapon in that category. A conjurer with high [[Fire Magic]] skill will likely find a spellbook with more fire spells.
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  • ===Demonic Magic=== {{:Demonic Magic}}
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  • ...|| Very Rare || Gives a choice of three items to acquire tailored to your skills, or a pile of gold. *[[Scroll of magic mapping]] - Changed to [[scroll of revelation]] in [[0.31]]
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  • {{flavour|A magic potion which greatly increases the dexterity and evasiveness of the one who ...stealth and evasion by an amount based on your [[Dodging]] and [[Stealth]] skills)
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  • ...tive arts, along with magically imbued statues capable of casting powerful magic. ...]], these mages only generate with their Conjurations-focused spell set: [[Magic Dart]] (3d5), [[Force Lance]] (3d13), and [[Iskenderun's Battlesphere]]. Th
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  • ...s]] or scarf of cloud immunity can appear. The boss chamber contains [[Air Magic]]-themed items ([[spell book]]s and [[staff of air|staves]]), good [[ring]] ...n resort to their pathetic melee skills instead of hammering you with wind magic, though getting in close makes [[Tornado]] more dangerous. Alternatively, a
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  • ...|| [[Confusion|Confuses]] you, but dramatically increases your health and magic regeneration for several turns. ..." | Rare || Ends many [[status effects]] (both good and bad) and reduces [[magic contamination]].
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  • ==Starting Skills and Equipment== Barachim receive the skills and equipment listed for their background.
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  • ...you're gonna run out of consumables. Don't forget to put your non-killing skills once you have enough power (e.g. for a caster, train Fighting, Dodging, Ste ...urces include [[wand]]s, [[curare]] [[dart]]s, and the [[Hexes]] school of magic.
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  • ...0.8]], wield-IDing [[magical staves]] would only work if the spellcaster's skills exceeded a certain value, much like with weapon enchantments. *Prior to [[0.6]] and the removal of the [[Divinations]] school of magic, you could also identify items using the [[Identify]] spell.
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  • Wrapping up our skills for our characters... If you've been training up specific skills, your main defenses: [[Fighting]], [[Armour]], [[Dodging]], and/or [[Shield
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  • ...tered the two [[rune]]-containing [[Lair]] branches yet. From now on, your skills no longer reflect your background, but rather reflect your general strategy ...ll also boosts your combat prowess. Fighting is one of your most important skills, period -- especially once you've finished training up your weapon.
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  • ...[Zot trap]]s), and Sage cards (which often divert useful experience toward skills you will never use). Unless you're fine with the possibility of losing your ...Paralysis]]. At higher power, it has a chance of giving [[Potion of magic|Magic]], [[Potion of invisibility|Invisibility]], [[Potion of speed|Speed]] or [[
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  • ...o invest XP in a few specific skills, rather than attempting to learn many skills at once. It is often essential, at least in one form or another. ...me weapons and spells usually require a lot of skill investment. Defensive skills will make your character more durable.
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  • # Concentrate on your spell skills and learn [[Throw Flame]]. ...potion of speed]] and kill the [[Ogre]]. Back away and quaff a [[potion of magic]], if necessary.
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  • ...iable means of surviving, as the game progresses you should diversify your skills to ensure you can meet any challenge. **Melee fighters might want to learn [[Spellcasting]] and dabble in magic, even if its just with [[Evocations]].
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  • *XL 27 and very high skills. ...s of might/brilliance/haste to enhance your battle prowess, and potions of magic to recover MP in a pinch.
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  • '''A''' : set all skills to level '''k''' : change experience level and skills
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  • ...ul Guardian''' - A disgraced [[guardian serpent]] who uses powerful poison magic and a nasty sleeping spell. ...commands a pack of fiery monsters while pelting you with high-power [[Fire Magic]] and [[Damnation]].
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  • ...d update the wiki accordingly. This can be done even without code-reading skills as the summaries are plain English; make a list of clearly important change | ''Practical magic resistance''
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  • * <s>Makhleb's powers use Health instead of Magic.</s> * <s>Makhleb gives more Health for killing but no Magic anymore.</s>
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  • ...allows even unknown skills to be trained). Additionally, partial levels of skills (e.g., ‘15.2’) matter. ...ollowers will be rewarded for kills with a larger amount of health, but no magic.
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  • ...will be halved, your spellcasting power will be greatly hampered, and your skills will be further drained when taking damage. ...orona|backlighting]] (e.g. [[Corona]], [[Meteoran]] aura, glow from high [[magic contamination]])
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  • ...'' based on their current skill set. To determine the title, a character's skills are placed into five tiers: Lvl 1-7, 8-14, 15-20, 21-26, and 27. Your chara | '''[[Fire Magic]]'''
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  • ...t of risk, which is reduced if one is skilled in the appropriate elemental magic.}} ...]] skill, the more likely the device is to work, while having a high [[Air Magic]] skill increases the likelihood of the air elemental being allied to you i
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  • ...t of risk, which is reduced if one is skilled in the appropriate elemental magic.}} ...skill, the more likely the device is to work, while having a high [[Earth Magic]] skill increases the likelihood of the earth elemental being allied to you
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  • ...ttack]]s and resistances, while the occupations determine their equipment, skills, and spells. Fortunately, they are all [[cold-blooded]] creatures and will ...terlink|Purple draconian}} - Occult draconians that are quite resistant to magic and breathe blasts of irresistible, enchantment-stripping energy.
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  • ...body}}- Decaying figures found in [[swamp]]y areas. They possess chilling magic and an icy touch. ...Ancient lich}}- A long-lived lich that has achieved mastery over offensive magic. Their spells are hideously powerful.
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  • *[[Deep elves]] are better at [[Earth Magic]] than [[Air Magic]]. ...[spiked flail]], [[potion of water]], [[staff of enchantment]], plain (non-magic, non-quarter-) staves
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  • ...ocused on knowledge and detection. Many spells like [[Detect Curse]] and [[Magic Mapping]] were replicated from [[scroll]] effects. [[Ashenzari]], the god o [[Category:Magic skills]]
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  • :''For the class of spells and effects known as "hostile enchantments", see [[Magic resistance#Resistible enchantments]].'' ...such as [[Confuse]]). Being skilled in Enchantments also increases your [[magic resistance]].
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  • ...to fire, have their stony skin soften, gain extra power when casting fire magic, become vulnerable to cold, speed up even more, and finally cause fire dama ...They're pretty bad spellcasters, except for transmutations, fire and earth magic.}}
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  • ...ur hunter is powerful and fast, and although they aren't very skilled with magic, they can make great use of some low-level spells to round themselves out. ...everything. In addition a hunter starts with fairly low intelligence. So, magic will be limited to a few low level spells.
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  • *<s>[[Deep elves]] are better at [[Earth Magic]] than [[Air Magic]]</s>. ...[spiked flail]], [[potion of water]], [[staff of enchantment]], plain (non-magic, non-quarter-) staves</s>
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  • ...onjurer''' is a magic user who revolves around three central concepts: Ice magic, Necromancy, and corpse manipulation. ...rations]] aptitude is terrible (-3), as is their [[Invocations]] (-2). Ice magic is the obvious focus for damaging spells; there's no avoiding the horrible
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  • ==Skills== Primary Skills:
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  • =Skills= ...ind them. Generally, train combat skills whenever you can, and train spell skills when you need to learn new spells.
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  • Primary Skills: ...t worry, you have just enough piety to leave. Do not turn off your primary skills, or else you'll have trouble dealing with enemies later on.
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  • ==Skills== ...ng, humanoid creatures. They have average speed and slightly below average magic resistance. Each Orc can hold one melee weapon, one piece of armor, a stack
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  • ...and [[Stealth]] -- not to mention that they have great aptitudes for those skills! Unfortunately, their small size means Kobolds are somewhat frail, but... :*Anti-magic for dangerous casters
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  • * The [[Conjurer|Conjurer's]] starting book leans toward [[Ice Magic]] for it's midgame damage dealing with the excellent [[Freezing Cloud]] and ...n bonusses help a lot to mitigate a [[Demonspawn]]'s -1 aptitude for [[Ice Magic]]. So [[Freezing Cloud]], Bolt of Cold and later [[Ice Storm]] are easier t
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  • ...ust a few skills while getting started. You can press '''m''' to view your skills menu, and then use the '''/''' key to swap between automatic and manual. ...few extra turns of survival don't mean much. Melee [[to hit|accuracy]] and magic success rates are naturally low, and thus, important to raise.
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  • ...d and the choice of shield vs two-handed weapon is up to you. Most weapon skills will tend towards 2H weapons, although nagas do have very strong stealth if Of weapon skills, polearms are generally favored for the innate reaching ability. No, hunter
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  • ...us to the player, who might be reluctant to try one because of Trolls' bad magic [[aptitude]]s. The following guide shall give a brief overview on how to pl ...increase its power, but that would be hard and inefficient due to our low magic aptitudes and Intelligence. Instead, make use of your troll claws, which gi
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  • This guide details a progression through a set of skills well-suited to [[Deep Elf]] [[Air Elementalist]]s. Other races with similar The overall progression outlined here involves heavy use of air magic in the early game, which enables the use of [[Summon Elemental|Summon (air)
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  • ...y always a "suitable apt". If your apt is bad and you feel that your magic skills are lacking, you might want to delay this step for some time. However, don' ==Defensive Skills Later On==
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  • ..., +3 to Hexes, +2 to Necromancy, and +1 for everything else save for Earth Magic, which is at 0. Not only that, but they gain a lot more MP than average (+3 ...rior firepower. While defense still matters, never turn off your offensive skills until you've mastered them.
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  • ==Skills== Primary Skills:
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  • ...at if you suspect things are about to go pear shaped. Ranged attackers and magic users especially pose a serious threat to you, and should be dealt with car ==Skills==
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  • ==Skills== # 27 Stealth, 10 Fighting, and whatever spell skills you want.
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  • Primary Skills: *[[Poison Magic]]
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  • ...s of a 'jack-of-all-trades' character: having to develop both fighting and magic abilities, they excel at neither. ...t spellcasting or charms skills. However, as Skalds are poor at combat AND magic in the early game, a heavily combat-oriented race will help you survive to
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  • ..., nice to have intrinsics. Any character who has seriously developed their skills will barely notice the accuracy drop. Overall, it's a strong amulet, especi *Prior to [[0.27]], this amulet gave +5 EV, but did not boost [[Air]] magic.
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  • ...ore ability to survive the beating. There's also a Ring of Protection from Magic. Among his few wands are enslavement, confusion, polymorph, random effects a ring of magic protection
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  • ...l selection. The items offered will often be a good match for the reader's skills; and if nothing recommends itself, the reader can always choose a heap of g ...to receive a weapon in that category. Similarly, a caster with high [[Fire Magic]] is more likely to get Fire spells from a book.
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  • {{monsterlink|Mana viper}}- Mystical snakes whose bites [[antimagic|drain magic]] from their victims. {{monsterlink|Guardian serpent}}- Intelligent snakes with magical skills. Moderately dangerous alone, but can [[Blink Other Close|teleport their all
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  • ...y tough Early Game where they quickly have to find consumables or train up skills in order to survive threats that can potentially end their run abruptly wit ...nja or on particularly tough monsters like Hill Giants which have mediocre magic resistance.
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  • [[Okawaru]]'s Heroism ability gives you a +5 bonus to all non-magical skills. ...boost your fire resistance, and enhance the [[spell power]] of your [[Fire Magic]], but renders you very vulnerable to [[cold]].
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  • ...the time you finish [[lair]]. Even though they are crap at doing anything magic related, this won't matter to you as your class will be a [[berserker]]. So You won't be training too much skills as you won't be learning any spells
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  • ...hunger for knowledge and adventure. Djinn have a unique relationship with magic: rather than learning spells from books, their spells come from within, wel ...nique relationship with magic means that they cannot choose to train magic skills independently.}}
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  • |school1={{Air Magic}} ...because it is [[Size#Giant|giant]], it loses EV. When your only defensive skills are [[Fighting]] and [[Dodging]], that isn't great.
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  • ...our Stealth skill increases to level 3!'' I wait until my grey elf has 4/4 magic and 9/9 hp, then instruct the elf to turn and attack. I cast "freeze". ''Yo ##.# #.#.............#.#<.# Magic: 12/12
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  • ==Skills== These are the skills you should be considering, and some information as to why. Visit the [[skil
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  • ...[[demigod]] has an aptitude of 100. When I press 'm' to check my demigod's skills, I see only Darts at Skill 1 (%70). ...+0 ring mail (worn) and a bread ration. My demigod also has 13/13 hp, 2/2 magic, and attributes of strength 19, intelligence 10, dexterity 13.
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  • Magic: 5/5 You are not resistant to magic.
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  • ...Finding new stuff makes it fun again. Don't expect to be dazzled with mad skills, I'm just doing a diary for the fun of it. ...hing is that I've made heaps of friends here. I finally got good enough at magic to learn my Animate Dead spell, so I've started reviving creatures. When th
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  • ...his mouth. And I felt only any magical power for two or three castings of magic dart. I casted like no tomorrow and jumped around his blade. Phew! He's dea ...safety. I pick up his little horde. Somehow, I feel more competent with my magic darts. Maybe my teacher was correct about my studies being useless. Oh well
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  • ...agic. Since I'm already learned in melee, and don't plan to use high level magic, I believe I can be a better fighter. ...ed in open space, forcing me to fight several at once; I exhausted my [[MP|magic]] but killed two with Pain, and the third with my axe. After resting, a [[k
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  • ...It was even better for the fact that I could still throw my other powerful magic weapons, so choosing the lajatang wouldn't make my other weapons obsolete. ...ot that I used the powers very much, but the [[evocations]] to replenish [[Magic points|mana]] and to forget [[spells]] (and regain their memorisation level
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  • ...nyway, it didn't look harmful for the time being. Soon enough, conjuration skills was trained to level 1. Although unsure abut if this would increase the nag ...t's try go enchanting and melee then. A !mutation gave the naga a level of magic resistence. I love to gamble with mutation, but it's better to refrain from
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  • ...ve, I put it on; true to form, the shine stood for magic that enhanced it, magic I could feel as it touched my head. The next possible challenge was an ice beast, a living creature made of magic and cold. A perfect test for any charges left in my wand of flame. It serve
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  • ...e dagger. Using it anyway, because as a mage, I'll probably end up using a magic staff of some sort if I make it decently far. ...t on something big and angry. Granted since it's only D2, It's most likely magic darts or something, but oh well.
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  • ...]], a bread ration, a +0 [[robe]], a +0 wizard’s hat and a book of minor magic [flame]. I ran into +1 [[gloves]] almost as soon as I entered, a fairly sol The first level didn’t hold many challenges, my magic dart cleaned house fairly easily. I also found a short sword and found it u
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  • ...notice the fountains by the temple are sparkling, flowing with an ancient magic. I must not have noticed it in my rush to greet Vehumet, but now I crave th ...on the floor. Vehumet, greatly pleased with my choice of spell, granted me magic over and over, fueling my rapid theft of life and warmth. Soon, not a singl
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  • * T:1740: Jessica dropped a (use-tested) +2 robe of magic resistance! Awesome! *Turn off individual-weapons skills so as to train only fighting skill, since you don't know early on what weap
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  • ...stool, three goblins, and an iguana. Praise Trog for my mighty restoration skills! ...oll. The scroll turns out to be that of identify, and the second one is of magic mapping.
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  • ...through him I gained an understand of Trog's love. I learned to hate all magic users. I learned to channel my energies into a powerful but exhausting rag ...reated into a corridor, where I ambushed and quickly killed him. My first magic user kill! I could sense Trog's elation. While sacrificing the wizard's c
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  • ...son was a personal choice; I found outright destruction beneath me and ice magic a bit too pretentious. Poison was slow and uncertain and I liked that. ...D'd scrolls is a recharging, and I have no idea what to do once poison and magic resistance starts kicking in. Maybe that melee will come in handy, but wit
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  • ...ference, this is a version 0.7 [[Mountain dwarf]] [[Hunter]]. My choice of skills? Fighting for getting HP as high as possible. Axes and Crossbows as my clos ...thoroughly [[Prince Ribbit]] would own me. My most frequent characters are magic users who would be able to mephitic cloud him, or crusaders who would have
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  • Skills are going well. Fighting 14, Maces&Flails 20. No reason to train Armour rig ...my antimagic GSC with rN+, then retreat to a corridor and wait. Margery's magic leaks into the air many times... and I win, losing 7 HP in the process. I t
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  • ...rary. Haven't cracked it open until now, but might as well get cracking. Magic Mongo's book of Spatial Translocations, let's see, ah yes... a for Apportat I've healed up quite well now. And with 30 XP, I feel like rounding out my skills some more on the remaining orc. Didn't find the orc, but did find a goblin
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  • ...hing it up, I was left exhausted but thanks again to my amulet and evasion skills, I was mostly unscathed. Nothing else worth mentioning except the fact that ...in violet, green and black, none of which saw me yet. Looked like the next magic convention to me so I gathered my wits and left, headed back for the Lair.
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  • ...es, who might be better in the long run but lack the Deep Elves' knack for magic. ...already level 2, so I learn [[Throw Flame]]. I won't use it until I've got Magic Dart's power maxed out though. The rest of D1 is uneventful; I find and put
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  • ...e orcs and yet another crimson imp. I swear to God, whenever I play an Ice Magic Conjurer, these guys ''never'' show up, but now they're coming out of the w ...potion of mutation. Spellcasting is at 11.0, Conjurations at 9.1, and Fire Magic at 8.4 -- a good balance. Bolt of Cold's success is now Fair but has a Hone
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  • ...ason is that big S word. Specialization. I made the mistake of having many skills turned on. So at the point of being ready to enter Zot, I was at 27 in Spel Magic Dart is kinda wow. On the one hand, it kills Kobolds etc with surprising ea
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  • ...e zapped away at me with bolts of about everything there was, fire, frost, magic darts … this time I couldn’t get rid of her thanks to pesky goblins blo ...Plus, my pack was still full. It would also give me a chance to test some magic on some easier monsters. It’s hard to effectively use a spell in close co
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  • I followed the guide and switched off training of all skills but Polearms. On D:3 I gained the ability to animate all corpses in sight. ...two ghouls and few zombies. On D:16 I got Fannar, who tried to use his ice magic to no avail and was promptly ripped to shreds by my ghouls and a death cob.
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  • ...capable at both melee and ranged combat too. They are naturally bad at air magic and conjurations.}} ==Starting Skills and Equipment==
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  • ...oyle brings along formidable stats for melee fighting and decent offensive magic. Indeed the Gargoyle is the first character that got me to a 15-rune victor ...spite of Gargoyle’s apparent weakness here), you also get your defensive skills up, and pick a weapon category. My weapon of choice would be an air or fire
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  • ...heal with wands or potions; they possess innate spirit shield and an anti-magic bite. ...which triggers on sufficiently damaging attacks of nearby allies, and Sap Magic, a hex which hinders spellcasting success progressively as spells are cast)
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  • #Fire magic title should be Pyromaniac, not Pyromancer. #if you're good enough at earth magic you should get groovy earth mamas following you around, man. they can sell
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  • Attack magic will be your primary way of dealing damage throughout the entire game. You ...gh those are welcome, of course), but how he supports the use of offensive magic that we already know (range extension, ''wizardry'' bonus, mana restoration
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  • ===Skills=== ...ely to get Throwing, but hold out for a bow. It scales very well with your skills. Go to 7 if you don't want any ammunition from Trog or Okawaru, and go no h
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  • Spells: Magic Dart recognized Skills: Spellcasting 1,7 | Conjurations 2,6 | Air Magic 1,0 | Earth Magic 1,7 | Evocations 1,7
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  • Magic courses freely through their bodies, and any damage they take is split betw ...le when their reserves start to run low, thus replenishing their shroud of magic and their spells' fuel with each voracious bite.}}
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  • Dungeon 7: Oh, an Ossuary! Please let me find it. Oh, wait, haha, magic mapping. It's right above me. AUGH TELEPORT TRAP. Oh, and a ring of poison ...work. First treasure room has useful scrolls and potions and an amulet. Of magic regen. At least I don't have more tough choices. Next treasure room had les
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  • ...h spellcasting is recommended for any player that doesn't follow Trog, the magic-hating God of Frenzy, and this build can benefit from it as thoroughly as a ...ungodly Fighting skill. The second means that anything that can cast earth magic (deep troll earth mages, Jorgrun, maybe some others) must be killed ASAP, w
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  • ...heal with wands or potions; they possess innate spirit shield and an anti-magic bite.</s> ...which triggers on sufficiently damaging attacks of nearby allies, and Sap Magic, a hex which hinders spellcasting success progressively as spells are cast)
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