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  • #REDIRECT [[Scroll of brand weapon]]
    36 bytes (5 words) - 08:54, 25 February 2015
  • |name=Scroll of brand weapon ...m brand. Any existing brand will be replaced with a different one, and any brand forbidden by your current god will not be chosen. Artefacts cannot be brand
    3 KB (415 words) - 15:20, 14 June 2023
  • #REDIRECT [[Scroll of brand weapon]]
    36 bytes (5 words) - 17:58, 7 January 2015

Page text matches

  • * [[Weapon]]s<br /> ** [[Brand]]s<br/>
    8 KB (1,083 words) - 20:31, 7 April 2024
  • ...are vulnerable to [[Dispel Undead]], [[holy]] damage, and [[holy wrath]]-[[brand]]ed weapons. They may not worship the [[good god]]s ([[The Shining One]], [ ...ggle to keep apace of weapons. Their weapon aptitudes are reasonable, so a weapon-wielding Ghoul is perfectly viable.
    5 KB (808 words) - 17:22, 3 March 2024
  • **Felids lack opposable thumbs and cannot wield [[weapon]]s, [[throw]] items, or evoke [[magical staves]]. They may still evoke [[wa **Felids may not cast spells that require a weapon ([[Dimensional Bullseye]]) or armour ([[Animate Armour]]).
    10 KB (1,568 words) - 14:41, 15 February 2024
  • ...age*GDR%) or (AC/2), whichever is lower. GDR only applies to melee, ranged weapon, and throwing attacks. Only the player benefits from GDR. ...r]], [[Injury Bond]], [[Uskayaw#Given Abilities|Pain Bond]], or [[spectral weapon]]s (uses the original target's AC instead).
    3 KB (390 words) - 12:14, 15 January 2024
  • [[Spider Form]] gives your attacks the [[venom]] brand, and boosts both unarmed damage and evasion. Unfortunately, it also melds a ...g like a beast -- damage is equivalent to a strong, [[brand]]ed one-handed weapon, even at 0 UC skill.
    4 KB (580 words) - 20:12, 30 January 2024
  • ..., a selection of translocation spells, some dispersal boomerangs, a simple weapon of their choice, and leather armour.}} *+0 [[weapon of choice]] ([[hand axe]], [[spear]], [[short sword]], [[falchion]] or [[ma
    5 KB (696 words) - 14:53, 3 March 2024
  • ...rs are split between Ranged Weapons, Hexes, and defensive skills. Focus on weapon skill first, as your starting hexes can't kill enemies by themselves. ...re found deeper in the dungeon. In addition, AM started with spells that [[brand]]ed ammo, such as Poison Ammunition.
    5 KB (668 words) - 22:38, 11 April 2024
  • ...raged to develop other means of killing. Most often, this will be a simple weapon skill, but low-level ally-sparing damage spells like [[Frozen Ramparts]] or *[[Pain brand]]ed weapons rely on necromancy to deal damage; Necromancers will find them
    5 KB (751 words) - 19:49, 1 May 2024
  • ...lls, largely due to Heroism's skill boosts. And since Gnolls can use every weapon equally well, Oka's gifts are easier to use, never requiring retraining if ...ring armour (the majority of slots) can be cursed without restricting your weapon or spell options.
    8 KB (1,260 words) - 20:08, 11 March 2024
  • ...your skill with the weapon, and your Stealth skill. The stab tier and your weapon are the largest factors. ...ccount for enemy [[AC]], but does account for [[slaying]], [[Fighting]], [[brand]], etc.
    6 KB (929 words) - 20:33, 16 March 2024
  • ...iety. Its accuracy is based on the average of your Fighting and respective Weapon skill; its spell power is based on the spell level (capped at your XL/3). ...vealed by [[halo]]s, [[Corona]], etc. Reduces all damage taken by 50%, but weapon/unarmed damage is halved and spell power is reduced. Also, you bleed smoke
    7 KB (1,167 words) - 01:09, 31 August 2023
  • ...e> base damage due to skill (as opposed to the usual +2% bonus for regular weapon skills). For example, 10 Throwing would double the base damage of a [[javel Throwing is closer to [[Evocations]] than a traditional weapon skill. Since ammunition is so limited, you cannot use Throwing weapons for
    5 KB (700 words) - 11:21, 9 March 2024
  • Your fists do not normally benefit from weapon [[brand]]s and definitely don't have [[artefact]] properties. However, training Una ...any other [[melee weapon]], though your fists cannot be [[enchant]]ed or [[brand]]ed normally.
    7 KB (1,016 words) - 06:51, 15 March 2024
  • ...fact that staves are "skill-friendly" doesn't matter. I.e. if you have 20 weapon skill, you'll do more damage with a great mace than with lajatang. ...are one of the few weapons that can spawn with the [[spectral]] or [[speed brand]]s, and as mentioned, work well at low skill. If you find a particularly go
    2 KB (359 words) - 03:37, 20 April 2024
  • ...ter uses long hafted weapons. Polearms tend to deal less damage than other weapon types, but have an innate [[reaching]] ability, allowing them to attack fro * Prior to [[0.10]], polearms could only reach if they had the [[reaching]] brand, but polearms dealt more damage overall.
    2 KB (277 words) - 07:48, 13 March 2024
  • ...y attack]]s and certain [[brand]]s ([[venom]], [[electrocution]], [[pain (brand)|pain]], [[distortion]], [[chaos]]) are flat effects. ...the worst against [[AC]]. For "fair combat", Short Blades are the weakest weapon types - but stabbers aren't playing fair. And, stabber or not, a [[quick bl
    3 KB (445 words) - 17:46, 9 March 2024
  • *[[Melee weapon]]s *[[Ranged weapon]]s
    3 KB (404 words) - 22:52, 24 August 2022
  • |[[File:spectral weapon.png]] |style="padding-left:1em"|[[Spectral Weapon]]
    4 KB (506 words) - 07:01, 22 April 2022
  • ...the bonus damage you can inflict with a [[pain (brand)|pain]] [[brand]]ed weapon. Characters under the influence of the [[Necromutation]] spell (itself of t *[[Animate Dead]]/[[Reaping]] [[brand]]
    3 KB (391 words) - 01:20, 19 March 2024
  • ...nced by the will of [[the Shining One]]. They always bear a [[holy wrath]] brand, and always have slightly better base stats than their non-blessed counterp ...hat is, [[Long Blades]] that have slightly enhanced stats and a holy wrath brand. Blessed [[demon blade]]s are called [[eudemon blade]]s.
    5 KB (850 words) - 02:32, 19 May 2023
  • ...ents the player and character with a potentially bewildering array of '''[[weapon]] choices'''. However, when all the dust clears and the parade of short swo *Damage per turn: How much damage a weapon deals, compared to how much time it takes to swing it.
    24 KB (3,721 words) - 20:40, 15 March 2024
  • '''Brands''' are special properties that [[weapon]]s can have, granting the weapon additional effects. Usually, these effects amount to increasing the damage ...ing at a ''+9'' broad axe ''of flaming'', the "of flaming" is the weapon's brand (and the "+9" is the [[enchant]]ment level). In general, brands are harder
    10 KB (1,426 words) - 16:50, 13 October 2023
  • Every weapon has a base delay. For every 2 levels in the corresponding weapon [[skill]], your attack delay is reduced by 1 [[aut]] (ie. 0.1 [[decaAut]]), * [[Speed (brand)|Speed]]-branded weapons, which reduce the attack delay of a weapon by 33% at all skill levels.
    6 KB (673 words) - 17:44, 9 March 2024
  • {{weapon {{flavour|A hunting weapon consisting of a wooden shaft with a pointed metal head fastened on one end.
    2 KB (326 words) - 22:31, 18 July 2023
  • {{weapon {{flavour|A terrible three-pronged weapon, moulded by fire and brimstone.}}
    2 KB (220 words) - 15:48, 15 June 2023
  • {{weapon ...ts symbolising the combined might of the three holy gods. It is a favoured weapon of the Shining One's servants.}}
    2 KB (272 words) - 21:24, 1 July 2023
  • *Prior to [[0.18]], sling bullets could generate with a variety of [[brand]]s. ...were renamed to [[hunting sling]]s and [[greatsling]]s were added as a new weapon.
    1 KB (182 words) - 03:10, 24 August 2022
  • {{weapon ...This weapon falls into the [[Maces & Flails]] category. It is a one handed weapon.}}
    2 KB (342 words) - 03:23, 13 February 2024
  • {{weapon ...is weapon falls into the '[[Maces & Flails]]' category. It is a two handed weapon.}}
    2 KB (225 words) - 04:20, 13 February 2024
  • {{weapon ...This weapon falls into the [[Maces & Flails]] category. It is a two handed weapon.}}
    2 KB (318 words) - 04:14, 13 February 2024
  • {{weapon “It is said to have been the favourite weapon of the Norman priest, who, objecting to the shedding of blood, had no scrup
    3 KB (362 words) - 04:01, 13 February 2024
  • {{weapon ...er. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences between all sorts of creatures.
    3 KB (392 words) - 19:23, 14 February 2024
  • {{weapon {{flavour|A terrible weapon, woven in the depths of the inferno.
    3 KB (455 words) - 06:03, 13 February 2024
  • {{weapon ...n, woven by the saints in Heaven and hated by the unholy. It is a favoured weapon of the Shining One's servants.}}
    1 KB (214 words) - 03:50, 13 February 2024
  • {{weapon {{crawlquote|This weapon falls into the [[Axes]] category. It is a two handed weapon.}}
    2 KB (278 words) - 23:18, 21 March 2024
  • {{weapon {{crawlquote|This weapon falls into the [[Axes]] category. It is a one handed weapon.}}
    2 KB (265 words) - 23:19, 21 March 2024
  • {{weapon {{flavour|A terrible weapon, forged in the fires of Hell.
    3 KB (451 words) - 14:56, 12 February 2024
  • {{weapon ...de from the forges of Heaven, inhabited by a good spirit. It is a favoured weapon of the Shining One's servants, and cannot be wielded by the forces of evil.
    2 KB (275 words) - 04:28, 11 February 2024
  • {{version031}}{{weapon ...This weapon falls into the '[[Short Blades]]' category. It is a one handed weapon.}}
    3 KB (492 words) - 10:13, 4 May 2024
  • {{weapon ...This weapon falls into the '[[Short Blades]]' category. It is a one handed weapon.}}
    3 KB (502 words) - 10:12, 4 May 2024
  • {{weapon ...This weapon falls into the '[[Short Blades]]' category. It is a one handed weapon.}}
    2 KB (253 words) - 12:31, 16 June 2023
  • {{weapon {{flavour|A very rare and extremely effective weapon, featuring a pole with half-moon blades at both ends.}}
    2 KB (218 words) - 22:08, 21 February 2024
  • ...'s Dance]] is a level 3 [[Hexes]] spell which temporarily animates a melee weapon held by a hostile monster. ..., its melee or ranged weapon will be animated as a [[dancing weapon]]. The weapon will only target its former owner and quickly expires after their wielder h
    3 KB (498 words) - 18:57, 15 December 2023
  • ...your equipped non-[[artifact]], unbranded crushing weapon the [[vorpal]] [[brand]]. Crushing weapons include:
    973 bytes (129 words) - 06:10, 21 December 2012
  • *'''[[Unarmed Combat]]:''' 5 base damage, with an added [[venom]] brand. *'''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]].
    4 KB (561 words) - 03:03, 26 February 2024
  • * '''[[Unarmed Combat]]:''' 12 base damage, with an added [[freezing]] brand. *'''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]]. (Can only wear [[jewellery]])
    4 KB (547 words) - 03:04, 26 February 2024
  • {{flavour|This spell infuses a weapon held by the caster with unholy energies. It will not affect weapons which a ...perience]] you gain for defeating it. Unwielding the weapon will cause the brand to be lost.
    1 KB (185 words) - 19:14, 12 July 2023
  • |name=Fire Brand {{Flavour|This spell sets a weapon or launcher held by the caster ablaze. It will not affect weapons otherwise
    1 KB (154 words) - 05:26, 6 September 2014
  • {{Flavour|This spell surrounds a weapon or launcher held by the caster with an aura of freezing cold. It will not a ...vulnerable foes but much worse against cold resistant ones. Unwielding the weapon will end the spell early.
    1 KB (162 words) - 05:27, 6 September 2014
  • *Any temporary [[brand|weapon brand]] spell currently in force
    6 KB (959 words) - 17:07, 28 July 2023

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