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  • .... Since there is so much to find, we need your help to maintain this site. If you find something interesting that's missing, spot an error, or just want
    8 KB (1,083 words) - 20:31, 7 April 2024
  • *Prior to [[0.30]], this mutation reduced shield penalties as if you were [[size|large]].
    875 bytes (122 words) - 14:33, 10 May 2023
  • The 'split' of XP remains the same even if you lose a skill (such as [[Ru]] sacrifice).
    495 bytes (66 words) - 16:00, 20 July 2022
  • ...errible undead corpse that draws vitality from slain foes. Has manageable (if below-average) aptitudes for magic and is fairly skilled with its claws. The following species were added/removed in the given versions. If not otherwise specified, a species was present in the first version of DCSS
    7 KB (1,052 words) - 12:27, 9 February 2024
  • ...'re almost guaranteed to chance across at least a few incredibly powerful, if ill-suited, items -- can be a useful asset. ...e either to commit to Maces & Flails, or swap to something else you found. If you find nothing amazing, you can rely on your [[background]]. Watch out fo
    5 KB (753 words) - 22:55, 4 February 2024
  • ...harm the user or their allies. All explosions are created instantly; even if an enemy would die from an explosion, it still creates an explosion.
    1 KB (219 words) - 05:02, 17 August 2023
  • ...urce of electricity resistance handy; a [[potion of resistance]] will work if you have no other options. She can't deal any electrical damage as a dracon ...e reluctant to enter her ring of storm clouds, but they could cause issues if they can find a way around to you before timing out.
    4 KB (553 words) - 17:22, 18 December 2023
  • **If they obtain [[spirit shield]], Deep Dwarves have their MP set to 0 and do n ...aling. Consumable healing and your maximum MP will eventually be exhausted if you don't find another way to heal. There are only a few ways to go about t
    12 KB (1,800 words) - 16:55, 14 December 2023
  • ...thin its [[LOS]]. They do not occur naturally, and can only be encountered if summoned by a [[curse toe]]'s [[Summon Mushrooms]].
    702 bytes (108 words) - 16:14, 11 August 2023
  • ...ave a ranged attack, then keep monsters at the edge of LOS (7 tiles away). If you take too much damage, step away to force the monster outside LOS, allow
    8 KB (1,282 words) - 07:52, 19 February 2024
  • ...est in the game (outside of [[Gnoll]]s). Use it. Stealth is quite useful - if not required - in order to avoid fights with dangerous enemies like [[orc p
    5 KB (779 words) - 17:15, 3 March 2024
  • ...entaurs have a kick [[auxiliary attack]]. Hooves reduce [[stealth]] by -20 if you aren't [[flying]].
    4 KB (555 words) - 02:12, 2 October 2023
  • ...is about the player [[species]]. For the monster, see [[Troll (monster)]]. If you were looking for monstrous trolls in general, see [[List of trolls]].'' ...it allows use of shield. But weapon use isn't out of the question, namely if you find an amazing [[artefact]].
    7 KB (1,083 words) - 00:50, 14 January 2024
  • ...ng, to interesting, to game-changing. See the [[demonspawn mutation]] page if you want to figure out the ways your character can grow. It can take a whil
    4 KB (592 words) - 04:02, 15 January 2024
  • ...d]]s. This makes the [[Spider's Nest]] ''much'' more dangerous than usual. If you don't have clarity (or Ru), you can go down the stairs, get confused-lo
    7 KB (1,134 words) - 17:21, 3 March 2024
  • ...laws on their hands. They receive a +2 damage bonus to [[Unarmed Combat]], if they are not wearing [[gloves]]. ...immunity helps early, while [[torment]] immunity is great in [[extended]]. If you play to their strengths (heavy armour, usually with [[Unarmed Combat]])
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  • If you are worshipping a [[good god]] and you get clouds of negative energy, y ...regardless of Evocations skill. It could spawn negative energy clouds even if you were worshipping a good god. Also, it did not [[alternate items|altern
    3 KB (539 words) - 05:51, 16 January 2024
  • :Only one monster (if that) can engage you in melee at a time, but you can hit multiple enemies a *If the opportunity presents itself, allowing weaker enemies to stand next to y
    2 KB (347 words) - 17:13, 20 February 2024
  • *You may have up to 2 spare lives at any given time. If you miss gaining an extra life because you already had two, you'll gain tha *If you have less than two lives, pressing '''[[E]]''' shows how much XP is req
    10 KB (1,568 words) - 14:41, 15 February 2024
  • ...rt with 8, but lose 2 per hand occupied (2 per one-handed weapon/shield, 4 if two-handed weapon). ...target, you constrict if you have a free tentacle. It ends if you move or if the enemy escapes. In general, enemies won't intentionally escape constrict
    7 KB (1,052 words) - 18:12, 20 March 2024
  • ...t, abilities, and [[mutation]]s. They may be damaged by monster abilities; if any stat is reduced to 0 or below, you will suffer [[Stat zero|severe penal ...ndom, weighted to benefit items received, but will also total 12. However, if a stat is greater than 17, it is less likely to be increased.
    8 KB (1,089 words) - 23:51, 21 February 2024
  • ...eduction will improve AC rolls. GDR% is equal to <code>16*(AC)^1/4</code>. If GDR is applied, the minimum possible AC roll will equal (damage*GDR%) or (A
    3 KB (390 words) - 12:14, 15 January 2024
  • ...k's [[to-hit]] roll, factoring in any relevant situational modifiers. Only if the to-hit roll matches or beats the EV roll does the attack succeed. However, if you are paralysed, petrified, in [[tree form]], or your [[dexterity]] is 0
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  • If your strength is ever reduced to 0 or lower, you will suffer [[stat zero]].
    3 KB (368 words) - 17:28, 2 October 2023
  • ...ttributes]], along with [[strength]] and [[intelligence]]. It is important if you want to have high evasion. If your dexterity is ever reduced to 0 or lower, you will suffer [[stat zero]]
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  • If your intelligence is ever reduced to 0 or lower, you will suffer [[stat zer ...igence. However, there is a [[Spell Power#Step down|logarithmic stepdown]] if power > 50, so going from 10 to 20 is usually less than twice the power in
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  • If at any time your character's current HP reaches 0 or lower, you [[death|die Be very careful if you ever see the message, "Ouch! That really hurt!" pop up - it occurs afte
    3 KB (466 words) - 06:54, 15 February 2024
  • ...as long as it's equipped, so be cautious about wearing unidentified items if you're at risk. This is especially dangerous in regards to INT, as a charac
    3 KB (517 words) - 10:28, 29 January 2017
  • ...ould be treated as '''''[[instant death]]'''''. Most monsters can kill you if you give them 4-5 free turns. Multiple monsters can ''definitely'' kill you ...reach 0% success. [[Willpower#Player resistance|Racial willpower]] matters if you want to reach 0% paralysis. See the table below for more details.
    4 KB (701 words) - 21:09, 30 April 2024
  • ...enter with better-than-average weapon and armour, including a [[shield]]. If you would rather play a mage, try a [[Conjurer]]. ...A priest of order. They worship either [[Zin]] the Law-Giver, or [[Beogh]] if a [[Hill Orc]]. Removed in 0.13.
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  • ''This page refers to the spell. If you were looking for the [[card]] formerly known as Foxfire, see [[Swarm ca ...es]] on empty tiles (no monsters, [[wall]]s, etc.) adjacent to the caster. If there are no valid tiles, they fail to spawn. Foxfires travel at [[Movement
    3 KB (506 words) - 03:03, 18 February 2024
  • ...oyle]], [[Troll]], [[Armataur]] and [[Formicid]] are the recommended races if you pick a Fighter Background.
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  • ...], [[Gargoyle]], [[Gnoll]], and [[Vine Stalker]] are the recommended races if you pick a Gladiator Background.
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  • ...le]], [[Troll]], [[Demonspawn]] and [[Armataur]] are the recommended races if you pick a Monk Background.
    3 KB (409 words) - 15:27, 21 February 2024
  • ...otaur]], [[Gnoll]], [[Kobold]], and [[Spriggan]] are the recommended races if you pick a Hunter background.
    2 KB (271 words) - 17:27, 14 January 2024
  • ...[[Spriggan]], [[Vine Stalker]], and [[Vampire]] are the recommended races if you pick a Brigand background.
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  • ...rfolk]], [[Gargoyle]], [[Armataur]], and [[Oni]] are the recommended races if you pick a Berserker background. ...[[Vampire]]s also face difficulty as Berserkers, as they cannot go berserk if they are bloodless.
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  • ...], [[Troll]], [[Demonspawn]], and [[Palentonga]] are the recommended races if you pick an Abyssal Knight Background. *[[Armour]]: 1 (+1 if Armour Apt. >= Dodging Apt.)
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  • If you simply must play a Chaos Knight, the game recommends [[Hill Orc]], [[Mi *[[Armour]]: 1 (+1 if Armour aptitude >= Dodging aptitude)
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  • ...], [[Merfolk]], [[Minotaur]], and [[Demonspawn]] are the recommended races if you pick a Death Knight Background.
    3 KB (379 words) - 02:11, 1 May 2023
  • ...]], [[Minotaur]], [[Draconian]] and [[Gargoyle]] are the recommended races if you pick a Healer Background.
    2 KB (258 words) - 02:11, 1 May 2023
  • ...bound to the behavior restrictions laid down by their chosen god (at least if they want to avoid [[divine retribution]]).
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  • ...r]], [[Merfolk]], [[Draconian]], and [[Vampire]] are the recommended races if you pick a Skald Background. ...power - nearly doubling your attack output. Try to learn it quickly, even if it means not learning your other spells first.
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  • ...[[Draconian]], [[Demigod]], and [[Demonspawn]] are the recommended species if you pick a Transmuter Background. ...ndage]] before every fight is a must for survival, and is recommended even if you play an already strong species like [[Minotaur]] or [[Troll]]. It creat
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  • ...n]], [[Armataur]], [[Spriggan]], and [[Felid]] are the recommended species if you pick a Warper Background. ...distance with boomerangs or any heavier [[Throwing]] weapons you've found. If they get too close, you can [[Blink]] away or use your weapons of dispersal
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  • ...old]], [[Spriggan]], [[Naga]], and [[Vampire]] are the recommended species if you pick an Enchanter Background.
    4 KB (601 words) - 15:22, 21 February 2024
  • ...Elf]], [[Kobold]], [[Spriggan]], and [[Gnoll]] are the recommended species if you pick a Hexslinger Background.
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  • ...]], [[Draconian]], [[Djinni]], and [[Demigod]] are the recommended species if you pick a Conjurer Background. ...flexible; contributing to the power and failure of many elemental spells, if/when you get them.
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  • ...], [[Draconian]], [[Djinni]], and [[Octopode]] are the recommended species if you pick a Hedge Wizard Background. ...ailure rate, then switch to the next spell/skill you have available. Bonus if said skill helps train up other spells that you've found (and want to use).
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  • ..., [[Tengu]], [[Vine Stalker]], and [[Vampire]] are the recommended species if you pick a Summoner Background. *Summoners need to think carefully about the offensive spells they pick up if they intend to keep relying on their summons as well. [[Borgnjor's Vile Clu
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