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{{flavour|The Vestibule of Hell is guarded by Geryon, along with various denizens of each of the hells themselves.
  
{{flavour|Welcome to the Vestibule of Hell! Welcome to Hell! Please enjoy your stay.}}
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Portals to the Vestibule of Hell are found abundantly in the Depths.
  
[[File:Hell entry.png]] '''The Vestibule of Hell''' is the entrance to the four other branches of [[Hell]]. It is presided over by [[Geryon]], the gatekeeper of Hell. Aspiring adventurers who wish to enter Hell must slay him first and sound his [[Horn of Geryon|horn]].
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This branch contains the entrances to the Iron City of Dis, Gehenna, Cocytus and Tartarus.}}
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{{flavour|Welcome to Hell! Please enjoy your stay.}}
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[[File:Hell entry.png]] '''The Vestibule of Hell''' is the entrance to the four other branches of [[Hell]]. It is presided over by [[Geryon]], the gatekeeper of Hell.
  
 
==Useful Info==
 
==Useful Info==
You'll find multiple portals to the Vestibule past level 21 of the Dungeon. Its most noteworthy inhabitant is [[Geryon]], a huge three-headed demon, but you'll also find flocks of demons and [[hell knight]]s. When Geryon is killed and his [[Horn of Geryon|silver horn]] blown, the entrances to the four main branches of Hell open up:
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You'll find multiple portals to the Vestibule in [[the Depths]]. Its most noteworthy inhabitant is [[Geryon]], a huge three-headed demon, but you'll also find flocks of demons and [[hell knight]]s. These monsters guard the entrances to the four main branches of Hell:
  
*[[File:Cocytus entry.png]] [[Cocytus]], the cold hell.
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*[[File:Cocytus entry.png]] [[Cocytus]], the frozen hell.
*[[File:Dis entry.png]] [[The Iron City of Dis]], the iron hell.
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*[[File:Dis entry.png]] [[The Iron City of Dis]], the metallic hell.
 
*[[File:Gehenna entry.png]] [[Gehenna]], the fiery hell.
 
*[[File:Gehenna entry.png]] [[Gehenna]], the fiery hell.
*[[File:Tartarus entry.png]] [[Tartarus]], the undead hell.
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*[[File:Tartarus entry.png]] [[Tartarus]], the deathly hell.
  
Each of these four branches contains a [[rune of Zot]]. Furthermore, once the Vestibule has been cleared, it can serve as a [[stash]] location since no monsters respawn here.
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Each of these four branches contains a [[rune of Zot]].
  
==Recommendations==
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==Strategy==
The Vestibule is generally safe to clear by the time you've finished exploring the Dungeon and cleared the middle branches ([[Elven Halls]], [[the Vaults]]). You'll need high AC and EV along with whatever fire and cold resistance you can muster. Geryon himself is not that difficult to kill; he is ''not'' immune to [[poison]], and if you can deal damage through opponents ([[Bolt spells]], [[smite]]-targeted attacks), he doesn't take that much abuse before going down. Geryon will never follow you upstairs, so you'll have to face him in the Vestibule, but you can certainly stairdance his allies up a few at a time for safe disposal. Be aware that stairdancing can be dangerous, as his summoned [[Hell beast]]s may [[trample]] you away from the stairs. If you have no means of outrunning them to a clear staircase up or controlled [[blink]]ing back to the stairs, this may result in a quick death.
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By the time your character is ready for [[the Depths]], chances are that they can clear the Vestibule, too. Even if you don't plan on doing the rest of the extended game, the [[horn of Geryon]] can be useful to [[Evocations]] specialists.
  
A second unique monster, [[Murray]] the [[curse skull]], may appear in some games while exploring the Vestibule. He can rapidly reduce you to very low HP if you lack [[torment]] resistance, and summons hordes of undead to bury you with. Don't be afraid to use a [[scroll of blinking]] to get away from him the moment you see him, as he can be hard to run from for normal-speed characters.
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Geryon himself is not too difficult to kill. It is Geryon with the rest of the Vestibule that's difficult to kill.
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*Most [[wall]]s within the Vestibule are made of rock. If you have a [[wand of digging]], you can make a [[killhole]] and fight most of the enemies there.
  
If you do use the Vestibule as a stash, remember that all portals close when you pick up the Orb!
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*Geryon himself will never follow you outside of hell. You ''can'' bring other monsters up. However, [[stair dancing]] can be dangerous; Geryon can summon [[hell beast]]s, which can [[trample]] you off stairs. Monsters with [[constriction]] attacks, such as [[tentacled monstrosities]] or [[anaconda]] [[skeleton (monster)|skeletons]], can prevent you from using the stairs too.
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*A second unique monster, [[Murray]] the [[curse skull]], appears in 25% of games while exploring the Vestibule. He can rapidly reduce you to very low HP if you lack [[torment]] resistance, and summons hordes of undead to bury you with. Don't be afraid to use a [[scroll of blinking]] to get away from him the moment you see him, as he can be hard to run from for normal-speed characters.
  
 
==Monsters==
 
==Monsters==
Very common:
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'''Common'''
*[[Reaper]]
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{| class="prettytable" style="border:none; margin:0; padding:0;"
*[[Soul eater]]
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| {{monsterlink|Ice devil}}
*[[Ice devil]]
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| {{monsterlink|Reaper}}
*[[Sun demon]]
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| {{monsterlink|Soul eater}}
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|-
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| {{monsterlink|Sun demon}}
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| {{monsterlink|Hell hog}}
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| {{monsterlink|Hell knight}}
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|-
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| {{monsterlink|Necromancer (monster)}} || ||
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|}
  
Common:
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'''Uncommon'''
*[[Hell knight]]
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{| class="prettytable" style="border:none; margin:0; padding:0;"
*[[Necromancer]]
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| {{monsterlink|Demonic crawler}}
*[[Hell hog]]
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| {{monsterlink|Hell hound}}
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| {{monsterlink|Rust devil}}
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|-
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| {{monsterlink|Lorocyproca}}
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| {{monsterlink|Hell rat}}
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| {{monsterlink|Red devil}}
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|}
  
Less common:
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'''Rare'''
*[[Orange rat]]
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{| class="prettytable" style="border:none; margin:0; padding:0;"
*[[Hell hound]]
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| {{monsterlink|Balrug}}
*[[Demonic crawler]]
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| {{monsterlink|Blizzard demon}}
*[[Red devil]]
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|-
*[[Lorocyproca]]
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| {{monsterlink|Cacodemon}}
*[[Blue devil]]
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| {{monsterlink|Green death}}
*[[Iron devil]]
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|}
  
Rare:
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'''Very Rare'''
*[[Green death]]
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{| class="prettytable" style="border:none; margin:0; padding:0;"
*[[Blizzard demon]]
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| {{monsterlink|Hellephant}}
*[[Balrug]]
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| {{monsterlink|Hellion}}
*[[Cacodemon]]
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|-
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| {{monsterlink|Tentacled monstrosity}}
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| {{monsterlink|Tormentor}}
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|}
  
Very rare:
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Additionally, the entrances to Hell branches are guarded by monsters from these Hells:
*[[Hellephant]]
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*Cocytus: [[ice statue]]s, [[water elemental]]s, [[simulacrum (monster)|simulacrums]], [[skeleton (monster)|skeletons]], and [[zombie]]s.
*[[Hellion]]
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*The Iron City of Dis: [[iron troll]]s, [[war gargoyle]]s, [[iron golem]]s and [[iron dragon]]s.
*[[Tormentor]]
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*Gehenna: [[fire elemental]]s, [[molten gargoyle]]s.
*[[Tentacled monstrosity]]
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*Tartarus: [[skeletal warrior]]s, [[ancient champion]]s, [[shadow dragon]]s, [[lich]]es, and [[shadow wraith]]s.
  
Sumoned by Geryon:
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===Uniques===
*[[Hell beast]]
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{| class="prettytable" style="border:none; margin:0; padding:0;"
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| {{monsterlink|Geryon}}
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| {{monsterlink|Murray}}
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|}
  
===Uniques===
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'''Sumoned by Geryon'''
*[[Geryon]]
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*{{monsterlink|Hell beast}}
*[[Murray]]
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==History==
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Prior to [[0.14]], it was necessary to kill [[Geryon]] and sound his [[Horn of Geryon|horn]] to open up the entrances to the four main branches of Hell, and all portals to the Vestibule were closed when you picked up the Orb.
  
 
[[Category:Dungeon_Branches]]
 
[[Category:Dungeon_Branches]]

Latest revision as of 19:00, 3 November 2023

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
The Vestibule of Hell is guarded by Geryon, along with various denizens of each of the hells themselves.

Portals to the Vestibule of Hell are found abundantly in the Depths.

This branch contains the entrances to the Iron City of Dis, Gehenna, Cocytus and Tartarus.

Welcome to Hell! Please enjoy your stay.

Hell entry.png The Vestibule of Hell is the entrance to the four other branches of Hell. It is presided over by Geryon, the gatekeeper of Hell.

Useful Info

You'll find multiple portals to the Vestibule in the Depths. Its most noteworthy inhabitant is Geryon, a huge three-headed demon, but you'll also find flocks of demons and hell knights. These monsters guard the entrances to the four main branches of Hell:

Each of these four branches contains a rune of Zot.

Strategy

By the time your character is ready for the Depths, chances are that they can clear the Vestibule, too. Even if you don't plan on doing the rest of the extended game, the horn of Geryon can be useful to Evocations specialists.

Geryon himself is not too difficult to kill. It is Geryon with the rest of the Vestibule that's difficult to kill.

  • Most walls within the Vestibule are made of rock. If you have a wand of digging, you can make a killhole and fight most of the enemies there.
  • A second unique monster, Murray the curse skull, appears in 25% of games while exploring the Vestibule. He can rapidly reduce you to very low HP if you lack torment resistance, and summons hordes of undead to bury you with. Don't be afraid to use a scroll of blinking to get away from him the moment you see him, as he can be hard to run from for normal-speed characters.

Monsters

Common

4 Ice devil.png Ice devil 2 Reaper.png Reaper 3 Soul eater.png Soul eater
3 Sun demon.png Sun demon h Hell hog.png Hell hog p Hell knight.png Hell knight
p Necromancer.png Necromancer (monster)

Uncommon

s Demonic crawler.png Demonic crawler h Hell hound.png Hell hound 4 Rust devil.png Rust devil
2 Lorocyproca.png Lorocyproca r Hell rat.png Hell rat 4 Red devil.png Red devil

Rare

2 Balrug.png Balrug 2 Blizzard demon.png Blizzard demon
2 Cacodemon.png Cacodemon 2 Green death.png Green death

Very Rare

Y Hellephant.png Hellephant 2 Hellion.png Hellion
X Tentacled monstrosity.png Tentacled monstrosity 2 Tormentor.png Tormentor

Additionally, the entrances to Hell branches are guarded by monsters from these Hells:

Uniques

& Geryon.png Geryon z Murray.png Murray

Sumoned by Geryon

History

Prior to 0.14, it was necessary to kill Geryon and sound his horn to open up the entrances to the four main branches of Hell, and all portals to the Vestibule were closed when you picked up the Orb.