Difference between revisions of "Water elemental"

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==History==
 
==History==
In [[0.13]] Water elementals will have a drowning melee attack which has a chance to engulf any target they hit in melee with a mass of water acting similarly to silence against targets that are neither unbreathing nor water-breathing, as well as inflicting moderate asphyxiation damage against these same types.
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In [[0.13]], water elementals will have a drowning melee attack which will occasionally engulf any target they hit in melee with a mass of water. This effectively [[silence]]s the victim, as well as dealing moderate asphyxiation damage each turn, though unbreathing and water-breathing targets are immune to this.
  
 
[[Category:Crystal Ball Articles]]
 
[[Category:Crystal Ball Articles]]

Revision as of 13:15, 31 July 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
water elemental EWater elemental.png
HP 31-48
HD 6
XP 173
Speed 10 (swim: 60%)
AC 0
EV 7
Will Immune
Attack1 25 (hit: plain)


Resistances rElec, rPois+,
rN+++, rTorm,
rRot+++, rDrown
Vulnerabilities Fire
Habitat Amphibious
Intelligence Plant
Uses Uses nothing
Holiness Non-living
Size Big
Type elemental, water elemental
Flags


A spirit drawn from the elemental plane of water. It exists on this world as part of a body of water.

Useful Info

Water elementals are hovering blobs of water, soaring through the air and pummeling their opponents. They are immune to electricity and poison, but are otherwise not too unusual. They are almost never found naturally, but can be summoned by the merfolk witch Ilsuiw. They may also be created by the player, through the level 4 Summonings spell, Summon Elemental.

Tips & Tricks

  • Air Magic users can take them out easily with Airstrike.
  • Keep in mind that they move much faster when in water.

History

In 0.13, water elementals will have a drowning melee attack which will occasionally engulf any target they hit in melee with a mass of water. This effectively silences the victim, as well as dealing moderate asphyxiation damage each turn, though unbreathing and water-breathing targets are immune to this.