Difference between revisions of "Wizard statue"

From CrawlWiki
Jump to: navigation, search
(Filled in stats)
(Updated for 0.13)
Line 1: Line 1:
 +
<!--monster-bot-begin-->
 
{{monster
 
{{monster
|name=Wizard statue
+
|name=wizard statue
 
|glyph={{LightGrey|8}}
 
|glyph={{LightGrey|8}}
|tile=[]
+
|tile=[[File:Wizard statue.png]]
|flags={{Spellcaster flag}}<br>{{Stationary flag}}<br>{{Speaks flag}}
+
|flags={{Archer flag}}<br>{{Artificial flag}}<br>{{No poly flag}}<br>{{Speaks flag}}<br>{{Stationary flag}}<br>{{Vault flag}}
|resistances={{Fire vulnerability}}, {{Cold resistance}}, {{Electricity resistance}}, {{Poison resistance}},<br>{{Rot resistance}}, {{Negative energy resistance}}, {{Torment resistance}},<br>{{!sil}}
+
|resistances={{Fire resistance 2}}, {{Cold resistance 2}}, <br>{{Electricity resistance 2}}, {{Poison resistance 2}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}
 
|vulnerabilities=None
 
|vulnerabilities=None
 
|max_chunks=0
 
|max_chunks=0
Line 12: Line 13:
 
|magic_resistance=Immune
 
|magic_resistance=Immune
 
|hp_range=70
 
|hp_range=70
|avg_hp=
+
|avg_hp=70
 
|armour_class=12
 
|armour_class=12
 
|evasion=1
 
|evasion=1
|habitat=land
+
|habitat=Land
|speed=10
+
|speed= 10
|size=
+
|size={{Large}}
|item_use={{Uses nothing}}
+
|item_use={{Starting equipment}}<br>{{Open doors}}
|attack1=20
+
|attack1=20 ({{Weapon only type}}: {{Plain flavour}})
 
|attack2=
 
|attack2=
 
|attack3=
 
|attack3=
 
|attack4=
 
|attack4=
 
|hit_dice=8
 
|hit_dice=8
|base_hp=
+
|base_hp=0
|extra_hp=
+
|extra_hp=0
|fixed_hp=
+
|fixed_hp=70
 
|intelligence={{High intelligence}}
 
|intelligence={{High intelligence}}
|genus=clay golem
+
|genus=statue
|species=wizard statue
+
|species=statue
 
}}
 
}}
 +
{{Flavour|In this land of magic, it'd be foolish to assume that a statue of a wizard is always an inert piece of rock. This statue's hands and staff have very little dust compared to the base, suggesting it is capable of making magical gestures. The trap is too obvious, but dealing with it might not be.}}
 +
 +
<!--monster-bot-end-->
 +
 +
  
{{flavour|In this land of magic, it'd be foolish to assume that a statue of a wizard is always an inert piece of rock. This statue's hands and staff have very little dust compared to the base, suggesting it is capable of making magical gestures. The trap is too obvious, but dealing with it might not be.}}
 
  
 
==Useful info==
 
==Useful info==

Revision as of 23:32, 10 October 2013

wizard statue 8Wizard statue.png
HP 70
HD 8
XP 561
Speed 10
AC 12
EV 1
Will Immune
Attack1 20 (weapon only: plain)


Resistances rF++, rC++,
rElec++, rPois++,
rN+++, rTorm,
rRot+++, rDrown
Vulnerabilities None
Habitat Land
Intelligence High
Uses Starting equipment
Open doors
Holiness Non-living
Size Large
Type statue, statue
Flags Archer
Artificial
No poly
Speaks
Stationary
Vault
In this land of magic, it'd be foolish to assume that a statue of a wizard is always an inert piece of rock. This statue's hands and staff have very little dust compared to the base, suggesting it is capable of making magical gestures. The trap is too obvious, but dealing with it might not be.



Useful info

Wizard statues are a form of animated statue which attacks you with a variety of powerful magic. They are only ever found in rare vaults.

Spells

Spell set
Slot1 Freezing Cloud (2d17)
Slot2 Mephitic Cloud
Slot3 Throw Icicle (3d16)
Slot4 Confuse
Slot5 none
Slot6 none

Tips & Tricks

  • If you intend to charge in and smash them in melee, use rC+ and conservation (or at least drop your potions first) in preparation for the inevitable ice attacks. Having some poison resistance will negate Mephitic Cloud, and clarity or high magic resistance will make it much less likely for you to wind up confused.
  • Statues are stationary and don't regenerate, so you can hit them with Sticky Flame, blink away, and repeat the process when they stop burning. Alternatively, ranged attackers can simply shoot them to death from the edge of your line of sight in almost perfect safety. If it manages to hit you with anything, simply retreat, heal up, and return once you've recovered.