Difference between revisions of "Human"
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{{flavour|Humans tend to be hardworking and industrious, and learn new things quickly. The Human species is the most versatile of all the species available to players. Humans advance quickly in levels and have equal abilities in all skills.}} | {{flavour|Humans tend to be hardworking and industrious, and learn new things quickly. The Human species is the most versatile of all the species available to players. Humans advance quickly in levels and have equal abilities in all skills.}} |
Revision as of 22:00, 10 October 2013
- This page is about the player species. For the monster, see Human (monster).
Humans tend to be hardworking and industrious, and learn new things quickly. The Human species is the most versatile of all the species available to players. Humans advance quickly in levels and have equal abilities in all skills. |
Contents
Innate Abilities
Humans have no innate abilities or drawbacks. If they want special powers, they must turn to mutation, magic, or the gods.
Preferred Backgrounds
Humans are recommended for all backgrounds, except those which are recommended to no species (Chaos Knights and Wanderers).
Level Bonuses
- +1 to a random stat every 4th level.
- Average HP.
- Average MP.
- +3 magic resistance per level.
Starting Skills and Equipment
Humans receive the skills and equipment listed for their background.
Difficulty of Play
Simple • Intermediate • Advanced |
Humans are a fairly easy race to master, due to their advantage of advancing extremely quickly in experience, as well as lacking the drawbacks some of the more exotic species have.
However, Humans have a lack of specialization in both skill aptitudes and raw attributes, which means that another species can often outperform them in a given background, even if that species is much worse than a Human outside its one niche. (For example, Minotaurs are tougher and more skilled than Humans in melee combat, even though they perform much worse than Humans at spellcasting.) Then again, this does mean Humans can more easily pull off "hybrid" playing styles or pick up a few tricks outside their chosen background.
Skill aptitudes
The higher the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | 0 | Armour | 0 | Spellcasting | -1 |
Dodging | 0 | ||||
Maces & Flails | 0 | Shields | 0 | Conjurations | 0 |
Axes | 0 | Stealth | 1 | Hexes | 0 |
Polearms | 0 | Summonings | 0 | ||
Staves | 0 | Invocations | 1 | Necromancy | 0 |
Unarmed Combat | 0 | Evocations | 0 | Translocations | 0 |
Throwing | 0 | Shapeshifting | -1 | Alchemy | 0 |
Fire Magic | 0 | ||||
Short Blades | 0 | Ice Magic | 0 | ||
Long Blades | 0 | Air Magic | 0 | ||
Ranged Weapons | 0 | Experience | 0 | Earth Magic | 0 |