Difference between revisions of "Cloud Mages' Chambers"
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{{flavour|Perhaps it is the humidity, or the constant flow of clouds, but the floor here remains forever damp.}} | {{flavour|Perhaps it is the humidity, or the constant flow of clouds, but the floor here remains forever damp.}} | ||
The '''Cloud Mage's Chambers''' are a [[Wizard Laboratory]] made of white crystal and dedicated to control over air and [[cloud]]s. It has a fairly straightforward layout, with two small treasure chambers in the lower half of the map and a boss chamber at the top. Along the way, clouds of "white fluffiness" will hamper your [[LOS]] as air-themed foes attack and disperse every step of the way. | The '''Cloud Mage's Chambers''' are a [[Wizard Laboratory]] made of white crystal and dedicated to control over air and [[cloud]]s. It has a fairly straightforward layout, with two small treasure chambers in the lower half of the map and a boss chamber at the top. Along the way, clouds of "white fluffiness" will hamper your [[LOS]] as air-themed foes attack and disperse every step of the way. | ||
− | The treasure in the bottom two chambers will be mostly [[potions]] ([[potions of magic]] are common) and [[gold]], while the boss' chamber may contain [[Air Magic]] [[spell book]]s and [[ring]]s as well. | + | The treasure in the bottom two chambers will be mostly [[potions]] ([[potions of magic]] are common) and [[gold]], while the boss' chamber may contain [[Air Magic]] [[spell book]]s and [[ring]]s as well. The lab has a good chance of producing a [[quick blade]], either as a weapon for the Cloud Mage or as loot in his chamber. |
==Monsters== | ==Monsters== | ||
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'''[[HD]]''': 20<br> | '''[[HD]]''': 20<br> | ||
'''Spells''': [[Airstrike]], [[Blink Range]], [[Freezing Cloud]], [[Mephitic Cloud]], [[Poisonous Cloud]]<br> | '''Spells''': [[Airstrike]], [[Blink Range]], [[Freezing Cloud]], [[Mephitic Cloud]], [[Poisonous Cloud]]<br> | ||
− | '''Equipment''': [[Brand]]ed [[quick blade]] or [[dagger]], [[robe]] ( | + | '''Equipment''': [[Brand]]ed [[quick blade]] or [[dagger]], [[robe]] (always the [[List of unrands#+3 Robe of Clouds|robe of Clouds]] if it hasn't been generated)<br> |
'''Recommendations''': Cold resistance (and possibly [[Conservation]]) for his Freezing Clouds, poison resistance for both Poisonous and Mephitic Clouds. If you happen to have immunity to only one of the two elements, stand in that sort of cloud to prevent him from hitting you with the other. The easiest way for this fight to go wrong is for you to get confused at the start. Also, try not to [[fly]] during this fight to avoid Airstrike's damage multiplier. | '''Recommendations''': Cold resistance (and possibly [[Conservation]]) for his Freezing Clouds, poison resistance for both Poisonous and Mephitic Clouds. If you happen to have immunity to only one of the two elements, stand in that sort of cloud to prevent him from hitting you with the other. The easiest way for this fight to go wrong is for you to get confused at the start. Also, try not to [[fly]] during this fight to avoid Airstrike's damage multiplier. | ||
Revision as of 00:51, 15 November 2013
Perhaps it is the humidity, or the constant flow of clouds, but the floor here remains forever damp. |
The Cloud Mage's Chambers are a Wizard Laboratory made of white crystal and dedicated to control over air and clouds. It has a fairly straightforward layout, with two small treasure chambers in the lower half of the map and a boss chamber at the top. Along the way, clouds of "white fluffiness" will hamper your LOS as air-themed foes attack and disperse every step of the way.
The treasure in the bottom two chambers will be mostly potions (potions of magic are common) and gold, while the boss' chamber may contain Air Magic spell books and rings as well. The lab has a good chance of producing a quick blade, either as a weapon for the Cloud Mage or as loot in his chamber.
Monsters
E Air elemental- Fairly weak melee attackers that have high speed and EV. Not a major threat, but they attack in swarms.
v Vapour- Invisible, erratic balls of electric fluff that shoot dangerous Lightning Bolts at you occasionally. Bringing See Invisible and electricity resistance is highly recommended.
Boss: Cloud Mage
In the center of the top chamber is a randomly named cloud mage. Before you face him, you'll find several air elementals charging toward you. Lure them out first before engaging the mage. If you can get him into melee, he'll resort to his pathetic melee skills instead of hammering you with poison and cold. Alternatively, any decent offensive caster should be able to obliterate him so long as they don't get confused first.
This strange wizard has attained mastery over clouds, and his mystic gestures are as deft as they are foreboding. |
@
HP: 150
HD: 20
Spells: Airstrike, Blink Range, Freezing Cloud, Mephitic Cloud, Poisonous Cloud
Equipment: Branded quick blade or dagger, robe (always the robe of Clouds if it hasn't been generated)
Recommendations: Cold resistance (and possibly Conservation) for his Freezing Clouds, poison resistance for both Poisonous and Mephitic Clouds. If you happen to have immunity to only one of the two elements, stand in that sort of cloud to prevent him from hitting you with the other. The easiest way for this fight to go wrong is for you to get confused at the start. Also, try not to fly during this fight to avoid Airstrike's damage multiplier.
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