Difference between revisions of "Fighter"
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[[Deep Dwarf]], [[Hill Orc]], [[Troll]], [[Centaur]], [[Minotaur]], and [[Gargoyle]] are the recommended races if you pick a Fighter Background. | [[Deep Dwarf]], [[Hill Orc]], [[Troll]], [[Centaur]], [[Minotaur]], and [[Gargoyle]] are the recommended races if you pick a Fighter Background. | ||
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==Strategy== | ==Strategy== |
Revision as of 01:55, 21 April 2014
Fighters usually start with a decent weapon, a suit of heavy armour and a shield. They have a good general grounding in the arts of fighting.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +0 weapon of choice (hand axe, falchion, trident, short sword, or mace)
- +0 scale mail
- +0 shield
- Bread ration
- 20 gold
Starting Skills
Adjusted for your species' aptitudes:
Preferred Races
Deep Dwarf, Hill Orc, Troll, Centaur, Minotaur, and Gargoyle are the recommended races if you pick a Fighter Background.
Strategy
While Fighters may seem weak or "generic" compared to the more exotic backgrounds, remember that your background is only your starting package. Unlike, say, Berserkers or Chaos Knights, Fighters are free to choose any god they like, including those you cannot start the game with!
History
In 0.14, fighters will have a potion of might in their starting equipment, and will additionally start with a more advanced weapon for every weapon type where they didn't already: cutlass instead of short sword, flail instead of mace, war axe instead of hand axe, and long sword instead of falchion.
Backgrounds | |
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Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |