Difference between revisions of "Zonguldrok's Shrine"

From CrawlWiki
Jump to: navigation, search
(Updated for 0.14)
Line 1: Line 1:
{{version013}}
+
{{version014}}
  
 
{{flavour|No life grows here. It is completely dead.}}
 
{{flavour|No life grows here. It is completely dead.}}
  
'''Zonguldrok's Mausoleum''' is a [[Wizard Laboratory]] that serves as the final resting place for the great [[necromancer]] Zonguldrok. It consists of an outer graveyard filled with puny [[human (monster)|human]] [[zombie]]s, an inner chamber guarded by eight [[skeletal warrior]]s, and a central chamber which houses Zonguldrok's gravestone.
+
'''Zonguldrok's Mausoleum''' is a [[Wizard Laboratory]] that serves as the final resting place for the great [[necromancer]] Zonguldrok. It consists of an outer graveyard which slowly fills with [[human (monster)|human]] [[zombie]]s, [[vampire (monster)|vampires]], and [[skeletal warrior]]s; as well as an inner chamber which houses Zonguldrok's unquiet remains.
 +
 
 +
Initially, the outer graveyard is empty except for a multitude of gravestones. These will be gradually replaced with monsters as you explore. The door leading to the inner chamber will only appear after enough of these monsters have been killed. Once inside, you'll be attacked by several more skeletal warriors, and beyond them, you'll find the grave of Zonguldrok.
  
 
{{flavour|A gravestone. The name "Zonguldrok" is engraved on it in golden letters.}}[[File:Zonguldrok's grave.png]]
 
{{flavour|A gravestone. The name "Zonguldrok" is engraved on it in golden letters.}}[[File:Zonguldrok's grave.png]]
Line 12: Line 14:
 
{{brown|z}} [[File:Small zombie.png]] '''[[Human (monster)|Human]] [[zombie]]s''' - Slow, flimsy melee attackers that will continually rise from the many gravestones in the graveyard. Eventually they will stop coming. Only a threat if a mob of them slows down your escape from the level.
 
{{brown|z}} [[File:Small zombie.png]] '''[[Human (monster)|Human]] [[zombie]]s''' - Slow, flimsy melee attackers that will continually rise from the many gravestones in the graveyard. Eventually they will stop coming. Only a threat if a mob of them slows down your escape from the level.
  
{{monsterlink|Skeletal warrior}}- These melee fighters are much stronger than the zombies of the graveyard, but you should be able to handle them easily enough if you've survived to this point. There aren't really any chokepoints on the floor, however, so avoid getting surrounded.
+
{{monsterlink|Vampire (monster)}}- These are somewhat more dangerous than the zombies you encounter here, particularly if you have low [[magic resistance]] or let them live long enough to go [[invisible]] and pester you while you deal with more pressing concerns. Rarely a major threat, however.
 +
 
 +
{{monsterlink|Skeletal warrior}}- These melee fighters are much stronger than the zombies or vampires, but you should be able to handle them easily enough if you've survived to this point. There aren't really any chokepoints on the floor, however, so avoid getting surrounded.
  
 
===Boss: Antique Lich===
 
===Boss: Antique Lich===
 
{{flavour|A lich who has grown expensive over countless years.}}
 
{{flavour|A lich who has grown expensive over countless years.}}
{{Brown|L}} [[File:Zonguldrok lich.png]] Zonguldrok will rise and attack you as an '''antique lich''' once you try to enter the treasure chambers south of his gravestone. He'll have the full spell set of an [[ancient lich]], so the best course of action for most characters is to hit him with [[Silence]] and then destroy him in melee. Casters may have a much harder time dealing with him, as he resists everything but physical damage and [[holy]] attacks. If possible, use [[Earth Magic]], non-elemental [[Conjurations]], or [[Dispel Undead]] after [[Haste|hasting]] yourself. Alternatively, you can always run into his treasure rooms, grab a few choice items, and then let a teleport carry you to safety. You'll ''probably'' wind up somewhere safe.
+
{{Brown|L}} [[File:Zonguldrok lich.png]] Zonguldrok will rise and attack you as an '''antique lich''' once you approach the treasure chambers south of his gravestone. He'll have the full spell set of an [[ancient lich]], so the best course of action for most characters is to hit him with [[Silence]] and then destroy him in melee. Casters may have a much harder time dealing with him, as he resists everything but physical damage and [[holy]] attacks. If possible, use [[Earth Magic]], non-elemental [[Conjurations]], or [[Dispel Undead]] after [[Haste|hasting]] yourself. Alternatively, you can always run into his treasure rooms, grab a few choice items, and then let a teleport carry you to safety. You'll ''probably'' wind up somewhere safe.
  
 
'''HP''': 150<br>'''HD''': 27<br>'''Spells (4 possible sets)''':
 
'''HP''': 150<br>'''HD''': 27<br>'''Spells (4 possible sets)''':

Revision as of 15:59, 5 May 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.


No life grows here. It is completely dead.

Zonguldrok's Mausoleum is a Wizard Laboratory that serves as the final resting place for the great necromancer Zonguldrok. It consists of an outer graveyard which slowly fills with human zombies, vampires, and skeletal warriors; as well as an inner chamber which houses Zonguldrok's unquiet remains.

Initially, the outer graveyard is empty except for a multitude of gravestones. These will be gradually replaced with monsters as you explore. The door leading to the inner chamber will only appear after enough of these monsters have been killed. Once inside, you'll be attacked by several more skeletal warriors, and beyond them, you'll find the grave of Zonguldrok.

A gravestone. The name "Zonguldrok" is engraved on it in golden letters.
Zonguldrok's grave.png

Past this gravestone you'll find a pair of treasure chambers, filled with an assortment of potions, scrolls, and occasionally the evil Sword of Zonguldrok, a powerful artifact bastard sword which raises the fallen to serve you.

Monsters

z Small zombie.png Human zombies - Slow, flimsy melee attackers that will continually rise from the many gravestones in the graveyard. Eventually they will stop coming. Only a threat if a mob of them slows down your escape from the level.

V Vampire (monster).png Vampire (monster)- These are somewhat more dangerous than the zombies you encounter here, particularly if you have low magic resistance or let them live long enough to go invisible and pester you while you deal with more pressing concerns. Rarely a major threat, however.

z Skeletal warrior.png Skeletal warrior- These melee fighters are much stronger than the zombies or vampires, but you should be able to handle them easily enough if you've survived to this point. There aren't really any chokepoints on the floor, however, so avoid getting surrounded.

Boss: Antique Lich

A lich who has grown expensive over countless years.

L Zonguldrok lich.png Zonguldrok will rise and attack you as an antique lich once you approach the treasure chambers south of his gravestone. He'll have the full spell set of an ancient lich, so the best course of action for most characters is to hit him with Silence and then destroy him in melee. Casters may have a much harder time dealing with him, as he resists everything but physical damage and holy attacks. If possible, use Earth Magic, non-elemental Conjurations, or Dispel Undead after hasting yourself. Alternatively, you can always run into his treasure rooms, grab a few choice items, and then let a teleport carry you to safety. You'll probably wind up somewhere safe.

HP: 150
HD: 27
Spells (4 possible sets):

Equipment: None
Reccomendations: The necessary tools to take down an ancient lich quickly, or the ability to grab the loot and run.

MAP
M   xxxxxxxxxxxxxxxxxxx
   xx?????????????????xx
  xx?!!!!!!!!!!!!!!!!!?xx
 xx?!!.G.G.G.G.G.G.G.!!?xx
xx?!!.G.G.G.G.G.G.G.G.!!?xx
x?!!.G.G.G.G.G.G.G.G.G.!!?x
x?!.G.G.GcccccccccG.G.G.!?x
x?!G.G.G.c.ddcdd.c.G.G.G!?x
x?!.G.G.ccdd.c.ddcc.G.G.!?x
x?!G.Gcccddcc+ccddcccG.G!?x
x?!.G.c.dd.cLLLc.dd.c.G.!?x
x?!G.Gc$.ccc...ccc.$cG.G!?x
x?!.G.c$$c.......c$$c.G.!?x
x?!G.Gcccc...W...ccccG.G!?x
x?!.G.c..+.......+..c.G.!?x
x?!G.Gc.1ccc...ccc1.cG.G!?x
x?!.G.c..1.c...c.1..c.G.!?x
x?!G.Gccc.1ccccc1.cccG.G!?x
x?!.G.G.cc.1.c.1.cc.G.G.!?x
x?!G.G.G.c...c...c.G.G.G!?x
x?!.G.G.GccccDccccG.G.G.!?x
x?!!.G.G.G.G...G.G.G.G.!!?x
xx?!!.G.G.G..<..G.G.G.!!?xx
 xx?!!.G.G.G.A.G.G.G.!!?xx
  xx?!!!!!!!!!!!!!!!!!?xx
   xx?????????????????xx
    xxxxxxxxxxxxxxxxxxx
ENDMAP