Difference between revisions of "Ego"
(added preservation back) |
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| You feel protected from negative energy. | | You feel protected from negative energy. | ||
| You feel less protected from negative energy. | | You feel less protected from negative energy. | ||
+ | |-style="vertical-align:top;" | ||
+ | |[[Preservation]] | ||
+ | | Gain [[corrosion resistance]] | ||
+ | | {rCorr} | ||
+ | | [[Cloak]]s | ||
+ | | n/a | ||
+ | | n/a | ||
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[Protection]] | |[[Protection]] | ||
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| You feel stupid. | | You feel stupid. | ||
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
− | |[[ | + | |[[Running]] |
| Decreases [[movement]] delay by 10% (1 for most [[species]]). | | Decreases [[movement]] delay by 10% (1 for most [[species]]). | ||
| {run} | | {run} | ||
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==History== | ==History== | ||
− | *Prior to [[0.27]], hats and gloves could not get the stealth ego. Running | + | *Prior to [[0.27]], hats and gloves could not get the stealth ego. Running could be found on boots and bardings. |
*[[0.26]] added the rampaging ego, caused the invisibility ego to [[drain]] the user, and renamed magic resistance to willpower. | *[[0.26]] added the rampaging ego, caused the invisibility ego to [[drain]] the user, and renamed magic resistance to willpower. | ||
*Prior to [[0.15]], the archery ego penalised melee (-1,-1) and gave more accuracy than damage (+5,+3). | *Prior to [[0.15]], the archery ego penalised melee (-1,-1) and gave more accuracy than damage (+5,+3). | ||
− | *The [[preservation]] ego was removed in [[0.15]]. | + | *The [[preservation]] ego was removed in [[0.15]], and returned in [[0.25]]. |
*The [[jumping]] ego was added for boots in [[0.14]] and removed in [[0.16]]. | *The [[jumping]] ego was added for boots in [[0.14]] and removed in [[0.16]]. | ||
[[Category:Egos]] | [[Category:Egos]] |
Revision as of 07:13, 27 December 2021
Version 0.27: This article may not be up to date for the latest stable release of Crawl.
Egos are special abilities and intrinsics found on weapons, armour, and other character items. When an item name shows as "+x foo of barring", the "of barring" is the ego. For example: boots of rampaging, war axe of electrocution.
Egos on weapons are often referred to as brands. Unlike other egos, some weapon brands can be added to normal weapons temporarily through certain spells (or permanently through certain exceptional methods). This page focuses on non-weapon egos; see the brand page for weapon egos.
Egos
Name | Effect | Inscription | Found On | Putting On | Taking Off |
---|---|---|---|---|---|
Resistance | Gain 1 rank in fire resistance and cold resistance. | {rF+ rC+} | Robes, shields, scarves | You feel resistant to extremes of temperature. | You feel hot and cold all over. |
Fire Resistance | Gain 1 rank of fire resistance. | {rF+} | All body armour, barding, shields, * | You feel resistant to fire. | You feel less resistant to fire. |
Cold Resistance | Gain 1 rank of cold resistance. | {rC+} | All body armour, barding, shields, ** | You feel resistant to cold. | You feel less resistant to cold. |
Poison Resistance | Gain poison resistance. | {rPois} | Shields, cloaks, all body armour other than robes | You feel resistant to poison. | You no longer feel resistant to poison. |
Positive Energy | Gain 1 level of life protection. | {rN+} | All body armour, shields | You feel protected from negative energy. | You feel less protected from negative energy. |
Preservation | Gain corrosion resistance | {rCorr} | Cloaks | n/a | n/a |
Protection | On weapons, temporarily gain +7 AC after striking an enemy. On shields, gain +3 AC. |
{Protect} or {AC+3} | Weapons, shields | The [weapon] hums with potential! / You feel protected. | The [weapon] goes still. / You feel less protected. |
Invisibility | Can be evoked for invisibility, but each attempt drains the wearer. Remaining invisible increases magic contamination. | {+Inv} | Scarves | You become transparent for a moment. | n/a |
Willpower | Gain +40 willpower. | {Will+} | All body armour, cloaks, wizard hats | You feel strong-willed. | You feel less strong-willed. |
Strength | Gain +3 strength. | {Str+3} | Gloves | You feel stronger. | You feel weaker. |
Dexterity | Gain +3 dexterity. | {Dex+3} | Gloves | You feel agile. | You feel clumsy. |
Intelligence | Gain +3 intelligence. | {Int+3} | Helmets, hats | You feel clever. | You feel stupid. |
Running | Decreases movement delay by 10% (1 for most species). | {run} | Lightning scales | You feel quick. | You feel rather sluggish. |
Rampaging | Adds an additional tile of movement when moving directly towards an enemy. | {rampage} | Boots | You feel ready to rampage towards enemies. | You no longer feel able to rampage towards enemies. |
Flight | Can be evoked for indefinite flight. | {+Fly} | Boots, barding | You feel rather light. | n/a |
Stealth | Gain +50 stealth. | {Stlth+} | Cloaks, boots, barding | You feel stealthy. | You feel less stealthy. |
See Invisible | Gain see invisible. | {SInv} | Helmets, hats | You feel perceptive. | You feel less perceptive. |
Archmagi | Boosts spell power for all spells. | {Archmagi} or {Wiz} | Robes | You feel powerful. / You feel strangely lacking in power. | You feel strangely numb. |
Ponderousness | Increases movement delay by 1 (10% slower for most species). | {ponderous} | Plate armour | You feel rather ponderous. | That put a bit of spring back into your step. |
Reflection | Reflects any blocked physical or magical ranged attacks back at the attacker. | {reflect} | Shields | n/a | n/a |
Spirit Shield | Damage you receive is divided proportionally between HP and MP. | {Spirit} | Scarves | You feel your power drawn to a protective spirit. / You feel spirits watching over you. / You feel the presence of a powerless spirit. | You feel strangely alone. |
Archery | +4 accuracy and damage bonus to missile weapons. | {archery} or (Slay+4) | Gloves | You feel that your aim is more steady. | Your aim is not that steady any more. |
* In volcanoes, can very rarely be found on cloaks.
** In ice caves, can very rarely be found on cloaks.
Sets of crystal plate armour and animal skins are always generated without egos, except in some vaults like volcanoes.
History
- Prior to 0.27, hats and gloves could not get the stealth ego. Running could be found on boots and bardings.
- 0.26 added the rampaging ego, caused the invisibility ego to drain the user, and renamed magic resistance to willpower.
- Prior to 0.15, the archery ego penalised melee (-1,-1) and gave more accuracy than damage (+5,+3).
- The preservation ego was removed in 0.15, and returned in 0.25.
- The jumping ego was added for boots in 0.14 and removed in 0.16.