Difference between revisions of "Dream sheep"

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m (Tips & Tricks: Dj and storm form are nonliving => immune to sleep)
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**[[Clarity]] guarantees immunity to sleep, though this property is incredibly rare outside of [[Ashenzari]], and you might not even have 3* of piety when you enter Lair.
 
**[[Clarity]] guarantees immunity to sleep, though this property is incredibly rare outside of [[Ashenzari]], and you might not even have 3* of piety when you enter Lair.
 
**[[Berserk]] is a more common status that grants immunity, but comes with all the risks that Berserk and post-berserk provide. Be careful not to take on more than you can handle -- one rage can usually get you through a herd of dream sheep, but you might have trouble if more monsters decide to investigate the sounds of fighting.
 
**[[Berserk]] is a more common status that grants immunity, but comes with all the risks that Berserk and post-berserk provide. Be careful not to take on more than you can handle -- one rage can usually get you through a herd of dream sheep, but you might have trouble if more monsters decide to investigate the sounds of fighting.
**[[Undead]] characters, [[Gargoyle]]s, and players in [[Statue Form|Statue]] or [[Wisp Form]] cannot be put to sleep and have very little to fear from dream sheep. Vampires must be Bloodless to be immune.
+
**[[Undead]] characters, [[Gargoyle]]s, [[Djinn]], and players in [[Statue Form|Statue]], [[Storm Form|Storm]], or [[Wisp Form]] cannot be put to sleep and have very little to fear from dream sheep. Vampires must be Bloodless to be immune.
 
*Try to kite a herd of dream sheep or hit them with area-of-effect attacks like [[cleave|cleaving]] or [[Fireball]]; aim to kill them quickly before they put you to [[sleep]]. Failing that, try to fight them somewhere only a few creatures can get to you at a time, and ''especially'' don't fight them where dangerous monsters like [[hydra]]s or [[komodo dragon]]s can get at you.
 
*Try to kite a herd of dream sheep or hit them with area-of-effect attacks like [[cleave|cleaving]] or [[Fireball]]; aim to kill them quickly before they put you to [[sleep]]. Failing that, try to fight them somewhere only a few creatures can get to you at a time, and ''especially'' don't fight them where dangerous monsters like [[hydra]]s or [[komodo dragon]]s can get at you.
 
**This might be a good time to build yourself a choke point or [[kill hole]] with a [[wand of digging]].
 
**This might be a good time to build yourself a choke point or [[kill hole]] with a [[wand of digging]].

Revision as of 23:58, 22 August 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
dream sheep YDream sheep.png
HP 14-30
HD 9
XP 255
Speed 10
AC 2
EV 10
Will 30
Attack1 13 (bite: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Medium
Type dream sheep, dream sheep
Flags Warm-blooded
Herd
A drowsy, fluffy ovine whose coat sparkles with motes of dream dust. It gathers in herds and fills the air with dream dust, overwhelming its victims and putting them to sleep.

“How undisturbed, the sleep of the foolish.”
-Philip K. Dick

Useful Info

Dream sheep are a step below the common yak, pack monsters that don't hit too hard and are about as tough as an iguana. Physically, they pose little threat unless you're already injured; however, if you can see them, they can make you sleepy and vulnerable, which greatly magnifies the danger of any other creatures nearby.

They are commonly found running wild in herds throughout the Lair, but can also be found in the care of cyclops shepherds in the Shoals.

Spells

Spell set I
Slot1 Dream Dust Natural flag

Tips & Tricks

  • Be aware of what does and does not protect you from sleep:
    • Willpower does not protect you from their sleep effect.
    • It is a line of sight effect. Hiding behind creatures won't work, but limiting dream sheep in sight with a corner or scroll of fog is helpful.
    • Clarity guarantees immunity to sleep, though this property is incredibly rare outside of Ashenzari, and you might not even have 3* of piety when you enter Lair.
    • Berserk is a more common status that grants immunity, but comes with all the risks that Berserk and post-berserk provide. Be careful not to take on more than you can handle -- one rage can usually get you through a herd of dream sheep, but you might have trouble if more monsters decide to investigate the sounds of fighting.
    • Undead characters, Gargoyles, Djinn, and players in Statue, Storm, or Wisp Form cannot be put to sleep and have very little to fear from dream sheep. Vampires must be Bloodless to be immune.
  • Try to kite a herd of dream sheep or hit them with area-of-effect attacks like cleaving or Fireball; aim to kill them quickly before they put you to sleep. Failing that, try to fight them somewhere only a few creatures can get to you at a time, and especially don't fight them where dangerous monsters like hydras or komodo dragons can get at you.
  • Heavily armoured characters have less to worry about, as AC is unaffected by being put to sleep. Characters that rely on evasion should be far more cautious.
  • If run into a pack of dream sheep you weren't ready for and need to flee, consider reading a scroll of teleportation -- even if you get put to sleep, the teleportation effect will still kick in after a few turns.

History