Difference between revisions of "Portal"
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− | + | Each portal also gives a rough indication of how much time it has left, such as an [[Ossurary]]'s "brisk hissing". When an announced portal times out somewhere out of sight, you may get a message such as: "The floor vibrates strangely!" | |
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− | When an announced portal times out somewhere out of sight, you may get a message such as: "The floor vibrates strangely!" | ||
Silent portals (or permanent portals) comprise of [[treasure trove]]s and [[Ziggurat]]s, though a [[bazaar]] will sometimes spawn silent. They won't ever time out, and will remain until you enter them, even if you leave the level. Regardless, after they are used once, they may never be entered again. | Silent portals (or permanent portals) comprise of [[treasure trove]]s and [[Ziggurat]]s, though a [[bazaar]] will sometimes spawn silent. They won't ever time out, and will remain until you enter them, even if you leave the level. Regardless, after they are used once, they may never be entered again. |
Revision as of 19:11, 9 October 2022
This page is about the dungeon feature. For the obsolete card or spell, see Portal card or Portal (spell) respectively.
A portal is a (generally) temporary gateway to a special level. Each such level has multiple possibilities for its exact layout and inhabitants, but always follows a specific theme. You will almost certainly encounter some of these in every game, but it is extremely rare to ever find all of them in a single run-through. In the console version of Crawl, portals are represented by the ∩ glyph.
Contents
Portal Warnings
Portals are either announced or silent. The majority of portal levels are announced.
Announced portals give a warning when you first enter their floor. They are timed, and will eventually close if you do not get to them fast enough. They continue to count down even if you are on a different level. Every so often, the portal gives a "sound", indicating roughly how far the portal is (ignoring walls):[1]
Adjective | Distance (tiles) |
---|---|
(No adjective) | 0 - 6 |
Very nearby | 7-13 |
Nearby | 14-20 |
Distant | 21-27 |
Very distant | 28+ |
Each portal also gives a rough indication of how much time it has left, such as an Ossurary's "brisk hissing". When an announced portal times out somewhere out of sight, you may get a message such as: "The floor vibrates strangely!"
Silent portals (or permanent portals) comprise of treasure troves and Ziggurats, though a bazaar will sometimes spawn silent. They won't ever time out, and will remain until you enter them, even if you leave the level. Regardless, after they are used once, they may never be entered again.
Portals
The following comprises all portal levels, with their in-game description and a brief explanation:
Early Game
- Ossuary
- A sand-covered staircase
- Zombies and mummies and traps, oh my!
- The Sewers
- A glowing drain
- Wade through rat- and snake-infested waters. Mind the kobolds.
Mid Game
- Bailey
- A flagged portal
- A shooting match and/or slugfest with orcs, gnolls, and/or goblins (sometimes even elves).
- Gauntlet
- A gauntlet entrance
- Choose a set of arenas, if you dare. You'll win prizes, but you'll also have to face a minotaur!
- Ice Cave
- A frozen archway
- Assorted frigid monsters and ice statues abound. Bring cold resistance.
- Volcano
- A dark tunnel
- Everything is on fire. Including you, if you forget your fire resistance.
Late Game
- Desolation of Salt
- A ruined gateway
- An open expanse of salt containing some heavily guarded treasure.
- Wizard Laboratory
- A magic portal
- The private laboratory of any one of several strange characters.
Anywhere
- Bazaar
- A gateway to a bazaar
- Shopping trip! Hope you have some gold saved up. Sometimes does not have a portal timer.
- Treasure trove
- A portal to a secret trove of treasure
- A collection of treasure customized for your character... at a specific, peculiar price. No portal timer.
- Ziggurat
- A gateway to a ziggurat
- The ultimate challenge: a gauntlet of 27 floors of increasing madness. If you survive to the end, you can do it again, but harder. No portal timer.
History
- Prior to 0.28, portal levels could be a mimic, with the same announcement, but simply did not enter. Also, you could enter the portal of a Malign Gateway, assuming the tentacle wasn't already there. Entering it would blink you and deal minor damage.
- Prior to 0.27, portal distance sounds
- Labyrinths were replaced by the Gauntlet in 0.23.
- Desolation of Salt was added in 0.19.
- Prior to 0.14, a shorter timer would be started upon first seeing the timed portal.
- Prior to 0.13, many timed portals were not announced.
- The Spider's Nest was upgraded from a portal level to a full-fledged dungeon branch in 0.11.
References
- ↑ art-func.h:522 (0.28.0)