Difference between revisions of "Blade Hands (spell)"
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{{Spell | {{Spell | ||
|name=Blade Hands | |name=Blade Hands | ||
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While transformed, any equipped weapons are melded, and casting spells becomes somewhat more difficult.}} | While transformed, any equipped weapons are melded, and casting spells becomes somewhat more difficult.}} | ||
− | '''Blade Hands''' is a level 5 [[Transmutations]] spell that | + | '''Blade Hands''' is a level 5 [[Transmutations]] spell that greatly increases damage in [[Unarmed Combat]]. |
− | + | ==Useful Info== | |
+ | Casting this spell gives you the Blade Hands status for a spellpower-dependent duration. You'll gain the following: | ||
− | + | '''Combat Bonuses''' | |
+ | * '''[[Unarmed Combat]]:''' Set to 22 base damage, before skill. | ||
+ | * Your [[auxiliary attack|off-hand punch]] gains +6 damage. | ||
− | + | '''Restrictions''' | |
+ | * '''[[Transformation#Useful Info|Melded Gear]]:''' [[Weapon]], [[shield]], and [[gloves]]. [[Claws]] are also melded. | ||
+ | * You can't [[throw]] items. | ||
+ | * Makes spells harder to cast (increases [[Spell Success#Modifiers|raw spell failure]] rate by +20%). | ||
+ | |||
+ | Blade Hands does not block [[mutation]]s (other than claws), does not change your [[size]], and gives no innate bonus to HP / [[AC]]. It is considered its own [[form]], so it'll end other statuses like [[Ice Form]] or [[Necromutation]]. | ||
+ | |||
+ | ==Strategy== | ||
+ | Blade Hands is essentially [[hand|two-handed]] Unarmed Combat. At 0 Unarmed Combat skill, you'll hit as hard as a [[giant spiked club]], while keeping the off-hand punch, while swinging faster. It's certainly strong. However, it takes quite a bit of investment to get running, especially if you're wearing heavy [[body armour]]. And if you're in light armour, then you are in light armour, without a shield. | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
*Like all slashing attacks, Blade Hands is a terrible choice for fighting [[hydra]]s. | *Like all slashing attacks, Blade Hands is a terrible choice for fighting [[hydra]]s. | ||
− | *This spell will meld away even [[cursed]] weapons, allowing [[Ashenzari]] worshipers to have their hands bound and still use Unarmed Combat. | + | *This spell will meld away even [[cursed]] weapons, allowing [[Ashenzari]] worshipers to have their hands bound and still use Unarmed Combat. You won't get the bonuses from the item itself, though having a cursed item at all will increase piety. |
− | |||
== History == | == History == | ||
− | *Prior to [[0.27]], Blade Hands could be found in the [[Book of Changes]], and thus the [[Transmuter]] start. | + | *Prior to [[0.27]], Blade Hands could be found in the [[Book of Changes]], and thus the [[Transmuter]] start. This spell also lowered [[felid]]s' [[stealth]]. |
*Prior to [[0.22]], Blade Hands, and most other transformations, prevented usage of [[wand]]s. | *Prior to [[0.22]], Blade Hands, and most other transformations, prevented usage of [[wand]]s. | ||
*Prior to [[0.10]], Blade Hands had higher base damage and lower dependence on stats. | *Prior to [[0.10]], Blade Hands had higher base damage and lower dependence on stats. | ||
{{Forms}} | {{Forms}} | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Revision as of 10:36, 3 July 2023
Blade Hands | |
---|---|
Level | 5 |
School1 | Transmutation |
Source(s) | |
Casting noise | 4 |
Spell noise | 0 |
Causes long, scythe-shaped blades to grow from the caster's hands, increasing melee damage significantly.
While transformed, any equipped weapons are melded, and casting spells becomes somewhat more difficult. |
Blade Hands is a level 5 Transmutations spell that greatly increases damage in Unarmed Combat.
Contents
Useful Info
Casting this spell gives you the Blade Hands status for a spellpower-dependent duration. You'll gain the following:
Combat Bonuses
- Unarmed Combat: Set to 22 base damage, before skill.
- Your off-hand punch gains +6 damage.
Restrictions
- Melded Gear: Weapon, shield, and gloves. Claws are also melded.
- You can't throw items.
- Makes spells harder to cast (increases raw spell failure rate by +20%).
Blade Hands does not block mutations (other than claws), does not change your size, and gives no innate bonus to HP / AC. It is considered its own form, so it'll end other statuses like Ice Form or Necromutation.
Strategy
Blade Hands is essentially two-handed Unarmed Combat. At 0 Unarmed Combat skill, you'll hit as hard as a giant spiked club, while keeping the off-hand punch, while swinging faster. It's certainly strong. However, it takes quite a bit of investment to get running, especially if you're wearing heavy body armour. And if you're in light armour, then you are in light armour, without a shield.
Tips & Tricks
- Like all slashing attacks, Blade Hands is a terrible choice for fighting hydras.
- This spell will meld away even cursed weapons, allowing Ashenzari worshipers to have their hands bound and still use Unarmed Combat. You won't get the bonuses from the item itself, though having a cursed item at all will increase piety.
History
- Prior to 0.27, Blade Hands could be found in the Book of Changes, and thus the Transmuter start. This spell also lowered felids' stealth.
- Prior to 0.22, Blade Hands, and most other transformations, prevented usage of wands.
- Prior to 0.10, Blade Hands had higher base damage and lower dependence on stats.