Difference between revisions of "Blade Hands (spell)"

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{{Spell
 
{{Spell
 
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|name=Blade Hands
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While transformed, any equipped weapons are melded, and casting spells becomes somewhat more difficult.}}
 
While transformed, any equipped weapons are melded, and casting spells becomes somewhat more difficult.}}
  
'''Blade Hands''' is a level 5 [[Transmutations]] spell that drastically increases a character's deadliness in [[Unarmed Combat]], but impedes spell-casting while active. It has a short duration, but its damage output is impressive even into the late game when coupled with high [[Unarmed Combat]] skill.
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'''Blade Hands''' is a level 5 [[Transmutations]] spell that greatly increases damage in [[Unarmed Combat]].
  
While under the effect of this spell, you gain no benefit from the [[Claws]] mutation, and any [[gloves]], [[weapon]]s, [[shields]], or other wielded items meld into your body upon casting. Casting it also immediately ends any other form-changing Transmutations effect ([[Ice Form]], [[Necromutation]], etc.).
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==Useful Info==
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Casting this spell gives you the Blade Hands status for a spellpower-dependent duration. You'll gain the following:
  
You can't wield items with blade hands, so you can't use [[Throwing#Weapons|throwing weapons]].
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'''Combat Bonuses'''
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* '''[[Unarmed Combat]]:''' Set to 22 base damage, before skill.
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* Your [[auxiliary attack|off-hand punch]] gains +6 damage.
  
Damage = 22 + [[Unarmed Combat]] skill bonus<br>(Also adds +6 to off-hand [[auxiliary attack]] damage)
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'''Restrictions'''
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* '''[[Transformation#Useful Info|Melded Gear]]:''' [[Weapon]], [[shield]], and [[gloves]]. [[Claws]] are also melded.
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* You can't [[throw]] items.
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* Makes spells harder to cast (increases [[Spell Success#Modifiers|raw spell failure]] rate by +20%).
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Blade Hands does not block [[mutation]]s (other than claws), does not change your [[size]], and gives no innate bonus to HP / [[AC]]. It is considered its own [[form]], so it'll end other statuses like [[Ice Form]] or [[Necromutation]].
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==Strategy==
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Blade Hands is essentially [[hand|two-handed]] Unarmed Combat. At 0 Unarmed Combat skill, you'll hit as hard as a [[giant spiked club]], while keeping the off-hand punch, while swinging faster. It's certainly strong. However, it takes quite a bit of investment to get running, especially if you're wearing heavy [[body armour]]. And if you're in light armour, then you are in light armour, without a shield.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
 
*Like all slashing attacks, Blade Hands is a terrible choice for fighting [[hydra]]s.
 
*Like all slashing attacks, Blade Hands is a terrible choice for fighting [[hydra]]s.
*This spell will meld away even [[cursed]] weapons, allowing [[Ashenzari]] worshipers to have their hands bound and still use Unarmed Combat.
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*This spell will meld away even [[cursed]] weapons, allowing [[Ashenzari]] worshipers to have their hands bound and still use Unarmed Combat. You won't get the bonuses from the item itself, though having a cursed item at all will increase piety.
*Remember that you lose the benefits of any melded items so long as the spell is in effect.
 
  
 
== History ==
 
== History ==
*Prior to [[0.27]], Blade Hands could be found in the [[Book of Changes]], and thus the [[Transmuter]] start. The spell also lowered [[felid]]s' [[stealth]].
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*Prior to [[0.27]], Blade Hands could be found in the [[Book of Changes]], and thus the [[Transmuter]] start. This spell also lowered [[felid]]s' [[stealth]].
 
*Prior to [[0.22]], Blade Hands, and most other transformations, prevented usage of [[wand]]s.
 
*Prior to [[0.22]], Blade Hands, and most other transformations, prevented usage of [[wand]]s.
 
*Prior to [[0.10]], Blade Hands had higher base damage and lower dependence on stats.
 
*Prior to [[0.10]], Blade Hands had higher base damage and lower dependence on stats.
 
{{Forms}}
 
{{Forms}}
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Revision as of 10:36, 3 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Blade hands.png Blade Hands
Level 5
School1 Transmutation
Source(s)
Casting noise 4
Spell noise 0
Causes long, scythe-shaped blades to grow from the caster's hands, increasing melee damage significantly.

While transformed, any equipped weapons are melded, and casting spells becomes somewhat more difficult.

Blade Hands is a level 5 Transmutations spell that greatly increases damage in Unarmed Combat.

Useful Info

Casting this spell gives you the Blade Hands status for a spellpower-dependent duration. You'll gain the following:

Combat Bonuses

Restrictions

Blade Hands does not block mutations (other than claws), does not change your size, and gives no innate bonus to HP / AC. It is considered its own form, so it'll end other statuses like Ice Form or Necromutation.

Strategy

Blade Hands is essentially two-handed Unarmed Combat. At 0 Unarmed Combat skill, you'll hit as hard as a giant spiked club, while keeping the off-hand punch, while swinging faster. It's certainly strong. However, it takes quite a bit of investment to get running, especially if you're wearing heavy body armour. And if you're in light armour, then you are in light armour, without a shield.

Tips & Tricks

  • Like all slashing attacks, Blade Hands is a terrible choice for fighting hydras.
  • This spell will meld away even cursed weapons, allowing Ashenzari worshipers to have their hands bound and still use Unarmed Combat. You won't get the bonuses from the item itself, though having a cursed item at all will increase piety.

History

  • Prior to 0.27, Blade Hands could be found in the Book of Changes, and thus the Transmuter start. This spell also lowered felids' stealth.
  • Prior to 0.22, Blade Hands, and most other transformations, prevented usage of wands.
  • Prior to 0.10, Blade Hands had higher base damage and lower dependence on stats.
Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormStatue FormDragon FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form