Difference between revisions of "Dancing weapon"

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{{monster info}}
{{monster
 
|name=dancing weapon
 
|glyph={{LightGrey|(}}
 
|tile=[[File:Dancing weapon.png]]
 
|flags={{Fighter flag}}<br>{{Levitate flag}}
 
|resistances={{Fire resistance 2}}, {{Cold resistance 2}}, <br>{{Electricity resistance 3}}, {{Poison resistance}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}
 
|vulnerabilities=None
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=1146
 
|holiness={{Nonliving}}
 
|magic_resistance=Immune
 
|hp_range=16-54
 
|avg_hp=35
 
|armour_class=17
 
|evasion=18
 
|habitat=Land
 
|speed= 13-19
 
|size={{small}}
 
|item_use={{Uses nothing}}
 
|attack1=36 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=15
 
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=15
 
|intelligence={{Plant intelligence}}
 
|genus=dancing weapon
 
|species=dancing weapon
 
}}
 
 
 
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{{Flavour|A weapon enchanted to dance through the air and attack under its own power.}}
 
  
 
==Useful Info==
 
==Useful Info==
[[Dancing weapon]]s are [[weapon]]s animated into life and capable of attacking on their own. They are fast and hit relatively hard, and their high [[EV]], wide array of resistances, and immunity to many spells makes up for their minimal [[HP]]. Be aware that their stats vary based on the weapon type (dancing [[dagger]]s are much less of a threat than dancing [[giant spiked club]]s, for instance), and that dancing [[brand]]ed weapons will have especially potent attacks.
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'''Dancing weapons''' are [[weapon]]s animated into life, fast enemies that hit relatively hard. While they have pathetic HP, they have high [[EV]] and a wide array of resistances, making them annoying to fight. Be aware that their stats vary based on the weapon type; dancing [[dagger]]s are much less of a threat than dancing [[giant spiked club]]s. Dancing weapons can have [[enchant]]ment and [[brand]]s, which work as normal.
  
Instead of leaving [[corpse]]s, dancing weapons simply become their base weapons when killed (unless they were summoned, in which case they disappear). These weapons may be enchanted or branded.
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Instead of leaving [[corpse]]s, dancing weapons simply become their base weapons when killed (unless they were [[summon]]ed). Unless the weapon was animated by [[Tukima's Dance]], [[Gozag]] turns these weapons into gold.
  
 
Friendly weapons can appear via:
 
Friendly weapons can appear via:
 
*[[Tukima's Dance]]
 
*[[Tukima's Dance]]
 
*[[Xom]] action
 
*[[Xom]] action
*High power [[Blade card]]
 
  
 
Hostile weapons can appear via:
 
Hostile weapons can appear via:
*Tukima's Dance cast on a [[cursed]] weapon
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*Wandering the [[Elven Halls]] (especially in the Hall of Blades on Elf:2)
*At the entrance to, and inside, the [[Hall of Blades]] (always branded once inside the Hall, never branded at the entrance)
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*[[Zenata]]'s [[Sheza's Dance]] spell
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*In [[Tukima's Studio]]
 
*[[Xom]] action
 
*[[Xom]] action
*[[Beogh]]'s wrath
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*[[Beogh]]'s and [[Wu Jian]]'s wrath.
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Dancing [[Ranged Weapons]] may appear, but only in certain [[vault]]s or as a result of Tukima's Dance.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Non-elemental [[Conjurations]], such as [[Airstrike]] or [[Iskenderun's Mystic Blast]], are very effective against dancing weapons (Airstrike especially so, since it's being applied to a flying target).
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*Spells that deal non-elemental damage, such as [[Airstrike]], [[Stone Arrow]], or [[Iskenderun's Mystic Blast]], are very effective against dancing weapons.
*In the Hall of Blades, every weapon will be branded. Taking out the dancing [[distortion]] weapons should be your highest priority. The other brands can be defended against by having a wide variety of other resistances.
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*Dancing weapons also lack [[see invisible]], so [[stabbing]] specialists with access to [[invisibility]] should have an easy time with them.
*Note the differences between a hostile dancing weapon and a [[mimic|weapon mimic]]:  weapon mimics are much slower, have only a poison-branded attack which bears no relation to the weapon being mimicked, and leave no "corpse."
 
 
*In console, dancing weapons are distinguishable at a glance from normal melee weapons since they are "reversed": dancing weapons are represented by {{Black|(}}, while normal weapons are represented by {{Black|)}}.
 
*In console, dancing weapons are distinguishable at a glance from normal melee weapons since they are "reversed": dancing weapons are represented by {{Black|(}}, while normal weapons are represented by {{Black|)}}.
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==History==
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*In [[0.27]], ranged dancing weapons were added.

Latest revision as of 17:54, 25 November 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
dancing weapon (Dancing weapon.png
HP 9-20
HD 15
XP 885
Speed 12 - 18
AC 11
EV 18
Will Immune
Attack1 26 (hit: plain)


Resistances rF++
rC++
rElec+++
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Non-living
Size Small
Type dancing weapon, dancing weapon
Flags Fighter
Flying
Unbreathing
Ghost demon
A mace with a short chain connecting the head to the haft.

“Even after forcing their way, with great effort and loss, through this double defense, [the Germans] still found themselves at a disadvantage; for their armor scarce enabled them to contend on equal terms with the uncouth but formidable weapons of their adversaries. The Bohemians were armed with long iron flails, which they swung with prodigious force. They seldom failed to hit, and when they did so, the flail crashed through brazen helmet, skull and all.”
-James A. Wylie, _The History of Protestantism_, vol. I, book 3, ch. 15
“Jon Huss and the Hussite Wars”. 1878.

Useful Info

Dancing weapons are weapons animated into life, fast enemies that hit relatively hard. While they have pathetic HP, they have high EV and a wide array of resistances, making them annoying to fight. Be aware that their stats vary based on the weapon type; dancing daggers are much less of a threat than dancing giant spiked clubs. Dancing weapons can have enchantment and brands, which work as normal.

Instead of leaving corpses, dancing weapons simply become their base weapons when killed (unless they were summoned). Unless the weapon was animated by Tukima's Dance, Gozag turns these weapons into gold.

Friendly weapons can appear via:

Hostile weapons can appear via:

Dancing Ranged Weapons may appear, but only in certain vaults or as a result of Tukima's Dance.

Tips & Tricks

  • Spells that deal non-elemental damage, such as Airstrike, Stone Arrow, or Iskenderun's Mystic Blast, are very effective against dancing weapons.
  • Dancing weapons also lack see invisible, so stabbing specialists with access to invisibility should have an easy time with them.
  • In console, dancing weapons are distinguishable at a glance from normal melee weapons since they are "reversed": dancing weapons are represented by (, while normal weapons are represented by ).

History

  • In 0.27, ranged dancing weapons were added.