Difference between revisions of "Blorkula the orcula"

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{{version032}}
{{monster
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{{monster info}}
|name=Blork the orc
 
|glyph={{Brown|o}}
 
|tile=[[File:Blork the orc.png]]
 
|flags={{Actual spells flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Unique flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=4
 
|meat={{Contaminated corpse}}
 
|xp=90
 
|holiness={{Natural}}
 
|magic_resistance=16
 
|hp_range=32
 
|avg_hp=32
 
|armour_class=0
 
|evasion=9
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=7 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=3
 
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=32
 
|intelligence={{Normal intelligence}}
 
|genus=orc
 
|species=orc
 
}}
 
{{Flavour|A particularly fat and ugly orc. He seems to have scavenged a pair of rainbow-coloured suspenders from somewhere. They're not helping.}}
 
 
 
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==Useful Info==
 
==Useful Info==
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'''Blorkula the orcula''' is a unique [[orc]]ish [[List of vampires|vampire]] who can cast low-level [[Conjurations]] of several elements and [[Haste]] himself. He occasionally spawns with a strong weapon, like a [[battleaxe]] or [[glaive]].
  
'''Blork the orc''' is a unique orc spellcaster who has can cast a few low-level [[Conjurations]] and can buff himself significantly.
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When mortally injured, he splits into a number of different-coloured [[vampire bat]]s. These bats will recombine into Blorkula after some time; the recombined Blorkula's health depends on how many bats survived. If his component bats are all slain before they can recombine, Blorkula will die permanently. He also requires a lengthy cooldown before he can avoid another deathblow; if you kill him again shortly after he recombines, he'll die for good, but if you are forced to retreat from an encounter, he will likely have enough time to fully recover by the time you face him again.
 
 
If you worship [[Beogh]], he may join you as a follower.
 
  
 
==Location==
 
==Location==
*[[The Dungeon]]:4-9
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*[[The Dungeon]]:5-8
*The [[Orcish Mines]]:1
 
  
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{{monster spells}}
==Spells==
 
  
{{Spellcaster
 
|number=
 
|slot1=[[Throw Frost]] (3d5)
 
|slot2=[[Cantrip]]
 
|slot3=[[Haste]]
 
|slot4=[[Throw Flame]] (3d5)
 
|slot5=[[Magic Dart]] (3d4)
 
|slot6=[[Invisibility]]
 
}}
 
{{clear}}
 
 
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==Tips & Tricks==
 
==Tips & Tricks==
* Weapons with the [[orc slaying]] brand should help, but are in no way mandatory.
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*Blorkula's a fairly tough customer. His [[undead]] nature renders him immune or resistant to several early disabling techniques ([[Mephitic Cloud]], [[Ensorcelled Hibernation]], [[wand of polymorph]], etc), and it's difficult to effectively defend against his entire rainbow of spells at once in the early game. If you've identified them, a [[potion of resistance]] can come in handy here.
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*Try not to get backed against a non-metal wall if you can help it; he can and will bounce [[Shock]] to hit you multiple times.
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*Once you've killed his main body, you'll have to deal with several fast, evasive vampire bats. They're a step up from the normal [[bat]]s you've fought so far -- they're just as undead as Blorkula, they have significantly more HP, and their bites hit significantly harder than normal bats and are [[vampiric]] to boot! If you can, backing into a corridor can help you take them down one by one. Or, use any area-of-effect attacks you have to strike multiple bats at once -- something like a [[wand of iceblast]] or [[wand of warping|warping]] can work in a pinch.
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*If you worship [[Beogh]] yourself, he may turn neutral.
  
 
==Trivia==
 
==Trivia==
Blork the orc is a reference to Mork from Ork, a rainbow-suspenders-wearing alien from the 70's television show "[http://en.wikipedia.org/wiki/Mork_%26_Mindy Mork & Mindy]".
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*Blorkula the orcula is a reference to Mork from Ork, a rainbow-suspenders-wearing alien from the 70's television show "[http://en.wikipedia.org/wiki/Mork_%26_Mindy Mork & Mindy]".
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*If you [[polymorph]] him, his name will change accordingly (e.g. he might become Blorkula the [[centaur]]).
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==History==
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*Prior to [[0.32]], Blorkula was known as Blork the orc, and was a living orcish spellcaster with the [[Magic Dart]], [[Throw Frost]], [[Throw Flame]], [[Haste]], and [[Cantrip]] spells, and no special death mechanics.
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*Prior to [[0.27]], he could cast [[Invisibility]] when low on health.
  
 
[[Category:Orc]]
 
[[Category:Orc]]

Latest revision as of 11:11, 17 October 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Blorkula the orcula oBlorkula the orcula.png
HP 20-42
HD 5
XP 214
Speed 10
AC 0
EV 9
Will 20
Attack1 8 (hit: plain)
Attack2 6 (bite: vampiric)


Resistances rC+
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Undead
Size Medium
Type orc, orc
Flags Speaks
See invisible
Warm-blooded
Unique
Male
No zombie
Once a gangly and bedraggled vampire with a strange obsession with colour, Blorkula was offered succour by a missionary of Beogh and became a portly and vigorous orc with a strange obsession with colour instead.

He wields magic tinged with every hue of the rainbow, and has mastered the art of dividing his form among its many colours to avoid killing blows - though even he must rest a while before doing so a second time.

Useful Info

Blorkula the orcula is a unique orcish vampire who can cast low-level Conjurations of several elements and Haste himself. He occasionally spawns with a strong weapon, like a battleaxe or glaive.

When mortally injured, he splits into a number of different-coloured vampire bats. These bats will recombine into Blorkula after some time; the recombined Blorkula's health depends on how many bats survived. If his component bats are all slain before they can recombine, Blorkula will die permanently. He also requires a lengthy cooldown before he can avoid another deathblow; if you kill him again shortly after he recombines, he'll die for good, but if you are forced to retreat from an encounter, he will likely have enough time to fully recover by the time you face him again.

Location

Spells

Spell set I
Slot1 Sandblast (3d10) Wizard flag
Slot2 Sting (2d10) Wizard flag
Slot3 Shock (1d18) Wizard flag
Slot4 Throw Frost (3d6) Wizard flag
Slot5 Throw Flame (3d6) Wizard flag
Slot6 Haste Wizard flag

Tips & Tricks

  • Blorkula's a fairly tough customer. His undead nature renders him immune or resistant to several early disabling techniques (Mephitic Cloud, Ensorcelled Hibernation, wand of polymorph, etc), and it's difficult to effectively defend against his entire rainbow of spells at once in the early game. If you've identified them, a potion of resistance can come in handy here.
  • Try not to get backed against a non-metal wall if you can help it; he can and will bounce Shock to hit you multiple times.
  • Once you've killed his main body, you'll have to deal with several fast, evasive vampire bats. They're a step up from the normal bats you've fought so far -- they're just as undead as Blorkula, they have significantly more HP, and their bites hit significantly harder than normal bats and are vampiric to boot! If you can, backing into a corridor can help you take them down one by one. Or, use any area-of-effect attacks you have to strike multiple bats at once -- something like a wand of iceblast or warping can work in a pinch.
  • If you worship Beogh yourself, he may turn neutral.

Trivia

  • Blorkula the orcula is a reference to Mork from Ork, a rainbow-suspenders-wearing alien from the 70's television show "Mork & Mindy".
  • If you polymorph him, his name will change accordingly (e.g. he might become Blorkula the centaur).

History