Difference between revisions of "Poison"

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''This page is about the effect. For the spell school and skill see [[Poison Magic]].''
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''This page is about the effect. For the removed spell school and skill, see [[Poison Magic]].''
  
'''Poison''' is one of the most common elemental forces you will encounter as you explore the [[Dungeon]]. Both players and monsters can take advantage of poison through spells or specially [[brand]]ed weapons, though it is most commonly encountered in the form of the stings and bites of poisonous monsters.
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'''Poison''' is one of the most common elemental forces you will encounter as you explore the [[Dungeon]]. It is most often encountered in the form of stings and bites of poisonous monsters, though it can also be inflicted through spells or venom.
  
==Poison Damage==
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==Useful Info==
Generally, poison damage occurs over time whenever something suffers from the Poison condition (indicated by the word Pois on your status, and by yellow highlighting on your health bar). The duration of this condition and the amount of damage it deals per turn depends heavily upon the severity of the poison. This is displayed by the color of the word "Pois" in your status: yellow lettering means mild poison, pink is medium, and red is severe. In addition, part of your health bar will turn yellow to indicate the total damage that the poison will eventually do. Be cautious in areas with poisonous monsters, as the poison condition can be stacked; getting hit multiple times from a poisonous enemy can result in severe poisoning if you're careless.
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Generally, being poisoned means gaining the Poison [[status effect]]. Its duration and damage per turn depends on its severity. Poison can be stacked; multiple instances of poison will increase the severity. For players, severity is displayed by the colour of the word "Pois" (going from yellow -> light red -> red). For monsters, you can view severity by e'''x'''amining it. In tiles mode, monster poison is represented by green drops ("extremely poisoned" = 3 drops = max poison).
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In addition, some spells, like [[Sting]], [[Poisonous Cloud]], and [[Poison Arrow]], deal poison ''impact'' damage. This is the same as any regular form of damage, but is resisted by poison resistance.
  
 
While even low-level characters can usually survive mild poisoning, severe cases can deal tremendous amounts of damage over time. In any case, it is almost always best to rest and avoid combat until the poison has run its course, perhaps on a cleared floor to avoid wandering monsters.
 
While even low-level characters can usually survive mild poisoning, severe cases can deal tremendous amounts of damage over time. In any case, it is almost always best to rest and avoid combat until the poison has run its course, perhaps on a cleared floor to avoid wandering monsters.
  
Alternatively, some spells and abilities deal poison damage directly, causing an immediate drop in [[HP]]. These attacks usually also inflict the poison condition, making them exceedingly dangerous for characters without appropriate defenses.
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Poison will continue to damage monsters outside [[line of sight]], however, it won't do anything to monsters on a different floor.
  
Try to avoid being both [[sick]] and poisoned, as your natural [[regeneration rate|regeneration]] contributes much to your chances of surviving poison. This is also why poison is more dangerous to low-level characters than high-level ones -- at low levels, your regeneration rate may not be fast enough to keep up with poison.
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==Sources==
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Players (and monsters) can apply poison via the following methods:
  
==Poison Sources==
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*Certain forms of [[Alchemy]] magic
It is relatively easy for characters to gain access to sources of poison damage. Characters who specialize in weapons that strike quickly can benefit from [[venom]]-branded weapons, which inflict the poison condition on top of their normal physical damage. The [[staff of poison]] and [[staff of Olgreb]] have a poisonous melee attack that is dependent on your skill in [[Poison Magic]] and [[Evocations]]. [[Poisoned]] darts can be [[Throw]]n for a ranged poison attack.
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*[[Venom]]-branded melee weapons
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*[[Staff of alchemy]] or [[Staff of Olgreb]]
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*[[Poisoned]] and [[curare]]-tipped [[dart]]s
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*[[Naga]]s have an innate [[Spit Poison]] ability.
  
The Poison Magic school is also available to [[venom mage]]s or any character with [[Spellcasting]] capabilities and an appropriate [[book]]. This school is devoted almost entirely to dealing poison damage, though it also contains some spells for inflicting [[confusion]].
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===Poison Types===
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In addition to [[venom]]-branded weapons, monsters can have innate poisonous attacks. There are two types: normal and strong poison. Both have a 1/3 chance to trigger on each hit.
 +
 
 +
*Normal poison will poison the player for a random amount between 2 and 4 times the monster's [[HD]]
 +
*Strong poison will instead poison for 3.67-6.5 times the monster's HD
  
[[Naga]]s have an innate [[Spit Poison]] ability which inflicts significant physical and poison damage.
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Venom-branded weapons work differently. When monsters attack players, venom has a 75% chance to add 6-13 poison damage, plus a random amount ranging from 0 to 1.5x physical damage done. When players attack monsters, it inflicts <code>1 + (4 + 1d8 + 1d<1.5 * dam>)/7</code> "stacks" of poison to the enemy.
  
[[Needle trap]]s may inflict the condition, as will being affected by [[miasma]].
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==Poison Resistance==
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Players and monsters can have a single level of poison resistance (rPois+) or complete immunity (rPois∞, represented in the code as rPois+++). rPois+ doesn't stack, so an [[Octopode]] can't wear 3 rings to gain immunity.
  
==Poison Types==
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Poison resistance grants the following:
Monsters can have two types of poison attacks: normal and strong poison. Both have a 1/3 chance to trigger on each hit.
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*66% (2/3) chance to prevent the poison status from most sources.
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*66% chance to block the slow effect of [[curare]], the slow/paralysis of [[hornet]]s, and hostile [[Alistair's Intoxication]].
 +
*-66% poison impact damage.
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*Full immunity to [[Clouds#Poison|poisonous clouds]], [[Mercury Vapours]]' poison, and [[Mephitic Cloud]].
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In addition, rPois monsters (not players) are fully immune to [[curare]]. For most effects, poison resistance does ''not'' reduce the amount of poison status directly, only the chance that you get poisoned.  
  
*Normal poison will poison the player for a random amount between 2 and 4 times the monster's [[HD]]
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Poison immune creatures can't be poisoned and do not take poison impact damage.  
*Strong poison will instead poison for 3.67-6.5 times the monster's HD
 
  
Poison-branded weapons have a 3 in 4 chance to trigger, and do not depend on HD. Instead, they add poison damage equal to 6-13 plus a random amount from 0 to 1.5x the damage done.
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Note that [[Sting]], [[Poison Arrow]], and [[Eringya's Noxious Bog]] deal 70% poison impact and 30% physical damage, so even poison immune creatures will take some damage from these spells. Poison resistant creatures take a total of 53% damage from these spells.
  
==Poison Resistance==
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===Poison Vulnerability===
Players and monsters can have a single level of rPois or, less commonly, complete immunity (which is represented as three levels of resistance in the game's code). Having multiple sources of poison resistance is no more effective than having a single one, though: an [[Octopode]] can't wear three rings to become immune.
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Some monsters (particularly insects and spiders) are vulnerable to poison, taking twice as much damage from poison attacks, and doubling the amount of poisoning received. You can also gain vulnerability from the [[Virulence]] spell.
  
Resistance confers immunity to [[Mephitic Cloud]] and [[Alistair's Intoxication]], and gives a 2 in 3 chance of shrugging off poison at the time that it is applied. Complete immunity makes one impervious to the "poisoned" [[condition]], although poison damage is only partly reduced ([[#Damage Reduction|see below]]) and many poison attacks have a physical component as well.
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Any amount of rPois+ will negate vulnerability, causing you to take regular damage from poison. Poison immunity, of course, prevents poison vulnerability from doing anything.
  
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===Sources of resistance===
 
You can acquire poison resistance from a number of sources:
 
You can acquire poison resistance from a number of sources:
 
*[[Good mutations#Poison Resistance|Poison Resistance]] [[mutation]]
 
*[[Good mutations#Poison Resistance|Poison Resistance]] [[mutation]]
*The third rank of the [[Good mutations#Slimy Green Scales|Slimy Green Scales]]
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*[[Good mutations#Slimy Green Scales|Slimy Green Scales]] 3
 
*[[Swamp dragon scales]]
 
*[[Swamp dragon scales]]
 
*[[Gold dragon scales]]
 
*[[Gold dragon scales]]
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*[[Potion of resistance]]
 
*[[Potion of resistance]]
 
*[[Tree form]] from a [[potion of lignification]]
 
*[[Tree form]] from a [[potion of lignification]]
*[[Ice Form]] or [[Dragon Form]]
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*[[Dragon Form]]
 
*Being a [[naga]] or green [[draconian]]
 
*Being a [[naga]] or green [[draconian]]
  
 
Additionally, there are a few ways to become totally immune:
 
Additionally, there are a few ways to become totally immune:
*Being an undead race ([[mummy]], [[ghoul]], or bloodless [[vampire]])
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*Being an undead race ([[mummy]], [[ghoul]], or bloodless [[vampire]]), [[gargoyle]], or [[djinni]]
*Being a [[gargoyle]]
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*Players in [[Death Form]], [[Statue Form]], or [[Storm Form]] are immune to poison while in one of those forms. Poison won't count down during these transformations, however, so if you transform while poisoned you'll be just as poisoned when they end.
*Casting [[Necromutation]] or [[Statue Form]] renders you temporarily immune to poison. Poison won't count down during these transformations, however, so if you cast them while poisoned you'll be just as poisoned when they end.
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*Wielding the [[Staff of Olgreb]]. Unlike the transformations above, the poison status will count down (harmlessly) while you wield it.
*Wielding the [[Staff of Olgreb]]. Unlike the transmutations above, the poison status will count down (harmlessly) while you wield it.
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*[[Zin]]'s Vitalisation ability. Poison counts down harmlessly.
  
 
Some things other than resistance can help against poison as well:
 
Some things other than resistance can help against poison as well:
*[[Zin]]'s Vitalisation ability prevents the [[status effect]], but you still take full damage from sources of direct poison damage like [[Poison Arrow]] or [[Poisonous Cloud]]. However, it does grant resistance to [[Venom Bolt]] and [[Sting]].
 
*[[Deep dwarf]] damage shaving affects damage from poison, and will completely negate up to 25 points of poison damage.
 
 
*[[Healing]] yourself through other means will ''not'' cure the condition, but may give you the HP you need to wait it out.
 
*[[Healing]] yourself through other means will ''not'' cure the condition, but may give you the HP you need to wait it out.
 
===Poison Vulnerability===
 
Some monsters (particularly insects and spiders &ndash; and you, in [[Spider Form]]) are vulnerable to poison, taking twice as much damage from poison attacks, and doubling the amount of poisoning received.
 
 
===Damage Reduction===
 
 
*[[Sting]] and [[Venom Bolt]]
 
{| class="wikitable"
 
! Resistance Level !! Damage Taken (Player) !! Damage Taken (Monster)
 
|- 
 
| -1 || 100% || 150%
 
|- 
 
| 0 || 100% || 100%
 
|- 
 
| 1 || 100% or 50%<ref>100% if it inflicts a dose of poison despite poison resistance. 50% otherwise.</ref> || 50%
 
|- 
 
| 2 || - || 20%
 
|- 
 
| 3 || 50% || 0%
 
|}
 
 
*[[Poison Arrow]]
 
{| class="wikitable"
 
! Resistance Level !! Damage Taken (Player) !! Damage Taken (Monster)
 
|- 
 
| -1 || 135% || 135%
 
|- 
 
| 0 || 100% || 100%
 
|- 
 
| 1 || 65% || 65%
 
|- 
 
| 2 || - || 44%
 
|-     
 
| 3 || 44% || 30%
 
|}
 
  
 
==Curing Poison==
 
==Curing Poison==
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*For players, poisoning has a predetermined total damage, and will deal a portion of that damage each turn. The more poisoned you are, the more damage per turn this will do and the longer it will last. The total amount of damage it will eventually do is displayed as a yellow-highlighted section of the health bar.
 
*For players, poisoning has a predetermined total damage, and will deal a portion of that damage each turn. The more poisoned you are, the more damage per turn this will do and the longer it will last. The total amount of damage it will eventually do is displayed as a yellow-highlighted section of the health bar.
  
*If your [[Cheibriados]] piety is at * or above (slowed/strengthened metabolism), poisoning will only do 2/3rds as much damage per [[aut]] but will last 1.5 times as long. This effectively spreads the damage out over a longer time, which gives you more time to regenerate health.
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*If you worship [[Cheibriados]] (any piety level, not under penance), poisoning will only do 2/3rds as much damage per [[aut]], but will last 1.5 times as long. This effectively spreads the damage out over a longer time, which gives you more time to regenerate health.
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===Monster Formula===
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Monster poison is measured by the number of "stacks" of poison it has. Each source of poison will inflict one or multiple stacks. There is a maximum of 4 stacks,<ref>{{source ref|0.31.0|mon-ench.h|8}}</ref> after which a monster is "as sick as possible".
  
===Monster Formula<ref>{{source ref|0.25.0|mon-ench.cc|1461}}</ref>===
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Damage per turn is determined by the number of stacks of poison a monster has: <ref>{{source ref|0.31.0|mon-ench.cc|1549}}</ref>
''poisonval'' is the number of stacked poison statuses on the monster.
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*If poisonval >= 4, base damage is 1. Otherwise, base damage is 0.
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*If stacks = 4, base damage is 1. Otherwise, base damage is 0.
*There is a 50% chance of an additional <code>1d(poisonval + 1)</code> damage.
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*There is a 50% chance of an additional <code>1d(stacks + 1)</code> damage.
*If the monster is vulnerable to poison, there is an additional <code>2d(poisonval) - 1</code> damage.
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*If the monster is vulnerable to poison, there is an additional <code>2d(stacks) - 1</code> damage.
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This damage is then modified by poison vulnerability (but not resistance).
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
|+ Poison damage taken each turn (monster only)
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|+ Poison damage per 1.0 turn (monsters)
|-
 
! width="80pt" |# stacked poison !! Average (normal) !! Average (vulnerable) !! Min (normal) !! Min (vulnerable) !! Max (normal) !! Max (vulnerable)
 
|-
 
| 1 || 0.75|| 1.75|| 0|| 1|| 2|| 3
 
 
|-
 
|-
| 2 || 1|| 3|| 0|| 1|| 3|| 6
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! rowspan=2| # Stacks
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! width="100pt" colspan=2| Normal
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!
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! width="100pt" colspan=2| Vulnerable
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! rowspan=2| Description
 
|-
 
|-
| 3 || 1.25|| 4.25|| 0|| 1|| 4|| 9
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!Dmg.!!Avg.!! !!Dmg.!!Avg.
 
|-
 
|-
| 4 || 2.5|| 6.5|| 1|| 2|| 6|| 13
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|1
 +
| 0-2 || 0.75
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!
 +
| 1-3 || 1.75
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| Poisoned
 
|-
 
|-
| 5 || 2.75|| 7.75|| 1|| 2|| 7|| 16
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|2  
 +
| 0-3 || 1
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!
 +
| 1-6 || 3
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| Very poisoned
 
|-
 
|-
| 6 || 3|| 9|| 1|| 2|| 8|| 19
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| 3  
 +
| 0-4 || 1.25
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!
 +
|| 1-9 || 4.25
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| Very poisoned
 
|-
 
|-
| N || N/4 + 1.5|| N * 5/4 + 1.5|| 1|| 2|| N + 2|| N * 3 + 1
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|4
 +
| 1-6 || 2.5
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!
 +
| 2-13 || 6.5
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| Extremely poisoned
 
|}
 
|}
  
 
==History==
 
==History==
*Prior to [[0.18]], monsters with poison resistance were immune to the poison status effect, except from the staff of poison and poison arrow.
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*Prior to [[0.27]], poison damaged players much more slowly. Overall damage was the same, but damage/turn was weaker.
*Prior to [[0.17]], as an added benefit, poison resistance allowed you to eat poisoned chunks, which have been removed and replaced by inedible chunks.
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*Prior to [[0.18]], monsters with poison resistance were immune to the poison status effect, except from the [[staff of poison]] and [[Poison Arrow]].
 +
*Prior to [[0.17]], poison resistance allowed you to eat poisoned [[chunk]]s, which have been replaced by inedible chunks.
 
*Prior to [[0.14]], poison's damage over time was randomized instead of being a fixed value.
 
*Prior to [[0.14]], poison's damage over time was randomized instead of being a fixed value.
 
*Prior to [[0.13]], [[Statue Form]] only granted one level of poison resistance.
 
*Prior to [[0.13]], [[Statue Form]] only granted one level of poison resistance.
  
==Notes and References==
+
==References==
 
<references/>
 
<references/>
  

Latest revision as of 12:13, 25 October 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

This page is about the effect. For the removed spell school and skill, see Poison Magic.

Poison is one of the most common elemental forces you will encounter as you explore the Dungeon. It is most often encountered in the form of stings and bites of poisonous monsters, though it can also be inflicted through spells or venom.

Useful Info

Generally, being poisoned means gaining the Poison status effect. Its duration and damage per turn depends on its severity. Poison can be stacked; multiple instances of poison will increase the severity. For players, severity is displayed by the colour of the word "Pois" (going from yellow -> light red -> red). For monsters, you can view severity by examining it. In tiles mode, monster poison is represented by green drops ("extremely poisoned" = 3 drops = max poison).

In addition, some spells, like Sting, Poisonous Cloud, and Poison Arrow, deal poison impact damage. This is the same as any regular form of damage, but is resisted by poison resistance.

While even low-level characters can usually survive mild poisoning, severe cases can deal tremendous amounts of damage over time. In any case, it is almost always best to rest and avoid combat until the poison has run its course, perhaps on a cleared floor to avoid wandering monsters.

Poison will continue to damage monsters outside line of sight, however, it won't do anything to monsters on a different floor.

Sources

Players (and monsters) can apply poison via the following methods:

Poison Types

In addition to venom-branded weapons, monsters can have innate poisonous attacks. There are two types: normal and strong poison. Both have a 1/3 chance to trigger on each hit.

  • Normal poison will poison the player for a random amount between 2 and 4 times the monster's HD
  • Strong poison will instead poison for 3.67-6.5 times the monster's HD

Venom-branded weapons work differently. When monsters attack players, venom has a 75% chance to add 6-13 poison damage, plus a random amount ranging from 0 to 1.5x physical damage done. When players attack monsters, it inflicts 1 + (4 + 1d8 + 1d<1.5 * dam>)/7 "stacks" of poison to the enemy.

Poison Resistance

Players and monsters can have a single level of poison resistance (rPois+) or complete immunity (rPois∞, represented in the code as rPois+++). rPois+ doesn't stack, so an Octopode can't wear 3 rings to gain immunity.

Poison resistance grants the following:

In addition, rPois monsters (not players) are fully immune to curare. For most effects, poison resistance does not reduce the amount of poison status directly, only the chance that you get poisoned.

Poison immune creatures can't be poisoned and do not take poison impact damage.

Note that Sting, Poison Arrow, and Eringya's Noxious Bog deal 70% poison impact and 30% physical damage, so even poison immune creatures will take some damage from these spells. Poison resistant creatures take a total of 53% damage from these spells.

Poison Vulnerability

Some monsters (particularly insects and spiders) are vulnerable to poison, taking twice as much damage from poison attacks, and doubling the amount of poisoning received. You can also gain vulnerability from the Virulence spell.

Any amount of rPois+ will negate vulnerability, causing you to take regular damage from poison. Poison immunity, of course, prevents poison vulnerability from doing anything.

Sources of resistance

You can acquire poison resistance from a number of sources:

Additionally, there are a few ways to become totally immune:

  • Being an undead race (mummy, ghoul, or bloodless vampire), gargoyle, or djinni
  • Players in Death Form, Statue Form, or Storm Form are immune to poison while in one of those forms. Poison won't count down during these transformations, however, so if you transform while poisoned you'll be just as poisoned when they end.
  • Wielding the Staff of Olgreb. Unlike the transformations above, the poison status will count down (harmlessly) while you wield it.
  • Zin's Vitalisation ability. Poison counts down harmlessly.

Some things other than resistance can help against poison as well:

  • Healing yourself through other means will not cure the condition, but may give you the HP you need to wait it out.

Curing Poison

Characters that lack poison resistance can still avoid the worst of its effects by curing the condition before it runs its course. The following options are available:

Poisoned Condition

Poison attacks frequently result in a monster or player having the "poisoned" condition. While poisoned, a creature will take an amount of damage proportional to the degree to which it is poisoned. Each dose of poison "stacks" with previous ones, increasing the eventual damage. Different damage formulas are used for players and monsters:

Player Formula

  • For players, poisoning has a predetermined total damage, and will deal a portion of that damage each turn. The more poisoned you are, the more damage per turn this will do and the longer it will last. The total amount of damage it will eventually do is displayed as a yellow-highlighted section of the health bar.
  • If you worship Cheibriados (any piety level, not under penance), poisoning will only do 2/3rds as much damage per aut, but will last 1.5 times as long. This effectively spreads the damage out over a longer time, which gives you more time to regenerate health.

Monster Formula

Monster poison is measured by the number of "stacks" of poison it has. Each source of poison will inflict one or multiple stacks. There is a maximum of 4 stacks,[1] after which a monster is "as sick as possible".

Damage per turn is determined by the number of stacks of poison a monster has: [2]

  • If stacks = 4, base damage is 1. Otherwise, base damage is 0.
  • There is a 50% chance of an additional 1d(stacks + 1) damage.
  • If the monster is vulnerable to poison, there is an additional 2d(stacks) - 1 damage.

This damage is then modified by poison vulnerability (but not resistance).

Poison damage per 1.0 turn (monsters)
# Stacks Normal Vulnerable Description
Dmg. Avg. Dmg. Avg.
1 0-2 0.75 1-3 1.75 Poisoned
2 0-3 1 1-6 3 Very poisoned
3 0-4 1.25 1-9 4.25 Very poisoned
4 1-6 2.5 2-13 6.5 Extremely poisoned

History

  • Prior to 0.27, poison damaged players much more slowly. Overall damage was the same, but damage/turn was weaker.
  • Prior to 0.18, monsters with poison resistance were immune to the poison status effect, except from the staff of poison and Poison Arrow.
  • Prior to 0.17, poison resistance allowed you to eat poisoned chunks, which have been replaced by inedible chunks.
  • Prior to 0.14, poison's damage over time was randomized instead of being a fixed value.
  • Prior to 0.13, Statue Form only granted one level of poison resistance.

References

  1. mon-ench.h:8 (0.31.0)
  2. mon-ench.cc:1549 (0.31.0)

See Also

List of poison resistant monsters

List of poison vulnerable monsters