Difference between revisions of "Fighter"

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(Preferred Races)
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'''Fighters''' usually start with a decent weapon, a suit of heavy armour and a shield. They have a good general grounding in the arts of fighting.
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{{flavour|Fighters usually start with a good weapon, a suit of heavy armour, a shield and a potion of might. They have a good general grounding in the arts of fighting.}}
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==Preferred Species==
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[[Mountain Dwarf]], [[Minotaur]], [[Gargoyle]], [[Troll]], [[Armataur]] and [[Formicid]] are the recommended races if you pick a Fighter Background.
  
 
==Starting Equipment==
 
==Starting Equipment==
 
Some [[species]] may receive different items based on their unique restrictions.
 
Some [[species]] may receive different items based on their unique restrictions.
*+0 [[weapon of choice]] ([[hand axe]], [[falchion]], [[trident]], [[short sword]], or [[mace]])
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*+0 [[weapon of choice]] ([[rapier]], [[flail]], [[war axe]], [[trident]], [[long sword]], or [[unarmed]])
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**[[Formicid]]s can choose to receive a [[quarterstaff]] (as it is one-handed to them).
 
*+0 [[scale mail]]
 
*+0 [[scale mail]]
*+0 [[shield]]
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*+0 [[buckler]]
*[[Bread ration]]
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*[[Potion of might]]
*20 [[gold]]
 
  
==Starting Skills==
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==Starting Skills and Stats==
 
Adjusted for your species' aptitudes:
 
Adjusted for your species' aptitudes:
 
*[[Fighting]]: 3
 
*[[Fighting]]: 3
 
*Chosen Weapon's Skill: 2
 
*Chosen Weapon's Skill: 2
 
*[[Armour (skill)|Armour]]: 3
 
*[[Armour (skill)|Armour]]: 3
*[[Shields]]: 3
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*[[Shields (skill)|Shields]]: 3
 
 
==Preferred Races==
 
 
 
[[Deep Dwarf]], [[Hill Orc]], [[Troll]], [[Centaur]], [[Minotaur]], and [[Gargoyle]] are the recommended races if you pick a Fighter Background.
 
  
In addition, picking [[Halfling]] and [[Formicid]] as your race will recommend Fighter as a background.
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Choosing Fighter adds 8 to your starting [[Strength]] and 4 to your starting [[Dexterity]].
  
 
==Strategy==
 
==Strategy==
While Fighters may seem weak or "generic" compared to the more exotic [[backgrounds]], remember that your background is only your starting package. Unlike, say, [[Berserker]]s or [[Chaos Knight]]s, Fighters are free to choose any god they like, including those you cannot start the game with!
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While Fighters may seem weak or "generic" compared to the more exotic [[backgrounds]], remember that your background is only your starting package. Unlike, say, [[Berserker]]s, Fighters are free to choose any [[god]] they like, like all those you cannot start the game with!
  
 
==History==
 
==History==
In [[0.14]], fighters will have a [[potion of might]] in their starting equipment, and will additionally start with a more advanced weapon for every weapon type where they didn't already: [[cutlass]] instead of short sword, [[flail]] instead of mace, [[war axe]] instead of hand axe, and [[long sword]] instead of falchion.
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{{CBA|0.33|fighters will start with a 2nd potion of might.}}
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*Fighters were unchanged in the mostly-global background buff of [[0.29]] (they already had a potion of might).
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*Prior to [[0.28]], fighters started with a [[kite shield]] instead of a [[buckler]].
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*Prior to [[0.27]], [[kobold]]s (and [[halfling]]s) started with a kite shield instead of a buckler.
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*Prior to [[0.14]], fighters did not start with a [[potion of might]] and most starting weapons were of a lower tier: [[short sword]] instead of [[cutlass]], [[mace]] instead of [[flail]], [[hand axe]] instead of [[war axe]], and [[falchion]] instead of [[long sword]]. They also started with 20 [[gold]].
  
 
{{backgrounds}}
 
{{backgrounds}}
 
[[Category:Backgrounds]]
 
[[Category:Backgrounds]]
[[Category:Crystal Ball Articles]]
 

Latest revision as of 20:08, 17 March 2025

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Fighters usually start with a good weapon, a suit of heavy armour, a shield and a potion of might. They have a good general grounding in the arts of fighting.

Preferred Species

Mountain Dwarf, Minotaur, Gargoyle, Troll, Armataur and Formicid are the recommended races if you pick a Fighter Background.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills and Stats

Adjusted for your species' aptitudes:

Choosing Fighter adds 8 to your starting Strength and 4 to your starting Dexterity.

Strategy

While Fighters may seem weak or "generic" compared to the more exotic backgrounds, remember that your background is only your starting package. Unlike, say, Berserkers, Fighters are free to choose any god they like, like all those you cannot start the game with!

History

Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver