Difference between revisions of "Sprint guide"
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There are currently seven Sprint maps. | There are currently seven Sprint maps. | ||
− | Sprint I: "Red Sonja" | + | # Sprint I: "Red Sonja" |
− | Sprint II: "The Violet Keep of Menkaure" | + | # Sprint II: "The Violet Keep of Menkaure" |
− | Sprint III: "The Ten Rune Challenge" | + | # Sprint III: "The Ten Rune Challenge" |
− | Sprint IV: "Fedhas' Mad Dash" | + | # Sprint IV: "Fedhas' Mad Dash" |
− | Sprint V: "Ziggurat Sprint" | + | # Sprint V: "Ziggurat Sprint" |
− | Sprint VI: "Thunderdome" | + | # Sprint VI: "Thunderdome" |
− | Sprint VII: "The Pits" | + | # Sprint VII: "The Pits" |
− | Sprint VIII: "Arena of Blood" | + | # Sprint VIII: "Arena of Blood" |
Revision as of 04:00, 31 March 2013
Version 0.8: This article may not be up to date for the latest stable release of Crawl.
Dungeon Sprints are fast paced, condensed variants of Stone Soup. You either win or lose very quickly. This page offers general strategies for approaching Sprint maps, and will direct you to more specific advice for individual maps.
There are currently seven Sprint maps.
- Sprint I: "Red Sonja"
- Sprint II: "The Violet Keep of Menkaure"
- Sprint III: "The Ten Rune Challenge"
- Sprint IV: "Fedhas' Mad Dash"
- Sprint V: "Ziggurat Sprint"
- Sprint VI: "Thunderdome"
- Sprint VII: "The Pits"
- Sprint VIII: "Arena of Blood"
Deep Elf Fire Elementalist
Map: Red Sonja
(Obsolete as of Version 0.9)
- Turn off everything, except Spellcasting.
- Quaff your potion of berserk rage and kill Ijyb.
- Concentrate on your spell skills and learn Throw Flame.
- Quaff your potion of speed and kill the Ogre. Back away and quaff a potion of magic, if necessary.
- Learn Sticky Flame.
- Cast Sticky Flame on Sigmund and 'C'lose the door in his face repeatedly, until he dies. If he's in the doorway, just back away from him and heal if you're low on health.
- Grab the loot from the secret room near Sigmund's door.
- Kill the Jelly, Elephant slug, and Giant amoeba with Sticky Flame. After that, learn Bolt of Fire.
At this point, you should turn on Fire Magic and Conjurations again. Worship Vehumet to get Fire Storm (and the conjuration boost). Cast Sticky Flame to deal with invisible monsters.
Deep Elf Conjurer
Map: The Violet Keep of Menkaure
- Turn off everything except Spellcasting to start; turn Conjurations back on quickly, but always focus Spellcasting. You'll need all the spell levels and the least spell hunger you can get.
- Likewise, take Intelligence for every stat up. ALL OF THEM.
- Quaff your potion of berserk rage to kill the Giant centipedes or the Brain worms
- Memorize Mephitic Cloud, but keep Air Magic and Poison Magic off to conserve XP and facilitate Lehudib's Crystal Spear in late game. You won't need levels in those schools because your Spellcasting, Conjurations, and Intelligence will be ridiculously high.
- Kill Menkaure before he opens too many doors (may wish to dump your robe first, to avoid having it cursed on you)
- Worship Vehumet and memorize Lightning Bolt and Freezing Cloud, then abuse Multizap and smite-targeting with transparent walls
More detailed guide in production; will be spoiler-heavy!!!!!
Spriggan Enchanter
Map: both maps
- Turn off Dodging and the Short Blade skill.
- Stab monsters.
- Learn Confuse.
- Stab more monsters.
- Learn Invisibility.
Spriggan Enchanters are one of the easiest combos to play in Sprint. Jiyva (Menkaure map) is a good god choice. They can probably win without a god.
Troll Berserker
Map: both maps
- Kill things, until you get the 'Brothers in Arms' ability.
- Abuse it.
- ????
- Profit!
Yes, it's that simple. Turn off everything, except Fighting and Unarmed Combat. Your summons should kill everything for you.