Difference between revisions of "Spriggan druid"

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{{list of|spriggans}}
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{{monster info}}
{{monster
 
|name=spriggan druid
 
|glyph={{Green|i}}
 
|tile=[[File:Spriggan druid.png]]
 
|flags={{Actual spells flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=1
 
|meat={{Contaminated corpse}}
 
|xp=897
 
|holiness={{Natural}}
 
|magic_resistance=112
 
|hp_range=28-45
 
|avg_hp=36
 
|armour_class=1
 
|evasion=25
 
|habitat=Land
 
|speed= 16
 
|size={{little}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=16 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=12
 
|base_hp=2
 
|extra_hp=2
 
|fixed_hp=0
 
|intelligence={{High intelligence}}
 
|genus=spriggan
 
|species=spriggan
 
}}
 
{{Flavour|A spriggan whose connection with the birds and the beasts is exceptionally strong. Revelling in nature, these protectors of forests are the doom of anyone who so much as snaps a twig.}}
 
 
 
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==Useful Info==
 
==Useful Info==
'''Spriggan druids''' are deadly [[list of spriggans|spriggan]] spellcasters whose powers are dependent upon the forests which they guard. They can deal irresistible damage to you each turn you spend adjacent to a [[tree]], blast you with irresistible [[conjurations]], and summon savage wildlife from elsewhere on the floor to come to their aid. They can be found in the [[Enchanted Forest]] or in spriggan-themed [[vault]]s, such as the occasional spriggan forest found on [[Lair]]:8.
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'''Spriggan druids''' are [[list of spriggans|spriggan]] spellcasters dependent on the forests they guard. They can enrage [[tree]]s in their vicinity, damaging foes that stay adjacent to a tree. Druids can also bring animals to their location, and attack you with magic of their own. They can be found in [[the Swamp]], as well as in spriggan-themed vaults.
 
 
===Variant Spriggan Druid===
 
You may encounter '''young spriggan druids''' while exploring the spriggan forest vault on Lair:8. These are somewhat less durable than the mature versions, but are still capable of casting any of a mature druid's most deadly spells.
 
  
{{flavour|A junior member of the order of spriggans sworn to protect nature. While less dangerous than the elders, this one is perfectly capable of dealing with trespassers like you.}}
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When a spriggan druid dies, 3-6 [[monster intelligence|animal-intelligence]] monsters in its sight are healed for 3d11 HP and gain the [[might]] effect for 10-16 turns.<ref>{{source ref|0.30.1|mon-death.cc|1285}}</ref>
  
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{{monster spells}}
==Spells==
 
{{Spellcaster
 
|number=
 
|slot1=[[Sunray]] (3d19)
 
|slot2=[[Awaken Forest]]
 
|slot3=[[Haste Plants]]
 
|slot4=[[Druid's Call]]
 
|slot5=[[Haste Plants]]
 
|slot6=[[Minor Healing]] (2d6)
 
}}
 
{{clear}}
 
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==Tips & Tricks==
 
==Tips & Tricks==
*Fighting a spriggan druid within its forest can prove fatal, as their Awaken Forest spell will cause you to take damage every turn you spend adjacent to a tree. If possible, lure them out and fight in a clearing, or burn the forest down first with powerful [[Fire Magic]].
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*Fighting a spriggan druid near trees can be dangerous. If possible, try to lure it away from trees, or burn them down with powerful [[Fire Magic]].
*Druid's Call immediately teleports several animals from elsewhere on the floor to the druid's aid. On Lair:8, this often includes [[death yak]]s and [[hydra]]s. In the Enchanted Forest it can be even worse. If possible, try to kill off the entire population of a floor before engaging a spriggan druid, strongly consider fighting them from a distance, and ''do not'' simply [[Tab]] combat them; you'll want to react to the reinforcements quickly.
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*Druids are relatively fragile; try to kill them quickly, before they can bring animals with Druid's Call.
*Sunray deals decent damage to most characters, but heavy damage to [[vampire]]s. Be careful.
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*If at all possible, try to kill druids without any animals in its sight. [[Might]]ed [[hydra]]s and [[bunyip]]s can really hurt.
*Haste Plants is mostly harmless in most areas, but can prove deadly in the Enchanted Forest. Try to avoid fighting spriggan druids near [[treant]]s, [[thorn hunter]]s, or [[thorn lotus]]es.
 
*Although fragile, they have exceptional [[EV]], making it difficult to land blows. Anything that bypasses it (e.g. [[Beogh]]'s [[smiting]], [[Fireball]], [[Vampiric Draining]]) will help keep the battle short.
 
  
 
==History==
 
==History==
Spriggan druids were added in [[0.7]].
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*Prior to [[0.19]], you could meet several '''young spriggan druids''' in the spriggan forest end vault. They had lower [[HD]], but could cast the same spells as regular druids. They were replaced with [[boggart]]s.
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*Prior to [[0.14]], spriggan druids knew [[Sunray]] and [[Haste Plants]] in place of Stone Arrow, and they did not buff nearby animals upon death.
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*Prior to [[0.13]], they had [[Summon Caniforms]] in place of [[Druid's Call]] and [[Haste Plants]].
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*Spriggan druids were added in [[0.7]].
  
Prior to [[0.13]], they had [[Summon Caniforms]] in place of [[Druid's Call]] and [[Haste Plants]].
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==References==
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<references />
  
 
[[Category:Spriggan]]
 
[[Category:Spriggan]]

Latest revision as of 19:02, 20 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all spriggans, see list of spriggans.

spriggan druid iSpriggan druid.png
HP 29-59
HD 11
XP 725
Speed 10 (move: 60%)
AC 2
EV 18
Will 100
Attack1 18 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Little
Type spriggan, spriggan
Flags See invisible
Speaks
Warm-blooded
A spriggan whose connection with the birds and the beasts is exceptionally strong. Revelling in nature, these protectors of forests are the doom of anyone who so much as snaps a twig.

Useful Info

Spriggan druids are spriggan spellcasters dependent on the forests they guard. They can enrage trees in their vicinity, damaging foes that stay adjacent to a tree. Druids can also bring animals to their location, and attack you with magic of their own. They can be found in the Swamp, as well as in spriggan-themed vaults.

When a spriggan druid dies, 3-6 animal-intelligence monsters in its sight are healed for 3d11 HP and gain the might effect for 10-16 turns.[1]

Spells

Spell set I
Slot1 Stone Arrow (3d18) Wizard flag
Slot2 Awaken Forest Wizard flag
Slot3 Druid's Call Wizard flag
Slot4 Minor Healing (2d5+3) Emergency flag,
Wizard flag

Tips & Tricks

  • Fighting a spriggan druid near trees can be dangerous. If possible, try to lure it away from trees, or burn them down with powerful Fire Magic.
  • Druids are relatively fragile; try to kill them quickly, before they can bring animals with Druid's Call.
  • If at all possible, try to kill druids without any animals in its sight. Mighted hydras and bunyips can really hurt.

History

  • Prior to 0.19, you could meet several young spriggan druids in the spriggan forest end vault. They had lower HD, but could cast the same spells as regular druids. They were replaced with boggarts.
  • Prior to 0.14, spriggan druids knew Sunray and Haste Plants in place of Stone Arrow, and they did not buff nearby animals upon death.
  • Prior to 0.13, they had Summon Caniforms in place of Druid's Call and Haste Plants.
  • Spriggan druids were added in 0.7.

References