Difference between revisions of "Fighter"
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− | {{ | + | {{version031}} |
− | + | {{flavour|Fighters usually start with a good weapon, a suit of heavy armour, a shield and a potion of might. They have a good general grounding in the arts of fighting.}} | |
+ | |||
+ | ==Preferred Species== | ||
+ | [[Hill Orc]], [[Minotaur]], [[Gargoyle]], [[Troll]], [[Armataur]] and [[Formicid]] are the recommended races if you pick a Fighter Background. | ||
==Starting Equipment== | ==Starting Equipment== | ||
Some [[species]] may receive different items based on their unique restrictions. | Some [[species]] may receive different items based on their unique restrictions. | ||
− | *+0 [[weapon of choice]] ([[ | + | *+0 [[weapon of choice]] ([[rapier]], [[flail]], [[war axe]], [[trident]], [[long sword]], or [[unarmed]]) |
+ | **[[Formicid]]s can choose to receive a [[quarterstaff]] (as it is one-handed to them). | ||
*+0 [[scale mail]] | *+0 [[scale mail]] | ||
− | *+0 [[ | + | *+0 [[buckler]] |
− | *[[ | + | *[[Potion of might]] |
− | |||
− | ==Starting Skills== | + | ==Starting Skills and Stats== |
Adjusted for your species' aptitudes: | Adjusted for your species' aptitudes: | ||
*[[Fighting]]: 3 | *[[Fighting]]: 3 | ||
*Chosen Weapon's Skill: 2 | *Chosen Weapon's Skill: 2 | ||
*[[Armour (skill)|Armour]]: 3 | *[[Armour (skill)|Armour]]: 3 | ||
− | *[[Shields]]: 3 | + | *[[Shields (skill)|Shields]]: 3 |
+ | |||
+ | Choosing Fighter adds 8 to your starting [[Strength]] and 4 to your starting [[Dexterity]]. | ||
==Strategy== | ==Strategy== | ||
− | While Fighters may seem weak or "generic" compared to the more exotic [[backgrounds]], remember that your background is only your starting package. Unlike, say, [[Berserker | + | While Fighters may seem weak or "generic" compared to the more exotic [[backgrounds]], remember that your background is only your starting package. Unlike, say, [[Berserker]]s, Fighters are free to choose any god they like, like all those you cannot start the game with! |
+ | |||
+ | ==History== | ||
+ | *Fighters were unchanged in the mostly-global background buff of [[0.29]] (they already had a potion of might). | ||
+ | *Prior to [[0.28]], fighters started with a [[kite shield]] instead of a [[buckler]]. | ||
+ | *Prior to [[0.27]], [[kobold]]s (and [[halfling]]s) started with a kite shield instead of a buckler. | ||
+ | *Prior to [[0.14]], fighters did not start with a [[potion of might]] and most starting weapons were of a lower tier: [[short sword]] instead of [[cutlass]], [[mace]] instead of [[flail]], [[hand axe]] instead of [[war axe]], and [[falchion]] instead of [[long sword]]. They also started with 20 [[gold]]. | ||
+ | {{backgrounds}} | ||
[[Category:Backgrounds]] | [[Category:Backgrounds]] |
Latest revision as of 14:22, 21 February 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Fighters usually start with a good weapon, a suit of heavy armour, a shield and a potion of might. They have a good general grounding in the arts of fighting. |
Preferred Species
Hill Orc, Minotaur, Gargoyle, Troll, Armataur and Formicid are the recommended races if you pick a Fighter Background.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +0 weapon of choice (rapier, flail, war axe, trident, long sword, or unarmed)
- Formicids can choose to receive a quarterstaff (as it is one-handed to them).
- +0 scale mail
- +0 buckler
- Potion of might
Starting Skills and Stats
Adjusted for your species' aptitudes:
Choosing Fighter adds 8 to your starting Strength and 4 to your starting Dexterity.
Strategy
While Fighters may seem weak or "generic" compared to the more exotic backgrounds, remember that your background is only your starting package. Unlike, say, Berserkers, Fighters are free to choose any god they like, like all those you cannot start the game with!
History
- Fighters were unchanged in the mostly-global background buff of 0.29 (they already had a potion of might).
- Prior to 0.28, fighters started with a kite shield instead of a buckler.
- Prior to 0.27, kobolds (and halflings) started with a kite shield instead of a buckler.
- Prior to 0.14, fighters did not start with a potion of might and most starting weapons were of a lower tier: short sword instead of cutlass, mace instead of flail, hand axe instead of war axe, and falchion instead of long sword. They also started with 20 gold.
Backgrounds | |
---|---|
Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |