Difference between revisions of "Fire"

From CrawlWiki
Jump to: navigation, search
(Created page with "'''Fire''' is one of the most common elemental forces you will encounter as you explore the Dungeon. Both players and monsters can take advantage of fire through spells or sp...")
 
m (Fire Resistance: species names are capitalized)
 
(14 intermediate revisions by 7 users not shown)
Line 1: Line 1:
'''Fire''' is one of the most common elemental forces you will encounter as you explore the [[Dungeon]]. Both players and monsters can take advantage of fire through spells or specially [[brand]]ed weapons, though some monsters also possess innate fire abilities.
+
{{version030}}
 +
''Not to be confused with [[damnation]], which was previously known as hellfire.''
 +
 
 +
'''Fire''' is one of the most common elemental forces you will encounter as you explore the [[Dungeon]].  
  
 
==Fire Damage==
 
==Fire Damage==
Fire damage can only be reduced by a character's [[fire resistance]] (rF+) [[intrinsic]]. This is a relatively easy resistance type to acquire, and gaining even a single rank in it cuts damage received by half. With the maximum 3 ranks, you can almost ignore fire damage entirely.
+
Players have many ways to deal fire damage. [[Fire Magic]] is the most obvious, but you can also gain weapons of [[flaming]], or use a [[wand of flame]]. Followers of [[Qazlal]] gain fire through clouds, Upheaval, and Disaster Area.
 
 
Aside from injury, however, fire damage has another effect: every time you take fire damage, each [[scroll]] in your [[inventory]] is subjected to a small chance of burning up. This can be very costly in areas where fire damage is common, but you can minimize this risk with the [[conservation]] intrinsic (reduces the chance of scroll burning by 90%) or by storing most of your scrolls in your [[stash]].
 
 
 
Fire damage can also shorten the duration of (or melt outright) [[Ozocubu's Armour]], [[Condensation Shield]], or the [[Demonspawn]] [[Demonspawn_mutations#Ice|icemail]] mutation.
 
 
 
Powerful fire damage attacks against [[bush]]es and [[tree]]s may light them on fire, burning them down over time and causing them to deal fire damage to random adjacent spaces. This can create a chain reaction, burning down multiple trees or bushes, but usually burns out before spreading too far.
 
 
 
[[Hellfire]] inflicts all the same side effects as fire, but is nearly impossible to protect against and is a threat to even high-level characters. See its own article for more details.
 
 
 
==Fire Sources==
 
It is relatively easy for characters to gain access to sources of fire damage. Almost any character type can benefit from common [[flaming]]-branded weapons, which deal additional fire damage on top of their normal physical damage. Ranged weapon-users can instead use [[flame]] missiles; these do 100% of their normal damage as fire damage.
 
  
Zapping a [[wand of fire]] or [[wand of flame]] allows almost any character to inflict fire damage at range, softening up threats from a distance or killing them outright. Some [[rods]] and other evocable items also have fire damage options available, usually with greater damage potential but at a greater cost.
+
Fire damage is reduced by fire resistance (rF+). All types of fire damage will negate the effects of the [[Icemail]] [[demonspawn mutation]]. Ranged attacks that are "BEAM_FIRE" (all [[Fire Magic]]; not including weapons of [[flaming]]) create [[LOS|sight-blocking]] [[steam]] clouds over [[water]]. Powerful fire attacks can light [[bush]]es and [[tree]]s on fire, creating [[Clouds#Spreading flames|spreading flames]].
 
 
The [[Fire Magic]] school is also available to [[fire elementalist]]s or any character with [[Spellcasting]] capabilities and an appropriate [[book]]. This school is devoted almost entirely to dealing damage, mostly through direct damage, but with a few subtle spells as well.
 
  
 
==Fire Resistance==
 
==Fire Resistance==
The fire resistance intrinsic significantly reduces the fire damage a defender takes when attacked, as shown on the chart below:
+
The fire resistance intrinsic significantly reduces the fire damage a defender takes when attacked:
  
 
{| class="wikitable"
 
{| class="wikitable"
 
! Resistance Level !! Damage Taken (Player) !! Damage Taken (Monster)
 
! Resistance Level !! Damage Taken (Player) !! Damage Taken (Monster)
 
|-
 
|-
| 1 || 50% || 50%
+
| rF+ || 50% || 50%
 
|-
 
|-
| 2 || 33% || 20%
+
| rF++ || 33% || 20%
 
|-
 
|-
| 3 || 20% || 0%
+
| rF+++ || 20% || 0%
 
|}
 
|}
 +
 +
Having any level of fire resistance also gives [[steam resistance]].
  
 
You can acquire fire resistance from a number of sources:
 
You can acquire fire resistance from a number of sources:
*[[Good mutations#Fire Resistance|Fire Resistance]] [[mutation]]: rF+/rank
+
 
*The third rank of the [[Good mutations#Molten Scales|Molten Scales]] mutation: rF+
+
'''Item'''
*[[Fire dragon hide]] and [[fire dragon armour]]: rF++
+
*[[Ring of protection from fire]] or [[ring of fire]]: rF+
*[[Gold dragon hide]] and [[gold dragon armour]]: rF+
 
 
*Armour of [[ego|fire resistance]]: rF+
 
*Armour of [[ego|fire resistance]]: rF+
 +
*[[Fire dragon scales]]: rF++
 +
*[[Gold dragon scales]]: rF+
 +
*[[Potion of resistance]]: rF+, among other resistances
 
*[[Staff of fire]]: rF+
 
*[[Staff of fire]]: rF+
*[[Ring of protection from fire]] or [[ring of fire]]: rF+
+
*[[Tiamat]]'s [[dragonskin cloak]]: for 50% of attacks, grants rF+
*[[Tiamat]]'s [[dragonskin cloak]] (50% chance per attack of rF+)
+
*[[Randart]]s: rF+, rF++ or rF+++
*[[Randart]]s: rF+ or rF++
+
 
*[[Potion of resistance]]
+
'''Character'''
*[[Dragon Form]]: rF++
+
*Being a red [[Draconian]]: rF+
*MONSTERS ONLY: [[Hellfire]] resistance renders the monster immune to fire damage
+
*Being a [[Djinni]]: rF++
 +
*[[Good mutations#Heat Resistance|Heat Resistance]] [[mutation]]: rF+/rank
 +
*The third rank of the [[Good mutations#Molten Scales|Molten Scales]] mutation: rF+
 +
*[[Dragon Form]] (except as a non-red draconian): rF++
 +
*Worshipping [[Ignis]]: rF+
  
 
===Fire Vulnerability===
 
===Fire Vulnerability===
Fire vulnerability causes you to take 150% normal damage from fire attacks, but is thankfully less common. You can acquire it by:
+
Fire vulnerability causes you to take x150% normal damage from most fire attacks, and x200% damage from fire melee attacks. You can acquire it by:
*Being a [[mummy]]
+
 
*Wearing an [[ice dragon hide]], [[ice dragon armour]], or [[ring of ice]]
+
'''Item'''
 +
*Wearing [[ice dragon scales]] or a [[ring of ice]]
 +
*Wearing an artefact with rF- or the Ice property
 +
 
 +
'''Character'''
 +
*Being a [[Mummy]]
 
*[[Ice Form]]
 
*[[Ice Form]]
 +
*The Fire Vulnerability [[mutation]].
 +
 +
'''Status'''
 +
*Being hit by the [[Sword of Cerebov]]
 +
*Being hit by a cherry [[Throw Klown Pie|klown pie]]
 +
 
Having multiple levels of fire vulnerability does not cause greater damage; it simply makes it more difficult to acquire fire resistance.
 
Having multiple levels of fire vulnerability does not cause greater damage; it simply makes it more difficult to acquire fire resistance.
 +
 +
==History==
 +
*Prior to [[0.27]], fire damage would melt [[Ozocubu's Armour]].
 +
*Prior to [[0.22]], [[Dithmenos]] worshippers were forbidden from using fire spells, the flaming brand, and anything that caused fire. Dithmenos also granted additional piety for killing fire enemies.
 +
*Prior to [[0.19]], [[damnation]] was called [[hellfire]], and monster resistance to it also granted rF+++. Additionally, [[Dithmenos]] hated hellfire/damnation in addition to hating fire.
 +
*Prior to [[0.15]], taking fire damage would also occasionally destroy [[scroll]]s in your [[inventory]].
  
 
==See Also==
 
==See Also==

Latest revision as of 17:24, 21 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Not to be confused with damnation, which was previously known as hellfire.

Fire is one of the most common elemental forces you will encounter as you explore the Dungeon.

Fire Damage

Players have many ways to deal fire damage. Fire Magic is the most obvious, but you can also gain weapons of flaming, or use a wand of flame. Followers of Qazlal gain fire through clouds, Upheaval, and Disaster Area.

Fire damage is reduced by fire resistance (rF+). All types of fire damage will negate the effects of the Icemail demonspawn mutation. Ranged attacks that are "BEAM_FIRE" (all Fire Magic; not including weapons of flaming) create sight-blocking steam clouds over water. Powerful fire attacks can light bushes and trees on fire, creating spreading flames.

Fire Resistance

The fire resistance intrinsic significantly reduces the fire damage a defender takes when attacked:

Resistance Level Damage Taken (Player) Damage Taken (Monster)
rF+ 50% 50%
rF++ 33% 20%
rF+++ 20% 0%

Having any level of fire resistance also gives steam resistance.

You can acquire fire resistance from a number of sources:

Item

Character

Fire Vulnerability

Fire vulnerability causes you to take x150% normal damage from most fire attacks, and x200% damage from fire melee attacks. You can acquire it by:

Item

Character

Status

Having multiple levels of fire vulnerability does not cause greater damage; it simply makes it more difficult to acquire fire resistance.

History

  • Prior to 0.27, fire damage would melt Ozocubu's Armour.
  • Prior to 0.22, Dithmenos worshippers were forbidden from using fire spells, the flaming brand, and anything that caused fire. Dithmenos also granted additional piety for killing fire enemies.
  • Prior to 0.19, damnation was called hellfire, and monster resistance to it also granted rF+++. Additionally, Dithmenos hated hellfire/damnation in addition to hating fire.
  • Prior to 0.15, taking fire damage would also occasionally destroy scrolls in your inventory.

See Also

List of fire resistant monsters

List of fire vulnerable monsters