Difference between revisions of "Dream sheep"
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==Useful Info== | ==Useful Info== | ||
− | '''Dream sheep''' are | + | '''Dream sheep''' are physically weaker than the common [[yak]], but their dust can inflict [[sleep]] from anywhere in [[LOS|sight]]. The more sheep in LOS, the more likely you are to fall asleep. Since falling asleep in combat isn't a good idea, dream sheep are major threats when combined with other monsters. They are commonly found running wild in herds throughout the [[Lair]], but can also be found in the care of [[cyclops]] shepherds in the [[Shoals]]. |
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | * | + | *[[Sleep]] is very dangerous: it prevents you from doing anything until attacked, lowers your [[EV]] and [[SH]] to near 0, and increases damage taken in melee. EV-based fighters have the most to worry, but sleeping next to a [[hydra]] is deadly to anyone. |
− | * | + | *Be aware of what does and does not protect you from sleep: |
− | * | + | **[[Willpower]] does ''not'' protect you from their sleep effect. |
+ | **It is a [[line of sight]] effect. Hiding behind creatures won't work, but limiting dream sheep in sight with a corner or [[scroll of fog]] is helpful. | ||
+ | **[[Clarity]] grants immunity to sleep, though this property is incredibly rare outside of [[Ashenzari]], and you might not even have 3* of piety when you enter Lair. | ||
+ | **[[Berserk]] is a more common status that grants immunity, but comes with all the risks that Berserk and post-berserk provide. Be careful not to take on more than you can handle -- one rage can usually get you through a herd of dream sheep, but you might have trouble if more monsters decide to investigate the sounds of fighting. | ||
+ | **[[Undead]] characters, [[Gargoyle]]s, [[Djinn]], and players in [[Statue Form|Statue]], [[Storm Form|Storm]], or [[Wisp Form]] cannot be put to sleep and have very little to fear from dream sheep. Vampires must be Bloodless to be immune. | ||
+ | *Try to kite a herd of dream sheep or hit them with area-of-effect attacks like [[cleave|cleaving]] or [[Fireball]]; aim to kill them quickly before they put you to [[sleep]]. Failing that, try to fight them somewhere only a few creatures can get to you at a time, and ''especially'' don't fight them where dangerous monsters like [[hydra]]s or [[komodo dragon]]s can get at you. | ||
+ | **This might be a good time to build yourself a choke point or [[kill hole]] with a [[wand of digging]]. | ||
+ | *If you run into a pack of dream sheep you weren't ready for and need to flee, consider reading a [[scroll of teleportation]] -- even if you get put to sleep, the teleportation effect will still kick in after a few turns. | ||
==History== | ==History== | ||
− | *Dream sheep were introduced in [[0.19]], replacing ordinary [[sheep]] | + | *Prior to [[0.27]], dream sheep could use Dream Dust when inflicted by [[fear]]. |
+ | *Prior to [[0.22]], [[Sticky Flame]] would spread between dream sheep, causing them to [[fear|panic]]. | ||
+ | *Dream sheep were introduced in [[0.19]], replacing ordinary [[sheep]]. |
Latest revision as of 01:08, 29 April 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
dream sheep Y | |
---|---|
HP | 14-30 |
HD | 9 |
XP | 255 |
Speed | 10 |
AC | 2 |
EV | 10 |
Will | 30 |
Attack1 | 13 (bite: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Medium |
Type | dream sheep, dream sheep |
Flags | Warm-blooded Herd |
A drowsy, fluffy ovine whose coat sparkles with motes of dream dust. It gathers in herds and fills the air with dream dust, overwhelming its victims and putting them to sleep.
“How undisturbed, the sleep of the foolish.” |
Contents
Useful Info
Dream sheep are physically weaker than the common yak, but their dust can inflict sleep from anywhere in sight. The more sheep in LOS, the more likely you are to fall asleep. Since falling asleep in combat isn't a good idea, dream sheep are major threats when combined with other monsters. They are commonly found running wild in herds throughout the Lair, but can also be found in the care of cyclops shepherds in the Shoals.
Spells
Spell set I | ||
---|---|---|
Slot1 | Dream Dust | Natural flag |
Tips & Tricks
- Sleep is very dangerous: it prevents you from doing anything until attacked, lowers your EV and SH to near 0, and increases damage taken in melee. EV-based fighters have the most to worry, but sleeping next to a hydra is deadly to anyone.
- Be aware of what does and does not protect you from sleep:
- Willpower does not protect you from their sleep effect.
- It is a line of sight effect. Hiding behind creatures won't work, but limiting dream sheep in sight with a corner or scroll of fog is helpful.
- Clarity grants immunity to sleep, though this property is incredibly rare outside of Ashenzari, and you might not even have 3* of piety when you enter Lair.
- Berserk is a more common status that grants immunity, but comes with all the risks that Berserk and post-berserk provide. Be careful not to take on more than you can handle -- one rage can usually get you through a herd of dream sheep, but you might have trouble if more monsters decide to investigate the sounds of fighting.
- Undead characters, Gargoyles, Djinn, and players in Statue, Storm, or Wisp Form cannot be put to sleep and have very little to fear from dream sheep. Vampires must be Bloodless to be immune.
- Try to kite a herd of dream sheep or hit them with area-of-effect attacks like cleaving or Fireball; aim to kill them quickly before they put you to sleep. Failing that, try to fight them somewhere only a few creatures can get to you at a time, and especially don't fight them where dangerous monsters like hydras or komodo dragons can get at you.
- This might be a good time to build yourself a choke point or kill hole with a wand of digging.
- If you run into a pack of dream sheep you weren't ready for and need to flee, consider reading a scroll of teleportation -- even if you get put to sleep, the teleportation effect will still kick in after a few turns.