Difference between revisions of "The Vestibule of Hell"

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Each of these four branches contains a [[rune of Zot]].
 
Each of these four branches contains a [[rune of Zot]].
  
==Recommendations==
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==Strategy==
*The Vestibule is generally safe to clear by the time you've finished exploring the Dungeon and cleared the middle branches ([[Elven Halls]], [[the Vaults]]). You'll need high AC and EV along with whatever fire and cold resistance you can muster. Geryon himself is not that difficult to kill; he is ''not'' immune to [[poison]], and if you can deal damage through opponents ([[Bolt spells]], [[smite]]-targeted attacks), he doesn't take that much abuse before going down. Geryon will never follow you upstairs, so you'll have to face him in the Vestibule, but you can certainly stairdance his allies up a few at a time for safe disposal.
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By the time your character is ready for [[the Depths]], chances are that they can clear the Vestibule, too. Even if you don't plan on doing the rest of the extended game, the [[horn of Geryon]] can be useful to [[Evocations]] specialists.
*Be aware that stairdancing can be dangerous, as Geryon's [[Hell beast]]s may [[trample]] you away from the stairs. If you have no means of outrunning them to a clear staircase up or controlled [[blink]]ing back to the stairs, this may result in a quick death.
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**Monsters with [[constriction]] attacks, such as [[tentacled monstrosity]] or [[anaconda]] [[skeleton (monster)|skeletons]], can prevent you from using the stairs too.
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Geryon himself is not too difficult to kill. It is Geryon with the rest of the Vestibule that's difficult to kill.
*A second unique monster, [[Murray]] the [[curse skull]], may appear in some games while exploring the Vestibule. He can rapidly reduce you to very low HP if you lack [[torment]] resistance, and summons hordes of undead to bury you with. Don't be afraid to use a [[scroll of blinking]] to get away from him the moment you see him, as he can be hard to run from for normal-speed characters.
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*Most [[wall]]s within the Vestibule are made of rock. If you have a [[wand of digging]], you can make a [[killhole]] and fight most of the enemies there.
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*Geryon himself will never follow you outside of hell. You ''can'' bring other monsters up. However, [[stair dancing]] can be dangerous; Geryon can summon [[hell beast]]s, which can [[trample]] you off stairs. Monsters with [[constriction]] attacks, such as [[tentacled monstrosities]] or [[anaconda]] [[skeleton (monster)|skeletons]], can prevent you from using the stairs too.
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*A second unique monster, [[Murray]] the [[curse skull]], appears in 25% of games while exploring the Vestibule. He can rapidly reduce you to very low HP if you lack [[torment]] resistance, and summons hordes of undead to bury you with. Don't be afraid to use a [[scroll of blinking]] to get away from him the moment you see him, as he can be hard to run from for normal-speed characters.
  
 
==Monsters==
 
==Monsters==

Latest revision as of 18:00, 3 November 2023

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
The Vestibule of Hell is guarded by Geryon, along with various denizens of each of the hells themselves.

Portals to the Vestibule of Hell are found abundantly in the Depths.

This branch contains the entrances to the Iron City of Dis, Gehenna, Cocytus and Tartarus.

Welcome to Hell! Please enjoy your stay.

Hell entry.png The Vestibule of Hell is the entrance to the four other branches of Hell. It is presided over by Geryon, the gatekeeper of Hell.

Useful Info

You'll find multiple portals to the Vestibule in the Depths. Its most noteworthy inhabitant is Geryon, a huge three-headed demon, but you'll also find flocks of demons and hell knights. These monsters guard the entrances to the four main branches of Hell:

Each of these four branches contains a rune of Zot.

Strategy

By the time your character is ready for the Depths, chances are that they can clear the Vestibule, too. Even if you don't plan on doing the rest of the extended game, the horn of Geryon can be useful to Evocations specialists.

Geryon himself is not too difficult to kill. It is Geryon with the rest of the Vestibule that's difficult to kill.

  • Most walls within the Vestibule are made of rock. If you have a wand of digging, you can make a killhole and fight most of the enemies there.
  • A second unique monster, Murray the curse skull, appears in 25% of games while exploring the Vestibule. He can rapidly reduce you to very low HP if you lack torment resistance, and summons hordes of undead to bury you with. Don't be afraid to use a scroll of blinking to get away from him the moment you see him, as he can be hard to run from for normal-speed characters.

Monsters

Common

4 Ice devil.png Ice devil 2 Reaper.png Reaper 3 Soul eater.png Soul eater
3 Sun demon.png Sun demon h Hell hog.png Hell hog p Hell knight.png Hell knight
p Necromancer.png Necromancer (monster)

Uncommon

s Demonic crawler.png Demonic crawler h Hell hound.png Hell hound 4 Rust devil.png Rust devil
2 Lorocyproca.png Lorocyproca r Hell rat.png Hell rat 4 Red devil.png Red devil

Rare

2 Balrug.png Balrug 2 Blizzard demon.png Blizzard demon
2 Cacodemon.png Cacodemon 2 Green death.png Green death

Very Rare

Y Hellephant.png Hellephant 2 Hellion.png Hellion
X Tentacled monstrosity.png Tentacled monstrosity 2 Tormentor.png Tormentor

Additionally, the entrances to Hell branches are guarded by monsters from these Hells:

Uniques

& Geryon.png Geryon z Murray.png Murray

Sumoned by Geryon

History

Prior to 0.14, it was necessary to kill Geryon and sound his horn to open up the entrances to the four main branches of Hell, and all portals to the Vestibule were closed when you picked up the Orb.