Difference between revisions of "Dungeon branches"
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Optional [[portals]] to fantastic extra-dimensional realms can be randomly found throughout the Dungeon and its branches. While none of these contain runes, they nearly always contain above-average loot and useful experience. If you know how to handle each one's theme, they can often be cleared without excessive risk. All such portals are single-entry only, and after you exit their realm, they will be gone along with anything you left inside. | Optional [[portals]] to fantastic extra-dimensional realms can be randomly found throughout the Dungeon and its branches. While none of these contain runes, they nearly always contain above-average loot and useful experience. If you know how to handle each one's theme, they can often be cleared without excessive risk. All such portals are single-entry only, and after you exit their realm, they will be gone along with anything you left inside. | ||
− | + | Unless otherwise noted, all these portals are temporary, and will disappear if not entered within a certain length of time. There are actually two clocks running: a shorter countdown while you're on the level with the portal, and a longer one when you've gone to another level. If you stay on the level, you may receive increasingly-urgent messages as the timer runs out, and the portal's appearance (check with 'x', then 'v') may indicate how much of the timer has expired. When a portal on your current level expires, you will get a message to the effect of, "The walls and floor of the dungeon suddenly vibrate!" Portals will not start closing until you reach the floor that they are on, so there's no need to rush through early floors in order to access them. | |
It's possible to create your own portals using the Trowel card from a legendary [[deck of dungeons]]. | It's possible to create your own portals using the Trowel card from a legendary [[deck of dungeons]]. | ||
*[[File:Bailey portal.png]] [[Bailey]] - A keep guarded by [[gnoll]]s, [[goblin]]s, and/or [[orc]]s | *[[File:Bailey portal.png]] [[Bailey]] - A keep guarded by [[gnoll]]s, [[goblin]]s, and/or [[orc]]s | ||
− | *[[File:Bazaar portal.png]] [[Bazaar]] - A free shopping trip! (You still have to pay to buy things, though.) | + | *[[File:Bazaar portal.png]] [[Bazaar]] - A free shopping trip! (You still have to pay to buy things, though.) Are usually temporary but may rarely be permanent. Permanent ones will not be announced. |
*[[File:Ice cave portal.png]] [[Ice Cave]] - Freezing [[cloud]]s, wild animals, and occasionally icy [[demon]]s. | *[[File:Ice cave portal.png]] [[Ice Cave]] - Freezing [[cloud]]s, wild animals, and occasionally icy [[demon]]s. | ||
*[[File:Labyrinth portal.png]] [[Labyrinth]] - A shifting maze with an exit at the center guarded by a [[minotaur (monster)|minotaur]]. Bring extra food! | *[[File:Labyrinth portal.png]] [[Labyrinth]] - A shifting maze with an exit at the center guarded by a [[minotaur (monster)|minotaur]]. Bring extra food! | ||
*[[File:Ossuary portal.png]] [[Ossuary]] - A small tomb filled with [[derived undead|the undead]] and [[mummy (monster)|mummies]]. | *[[File:Ossuary portal.png]] [[Ossuary]] - A small tomb filled with [[derived undead|the undead]] and [[mummy (monster)|mummies]]. | ||
*[[File:Sewer portal.png]] [[The Sewers]] - Fetid waterways teeming with [[list of rats|rats]], [[list of snakes|snakes]], and occasionally nastier things. | *[[File:Sewer portal.png]] [[The Sewers]] - Fetid waterways teeming with [[list of rats|rats]], [[list of snakes|snakes]], and occasionally nastier things. | ||
− | *[[File:Treasure trove portal.png]] [[Treasure trove]] - Contains several [[acquirement]]-level items, but getting in requires a rare and valuable item in return. | + | *[[File:Treasure trove portal.png]] [[Treasure trove]] - Contains several [[acquirement]]-level items, but getting in requires a rare and valuable item in return. Is always permanent. |
*[[File:Volcano portal.png]] [[Volcano]] - Fire and lava everywhere. Also lava-dwelling creatures. | *[[File:Volcano portal.png]] [[Volcano]] - Fire and lava everywhere. Also lava-dwelling creatures. | ||
*[[File:Wizlab portal.png]] [[Wizard Laboratory]] - The abandoned laboratory of one of several famous mages. | *[[File:Wizlab portal.png]] [[Wizard Laboratory]] - The abandoned laboratory of one of several famous mages. | ||
− | *[[File:Ziggurat portal.png]] [[Ziggurat]] - The ultimate challenge: [[27]] floors of increasingly difficult battles, but with riches untold for those who win through. | + | *[[File:Ziggurat portal.png]] [[Ziggurat]] - The ultimate challenge: [[27]] floors of increasingly difficult battles, but with riches untold for those who win through. Is always permanent, though frequently appears in the one-time-entry levels of Pandemonium. |
==History== | ==History== |
Revision as of 09:38, 27 August 2013
The page provides a map of the various dungeon branches and how they interconnect. For tips and tricks on surviving the individual branches, see the walkthrough and the branches's pages. You can bring up an in-game overview of the Dungeon and its various branches and portals by pressing Ctrl-O.
Dungeon Overview
New characters start on level one of the Dungeon, except for Abyssal Knights, who begin in the Abyss.
- The Dungeon (27 levels)
- Ecumenical Temple (Dungeon Level 4-7, 1 level)
- Orcish Mines (Dungeon Level 6-11, 4 levels)
- Elven Halls (Orcish Mines Level 3-4, 3 levels)
- The Lair (Dungeon Level 8-13, 8 levels)
- The Swamp (The Lair Level 3-6, 5 levels, rune)
- The Snake Pit (The Lair Level 3-6, 5 levels, rune)
- The Shoals (The Lair Level 3-6, may randomly replace the Swamp, 5 levels, rune)
- The Spider's Nest (The Lair Level 3-6, may randomly replace the Snake Pit, 5 levels, rune)
- The Slime Pits (The Lair Level 6-8, 6 levels, rune)
- The Vaults (Dungeon Level 14-19, 5 levels, rune)
- The Crypt (The Vaults Level 2-4, 5 levels)
- The Tomb (The Crypt Level 2-3, 3 levels, rune)
- Hall of Blades (The Vaults Level 4-6, 1 level)
- The Crypt (The Vaults Level 2-4, 5 levels)
- The Vestibule of Hell (Portals on Dungeon Level >20, 1 level, Horn of Geryon)
- Cocytus (7 levels, rune)
- Gehenna (7 levels, rune)
- Tartarus (7 levels, rune)
- The Iron City of Dis (7 levels, rune)
- The Abyss (Portals on Dungeon Level >20, 5 endless toroidal levels, rune)
- Pandemonium (Portals on Dungeon Level >20, infinite non-revisitable levels, of which 4 are predefined, multiple runes; 5 unique runes)
- The Realm of Zot (Dungeon Level 27, 5 levels, Orb of Zot)
There are a total of at least 110 levels in the game (plus two infinite realms).
In addition to the standard dungeon branches, all dungeons will contain a randomly selected variety of vaults with a specific design and theme, and portals to fantastic extra-dimensional realms.
Miscellaneous Portals
Optional portals to fantastic extra-dimensional realms can be randomly found throughout the Dungeon and its branches. While none of these contain runes, they nearly always contain above-average loot and useful experience. If you know how to handle each one's theme, they can often be cleared without excessive risk. All such portals are single-entry only, and after you exit their realm, they will be gone along with anything you left inside.
Unless otherwise noted, all these portals are temporary, and will disappear if not entered within a certain length of time. There are actually two clocks running: a shorter countdown while you're on the level with the portal, and a longer one when you've gone to another level. If you stay on the level, you may receive increasingly-urgent messages as the timer runs out, and the portal's appearance (check with 'x', then 'v') may indicate how much of the timer has expired. When a portal on your current level expires, you will get a message to the effect of, "The walls and floor of the dungeon suddenly vibrate!" Portals will not start closing until you reach the floor that they are on, so there's no need to rush through early floors in order to access them.
It's possible to create your own portals using the Trowel card from a legendary deck of dungeons.
- Bailey - A keep guarded by gnolls, goblins, and/or orcs
- Bazaar - A free shopping trip! (You still have to pay to buy things, though.) Are usually temporary but may rarely be permanent. Permanent ones will not be announced.
- Ice Cave - Freezing clouds, wild animals, and occasionally icy demons.
- Labyrinth - A shifting maze with an exit at the center guarded by a minotaur. Bring extra food!
- Ossuary - A small tomb filled with the undead and mummies.
- The Sewers - Fetid waterways teeming with rats, snakes, and occasionally nastier things.
- Treasure trove - Contains several acquirement-level items, but getting in requires a rare and valuable item in return. Is always permanent.
- Volcano - Fire and lava everywhere. Also lava-dwelling creatures.
- Wizard Laboratory - The abandoned laboratory of one of several famous mages.
- Ziggurat - The ultimate challenge: 27 floors of increasingly difficult battles, but with riches untold for those who win through. Is always permanent, though frequently appears in the one-time-entry levels of Pandemonium.
History
The Spider's Nest was made a full-fledged branch in 0.11
0.13 will introduce a new branch: the Enchanted Forest, which will occasionally replace the Crypt (though it will still contain the entrance to the Tomb).