Difference between revisions of "Curse skull"
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*They fall very quickly to [[Dispel Undead]], although since that spell requires a clear line of sight to hit, they can often shield themselves by summoning undead. | *They fall very quickly to [[Dispel Undead]], although since that spell requires a clear line of sight to hit, they can often shield themselves by summoning undead. | ||
*Conjurers will want to switch to [[Earth]] spells or pure conjurations such as [[Orb of Destruction]], if they lack Dispel Undead. If you have it, [[Fire Storm]] is quite efficient at taking out curse skulls, since it is smite targeted; [[Ice Storm]] less so, as it requires a clear line of sight. | *Conjurers will want to switch to [[Earth]] spells or pure conjurations such as [[Orb of Destruction]], if they lack Dispel Undead. If you have it, [[Fire Storm]] is quite efficient at taking out curse skulls, since it is smite targeted; [[Ice Storm]] less so, as it requires a clear line of sight. | ||
+ | *While their tendency to surround themselves with summons might make a smite-targeted spell such as [[Airstrike]] or [[Lee's Rapid Deconstruction]] seem attractive, their absurdly high AC generally renders both spells ineffective. | ||
*Unfortunately, [[Silence]] doesn't affect them. | *Unfortunately, [[Silence]] doesn't affect them. | ||
*For melee fighters, it's important to get into melee range ASAP. Use a [[scroll of blinking]], or just try to enter their [[LOS]] as close as possible. | *For melee fighters, it's important to get into melee range ASAP. Use a [[scroll of blinking]], or just try to enter their [[LOS]] as close as possible. |
Revision as of 10:20, 19 July 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
curse skull z | |
---|---|
HP | 66 |
HD | 13 |
XP | 1810 |
Speed | 10 |
AC | 40 |
EV | 3 |
Will | Immune
|
Resistances | damnation, rC++, rElec++, rPois+++, rN+++, rTorm, rRot+++, rDrown |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | High |
Uses | Uses nothing |
Holiness | Undead |
Size | Tiny |
Type | curse skull, curse skull |
Flags | Speaks Stationary Template:Noisy spells flag Evil See invisible Levitate Silence immune |
A charred skull floating in the air and rotating slowly. Mystic symbols carved into its blackened surface indicate its resistance to almost any form of attack. |
Contents
Useful Info
Curse skulls are undead immobile monsters found in the Crypt. They have an almost complete set of resistances and cast powerful necromantic spells. Be prepared to fight the undead and endure torment.
Spells
Spell set | |
---|---|
Slot1 | Summon Undead |
Slot2 | Summon Undead |
Slot3 | none |
Slot4 | Symbol of Torment |
Slot5 | Summon Undead |
Slot6 | none |
Tips & Tricks
- They fall very quickly to Dispel Undead, although since that spell requires a clear line of sight to hit, they can often shield themselves by summoning undead.
- Conjurers will want to switch to Earth spells or pure conjurations such as Orb of Destruction, if they lack Dispel Undead. If you have it, Fire Storm is quite efficient at taking out curse skulls, since it is smite targeted; Ice Storm less so, as it requires a clear line of sight.
- While their tendency to surround themselves with summons might make a smite-targeted spell such as Airstrike or Lee's Rapid Deconstruction seem attractive, their absurdly high AC generally renders both spells ineffective.
- Unfortunately, Silence doesn't affect them.
- For melee fighters, it's important to get into melee range ASAP. Use a scroll of blinking, or just try to enter their LOS as close as possible.
- They have absurdly high AC but fairly low HP. For short blades wielders, this generally means melee is out as an option, unless they have high amounts of slaying. Even those wielding heavier weapons will find that the amount of time required to destroy a curse skull is highly variable, owing to the way AC damage reduction works.
- Their EV is 3. If you've got it, Bolt of Inaccuracy is highly effective against them, especially since it'll pierce through their summons.
History
In 0.13 curse skulls will be able to move while the player cannot see them (like wandering mushrooms), and their hp and ac will be lowered.
Categories:
- 0.12 articles
- Damnation resistance
- Fire resistance
- Fire resistance 3
- Cold resistance
- Cold resistance 2
- Electricity resistance
- Electricity resistance 2
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Holy vulnerability
- Holy wrath vulnerability
- High intelligence
- Uses nothing
- Undead holiness
- Asphyxiation resistance
- Tiny monsters
- Speaking monster
- Stationary
- Evil
- Evil monsters
- See invisible
- Levitate
- Silence Immune
- Monsters
- Spellcaster
- Crystal Ball Articles