Difference between revisions of "Zombie"
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'''Zombies''' are the reanimated corpses of once-living creatures. They are a type of [[derived undead]], and are referred to in game as either "small zombies" or "large zombies". Either way, they are considerably slower, stupider, and clumsier than whatever they were when they were alive. Dealing them damage reduces their max HP, making them unable to recover from injuries. On the flip side, they do come with undead resistances to [[cold]] and [[negative energy]]. | '''Zombies''' are the reanimated corpses of once-living creatures. They are a type of [[derived undead]], and are referred to in game as either "small zombies" or "large zombies". Either way, they are considerably slower, stupider, and clumsier than whatever they were when they were alive. Dealing them damage reduces their max HP, making them unable to recover from injuries. On the flip side, they do come with undead resistances to [[cold]] and [[negative energy]]. |
Revision as of 22:33, 10 October 2013
Zombies are the reanimated corpses of once-living creatures. They are a type of derived undead, and are referred to in game as either "small zombies" or "large zombies". Either way, they are considerably slower, stupider, and clumsier than whatever they were when they were alive. Dealing them damage reduces their max HP, making them unable to recover from injuries. On the flip side, they do come with undead resistances to cold and negative energy.
Zombies may appear in the Dungeon as random monsters, or be created by players (or other monsters) through Necromancy or the Invocations of certain gods. Note that hostile zombies can serve as a "preview" of upcoming monsters: since they're weaker than the original, the zombie version of monsters will often show up a level or two before the live version.
As servants, zombies are extremely useful for characters who need meat shields, and make up the main component of a necromancer's or death knight's strategy. Often simply hiding behind your zombies and waiting is a good strategy in battle against strong foes. Note that a newly-animated zombie can pick up weapons and armor from the square it was animated on (usually their old equipment), but that's your last chance to equip them, as they can't pick anything up or wield/wear new items. Also, you're not getting, e.g., zombie!Psyche's dagger of chaos back until her zombie is destroyed! Despite having significant disadvantages, zombies can still be very strong, particularly in the case of strong physical monsters or well-equipped uniques.
One shortcoming of zombies is that they are unable to use stairs, trapping them on the level they were created. However, there are several ways to overcome this difficulty. Carrying a corpse between floors allows you to animate it on whichever level you choose. Another way is to lure dangerous monsters back up to floors already filled with your waiting army.
Identifying Zombies
Although zombie versions of each monster will have different stats, Crawl tends to lump them together, making identification at a glance difficult. In console mode, zombies will be separated into zs and Zs, representing large or small zombies. Tiles mode is more specific, providing unique tiles for several categories of monster, but there is still a lot of possible variation within those categories. In either mode, you can always press x and highlight the zombie in question to determine exactly what type of monster you are dealing with.
Below are all the categories of zombies in tiles mode:
Hydras with one head...