Difference between revisions of "Ancient lich"
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Ancient liches are immune to magic, making most [[Hexes]] useless against them. [[Scrolls of vulnerability]] will have no effect on them. | Ancient liches are immune to magic, making most [[Hexes]] useless against them. [[Scrolls of vulnerability]] will have no effect on them. | ||
− | Those without 200+ HP should keep their distance (at least 6 squares to avoid [[Iron Shot]], 7 for [[Bolt of Draining]]/[[Bolt of Fire]], and 8 for [[Bolt of Cold]]) and use their longest range attacks. [[ | + | Those without 200+ HP should keep their distance (at least 6 squares to avoid [[Iron Shot]], 7 for [[Bolt of Draining]]/[[Bolt of Fire]], and 8 for [[Bolt of Cold]]) and use their longest range attacks. [[Aura of Abjuration]] is very effective to get rid of the summons, provided you have it. [[Haste]] is also useful. |
As with [[wizard]]s and other casters with multiple spell sets, observe what the lich is casting to have an idea of what to expect. For example, you know that a lich that casts [[Iron Shot]] or [[Bolt of Fire]] also knows [[Summon Greater Demon]]. | As with [[wizard]]s and other casters with multiple spell sets, observe what the lich is casting to have an idea of what to expect. For example, you know that a lich that casts [[Iron Shot]] or [[Bolt of Fire]] also knows [[Summon Greater Demon]]. |
Revision as of 06:57, 5 June 2014
ancient lich L | |
---|---|
HP | 87-132 |
HD | 27 |
XP | 7501 |
Speed | 10 |
AC | 20 |
EV | 10 |
Will | Immune |
Attack1 | 20 (touch: drain experience)
|
Resistances | rF+, rC++, rElec, rPois+++, rN+++, rTorm, rRot+++, rDrown, rWater |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | High |
Uses | Open doors |
Holiness | Undead |
Size | Medium |
Type | lich, lich |
Flags | Actual spells Evil See invisible Speaks Spellcaster |
A lich who, having existed for countless centuries, has grown almost unimaginably powerful through the study of dark magic. |
Useful Info
Ancient liches are extremely powerful undead casters with resistance to fire, near immunity to cold and electricity, and complete immunity to poison and negative energy. They can deal ridiculous amounts of damage at medium range (player death in one or two hits is not unheard of) and can summon hordes of greater demons. If you are not confident in your skills, escape is strongly advised. Ancient liches can be found in certain vaults of the Dungeon and most later branches, and are a common sight in the orb chamber of the Realm of Zot.
Spells
Spell set I | |
---|---|
Slot1 | Bolt of Cold (3d37) |
Slot2 | Paralyse (50% success rate when MR=72) |
Slot3 | Summon Greater Demon |
Slot4 | Animate Dead |
Slot5 | Iron Shot (3d44) |
Slot6 | Teleport Self |
Spell set II | |
---|---|
Slot1 | Bolt of Draining (3d33) |
Slot2 | Slow (50% success rate when MR=72) |
Slot3 | Invisibility |
Slot4 | Throw Icicle (3d37) |
Slot5 | Lehudib's Crystal Spear (3d48) |
Slot6 | Invisibility |
Spell set III | |
---|---|
Slot1 | Bolt of Fire (3d37) |
Slot2 | Confuse (50% success rate when MR=72) |
Slot3 | Haste |
Slot4 | Bolt of Draining (3d33) |
Slot5 | Summon Greater Demon |
Slot6 | Banishment (50% success rate when MR=72) |
Spell set IV | |
---|---|
Slot1 | Iskenderun's Mystic Blast (3d30) |
Slot2 | Bolt of Cold (3d37) |
Slot3 | Invisibility |
Slot4 | Animate Dead |
Slot5 | Orb of Destruction (9d20) |
Slot6 | Invisibility |
Tips & Tricks
Ancient liches are vulnerable to Dispel Undead, weapons of holy wrath, the Shining One's Cleansing Flame, and Silence, but be prepared to escape quickly if they start summoning or hit you with a crystal spear. Their melee attacks are draining branded a la wraiths and wights, but don't do much damage, so Silence renders them mostly harmless as long as it lasts.
Ancient liches are immune to magic, making most Hexes useless against them. Scrolls of vulnerability will have no effect on them.
Those without 200+ HP should keep their distance (at least 6 squares to avoid Iron Shot, 7 for Bolt of Draining/Bolt of Fire, and 8 for Bolt of Cold) and use their longest range attacks. Aura of Abjuration is very effective to get rid of the summons, provided you have it. Haste is also useful.
As with wizards and other casters with multiple spell sets, observe what the lich is casting to have an idea of what to expect. For example, you know that a lich that casts Iron Shot or Bolt of Fire also knows Summon Greater Demon.
If you're a melee-focused character with no choice in the matter, try to get into melee as quickly as possible. A scroll of blinking can get you into killing range without getting hammered by half a dozen lethal spells, life protection can make the actual fight less painful, and berserking will help you cut them down in half the time.
- 0.12 articles
- Touch type
- Drain experience flavour
- Fire resistance
- Cold resistance
- Cold resistance 2
- Electricity resistance
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Water resistance
- Holy vulnerability
- Holy wrath vulnerability
- High intelligence
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Actual spells
- Evil
- Evil monsters
- See invisible
- Speaking monster
- Spellcaster
- Monsters
- Featured Article