Difference between revisions of "Sojobo"
(updated to 0.18, not changed (saw it in 0.18.1)) |
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− | {{version| | + | {{version|021}} |
{{list of | tengu}} | {{list of | tengu}} | ||
{{monster info}} | {{monster info}} | ||
==Useful Info== | ==Useful Info== | ||
− | '''Sojobo, | + | '''Sojobo, Queen of Tengu''' is a [[unique]] [[list of tengu|tengu]] air elementalist who is always generated with a band of [[tengu reaver]]s. She's fairly durable, and even hitting her can be a challenge as she has significant [[ev]]asion and an innate [[Deflect Missiles]] effect at all times. She carries a [[great sword]] (83%) or [[triple sword]] (17%) which has the [[electrocution]] brand 66% of the time. |
==Location== | ==Location== | ||
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | *Sojobo is a nasty opponent. Tengu reavers are nasty enemies. As such, taking on Sojobo ''and'' | + | *Sojobo is a nasty opponent. Tengu reavers are nasty enemies. As such, taking on Sojobo ''and'' her band of reavers all at once is extremely reckless. Try to lure her allies away one by one, and only engage Sojobo when she's all alone. [[Swiftness]] or a [[potion of haste]] certainly help in getting away, as these tengu are all slightly faster than the average character. |
− | *Sojobo can deal dangerous amounts of damage quickly to the unprepared. [[Electricity]] resistance is very strongly recommended, as getting hit by a [[Lightning Bolt]] [[multizap]] can easily bring you to the brink of death, and there's no sense in tacking an additional 20 or so electricity damage on top of | + | *Sojobo can deal dangerous amounts of damage quickly to the unprepared. [[Electricity]] resistance is very strongly recommended, as getting hit by a [[Lightning Bolt]] [[multizap]] can easily bring you to the brink of death, and there's no sense in tacking an additional 20 or so electricity damage on top of her already significant melee attacks. Likewise, [[flying]] characters should probably stay earthbound for this fight, as her [[Airstrike]] hits extra hard against the airborne. |
− | *It doesn't matter how supernaturally nimble an opponent is if your attacks can't miss. | + | *It doesn't matter how supernaturally nimble an opponent is if your attacks can't miss. She's got no elemental resistances, so the unavoidable spells of any magic school should work just fine. Her [[magic resistance]] is high enough to be a problem for [[Hexes]] though. |
− | *When Sojobo is among | + | *When Sojobo is among her horde, do not attempt to [[stair dancing|stair dance]] nor rely on stairs as your primary mode of escape; at any time you can be forced off the stairs by her Wind Blast spell. |
==History== | ==History== | ||
Sojobo was added in [[0.13]]. | Sojobo was added in [[0.13]]. |
Revision as of 17:22, 25 May 2018
Version 0.21: This article may not be up to date for the latest stable release of Crawl.
For a list of all tengu, see list of tengu.
Sojobo Q | |
---|---|
HP | 99-200 |
HD | 20 |
XP | 3429 |
Speed | 10 (move: 90%) |
AC | 2 |
EV | 24 |
Will | 140 |
Attack1 | 28 (hit: plain) |
Attack2 | 14 (peck: plain) |
Attack3 | 14 (claw: plain) |
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | tengu, tengu |
Flags | Fighter See invisible Flying Speaks Warm-blooded Unique Female |
Queen of the tengu, with legendary skill in swordsmanship, tactics, and magic. |
Useful Info
Sojobo, Queen of Tengu is a unique tengu air elementalist who is always generated with a band of tengu reavers. She's fairly durable, and even hitting her can be a challenge as she has significant evasion and an innate Deflect Missiles effect at all times. She carries a great sword (83%) or triple sword (17%) which has the electrocution brand 66% of the time.
Location
Spells
Spell set I | ||
---|---|---|
Slot1 | Lightning Bolt (3d24) | Wizard flag |
Slot2 | Wind Blast | Wizard flag |
Slot3 | Airstrike (2d(18-34)) | Wizard flag |
Slot4 | Summon Air Elementals | Wizard flag |
Slot5 | Repel Missiles | Wizard flag |
Tips & Tricks
- Sojobo is a nasty opponent. Tengu reavers are nasty enemies. As such, taking on Sojobo and her band of reavers all at once is extremely reckless. Try to lure her allies away one by one, and only engage Sojobo when she's all alone. Swiftness or a potion of haste certainly help in getting away, as these tengu are all slightly faster than the average character.
- Sojobo can deal dangerous amounts of damage quickly to the unprepared. Electricity resistance is very strongly recommended, as getting hit by a Lightning Bolt multizap can easily bring you to the brink of death, and there's no sense in tacking an additional 20 or so electricity damage on top of her already significant melee attacks. Likewise, flying characters should probably stay earthbound for this fight, as her Airstrike hits extra hard against the airborne.
- It doesn't matter how supernaturally nimble an opponent is if your attacks can't miss. She's got no elemental resistances, so the unavoidable spells of any magic school should work just fine. Her magic resistance is high enough to be a problem for Hexes though.
- When Sojobo is among her horde, do not attempt to stair dance nor rely on stairs as your primary mode of escape; at any time you can be forced off the stairs by her Wind Blast spell.
History
Sojobo was added in 0.13.