Difference between revisions of "Curse skull"
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m (Using a scroll of blinking to get into melee range is a bit of an overkill. There are other methods of minimizing torment damage.) |
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**If you have to rely on elemental magic, use the most powerful spells you have at your disposal. Curse skulls might have a wide range of resistances, but they will still succumb eventually to spells like [[Bolt of Magma]], [[Starburst]], or [[Ozocubu's Refrigeration]]. [[Fire Storm]] works very well, if you can cast it, and [[Absolute Zero]] will kill them instantly (though the noise will draw practically the entire level down on your head). | **If you have to rely on elemental magic, use the most powerful spells you have at your disposal. Curse skulls might have a wide range of resistances, but they will still succumb eventually to spells like [[Bolt of Magma]], [[Starburst]], or [[Ozocubu's Refrigeration]]. [[Fire Storm]] works very well, if you can cast it, and [[Absolute Zero]] will kill them instantly (though the noise will draw practically the entire level down on your head). | ||
**[[Air elementalist]]s are mostly out of luck; they ignore [[electricity]] damage, and even though they fly, their AC makes [[Airstrike]] much less effective than you might hope. | **[[Air elementalist]]s are mostly out of luck; they ignore [[electricity]] damage, and even though they fly, their AC makes [[Airstrike]] much less effective than you might hope. | ||
− | **Melee fighters with weapons of [[holy wrath]] can take them down quickly, and [[vorpal]] weapons are your best bet when that's not an option. Due to the way AC damage reduction works, killing them in melee will take somewhat longer for [[short blades]] specialists than for heavy two-handed weapon-wielders; try drinking a [[potion of might]] or corroding them with a [[wand of acid]] if you're having trouble doing damage. Also, if you're vulnerable to [[torment]], consider using a [[scroll of blinking]] to jump directly to melee range. | + | **Melee fighters with weapons of [[holy wrath]] can take them down quickly, and [[vorpal]] weapons are your best bet when that's not an option. Due to the way AC damage reduction works, killing them in melee will take somewhat longer for [[short blades]] specialists than for heavy two-handed weapon-wielders; try drinking a [[potion of might]] or corroding them with a [[wand of acid]] if you're having trouble doing damage. Also, if you're vulnerable to [[torment]], consider using a spare [[scroll of blinking]] to jump directly to melee range. |
+ | *Try to minimize the time when a curse skull can see and torment you without you doing damage to it. Use corners or a [[scroll of fog]] to break the [[line of sight]]. | ||
*Curse skulls are immune to [[Silence]] and [[Hexes]], so you can't simply disable their ability to cast spells. | *Curse skulls are immune to [[Silence]] and [[Hexes]], so you can't simply disable their ability to cast spells. | ||
Revision as of 20:36, 20 August 2020
Version 0.25: This article may not be up to date for the latest stable release of Crawl.
curse skull z | |
---|---|
HP | 34-70 |
HD | 13 |
XP | 1586 |
Speed | 15 |
AC | 35 |
EV | 3 |
Will | Immune
|
Resistances | rF++ rC++ rElec rPois+++ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Uses nothing |
Holiness | Undead |
Size | Tiny |
Type | curse skull, curse skull |
Flags | Evil See invisible Flying Unbreathing Speaks |
A charred skull floating in the air and rotating slowly. Mystic symbols are carved into its blackened surface. |
Contents
Useful Info
Curse skulls are powerful undead monsters which resist almost everything, summon swarms of undead allies, and torment you repeatedly. They never move while you're within line of sight, but will quickly position themselves in irritatingly out-of-reach places whenever you flee. They can be found in the Crypt.
Spells
Spell set I | ||
---|---|---|
Slot1 | Summon Undead | Magical flag, Noisy flag |
Slot2 | Symbol of Torment | Magical flag, Noisy flag |
Tips & Tricks
- Their high AC, elemental resistances, and evasive behavior make them more difficult to kill than you might expect.
- Casters with Dispel Undead can destroy them in a couple shots once they get within range, though their tendency to summon allies coupled with their habit of appearing at the very edge of your line of sight makes reaching them difficult. Several Earth Magic and pure Conjurations spells also work fairly well, though the undead allies often get in the way of Orb of Destruction.
- If you have to rely on elemental magic, use the most powerful spells you have at your disposal. Curse skulls might have a wide range of resistances, but they will still succumb eventually to spells like Bolt of Magma, Starburst, or Ozocubu's Refrigeration. Fire Storm works very well, if you can cast it, and Absolute Zero will kill them instantly (though the noise will draw practically the entire level down on your head).
- Air elementalists are mostly out of luck; they ignore electricity damage, and even though they fly, their AC makes Airstrike much less effective than you might hope.
- Melee fighters with weapons of holy wrath can take them down quickly, and vorpal weapons are your best bet when that's not an option. Due to the way AC damage reduction works, killing them in melee will take somewhat longer for short blades specialists than for heavy two-handed weapon-wielders; try drinking a potion of might or corroding them with a wand of acid if you're having trouble doing damage. Also, if you're vulnerable to torment, consider using a spare scroll of blinking to jump directly to melee range.
- Try to minimize the time when a curse skull can see and torment you without you doing damage to it. Use corners or a scroll of fog to break the line of sight.
- Curse skulls are immune to Silence and Hexes, so you can't simply disable their ability to cast spells.
History
Categories:
- 0.25 articles
- Fire resistance
- Fire resistance 2
- Cold resistance
- Cold resistance 2
- Electricity resistance
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Holy vulnerability
- Human intelligence
- Uses nothing
- Undead holiness
- Asphyxiation resistance
- Tiny monsters
- Evil
- Evil monsters
- See invisible
- Flying
- Unbreathing monsters
- Speaking monster
- Monsters
- Spellcaster