Difference between revisions of "Ancient lich"
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Revision as of 13:35, 3 May 2013
ancient lich L | |
---|---|
HP | 83-131 |
HD | 27 |
XP | 11670 |
Speed | 10 |
AC | 20 |
EV | 10 |
Will | Immune |
Attack1 | 20 (touch: drain experience)
|
Resistances | rF+, rC++, rElec, rPois+++, rN+++, rTorm, rRot+++, rDrown |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | High |
Uses | Open doors |
Holiness | Undead |
Size | Medium |
Type | lich, lich |
Flags | Actual spells Speaks Evil Spellcaster See invisible |
A lich who has grown mighty over countless years. |
Useful Info
Ancient liches are extremely powerful undead casters with resistance to fire, near immunity to cold and electricity, and complete immunity to poison and negative energy. They can deal ridiculous amounts of damage at medium range (player death in one or two hits is not unheard of) and can summon hordes of greater demons. If you are not confident in your skills, escape is strongly advised. Ancient liches can be found in certain vaults of the Dungeon and most later branches, and are a common sight in the orb chamber of the Realm of Zot.
Spells
Spell set I | |
---|---|
Slot1 | Bolt of Cold (3d37) |
Slot2 | Paralyse |
Slot3 | Summon Greater Demon |
Slot4 | Animate Dead |
Slot5 | Iron Shot (3d44) |
Slot6 | Teleport Self |
Spell set II | |
---|---|
Slot1 | Bolt of Draining (3d30) |
Slot2 | Slow |
Slot3 | Invisibility |
Slot4 | Throw Icicle (3d37) |
Slot5 | Lehudib's Crystal Spear (3d48) |
Slot6 | Invisibility |
Spell set III | |
---|---|
Slot1 | Bolt of Fire (3d37) |
Slot2 | Confuse |
Slot3 | Haste |
Slot4 | Bolt of Draining (3d30) |
Slot5 | Summon Greater Demon |
Slot6 | Banishment |
Spell set IV | |
---|---|
Slot1 | Iskenderun's Mystic Blast (3d30) |
Slot2 | Bolt of Cold (3d37) |
Slot3 | Invisibility |
Slot4 | Animate Dead |
Slot5 | Orb of Destruction (8d20) |
Slot6 | Invisibility |
Tips & Tricks
Ancient liches are vulnerable to Dispel Undead, weapons of holy wrath, the Shining One's Cleansing Flame, and Silence, but be prepared to escape quickly if they start summoning or hit you with a Crystal Spear. Their melee attacks are draining branded a la wraiths and wights, but don't do much damage, so Silence renders them mostly harmless as long as it lasts.
Ancient liches are a somewhat deceptive trap for those using Hexes other than Silence. While not actually immune to magic, without a scroll of vulnerability no spell that needs to pass a magic resistance check will work. Even with their MR halved by a scroll of vulnerability, a Hex cast at a full 200 power has less than a 20% chance of affecting them. They are, for all intents and purposes, immune to magic.
Those without 200+ HP should keep their distance (at least 6 squares to avoid Iron Shot, 7 for Bolt of Draining/Bolt of Fire, and 8 for Bolt of Cold) and use their longest range attacks. Mass Abjuration is very effective to get rid of the summons, provided you have it. Haste is also useful.
If you're a melee-focused character with no choice in the matter, try to get into melee as quickly as possible. A scroll of blinking can get you into killing range without getting hammered by half a dozen lethal spells, life protection can make the actual fight less painful, and berserking will help you cut them down in half the time.
- 0.12 articles
- Touch type
- Drain experience flavour
- Fire resistance
- Cold resistance
- Cold resistance 2
- Electricity resistance
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Holy vulnerability
- Holy wrath vulnerability
- High intelligence
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Actual spells
- Speaking monster
- Evil
- Evil monsters
- Spellcaster
- See invisible
- Monsters
- Featured Article