Difference between revisions of "Unseen horror"

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==Useful Info==
 
==Useful Info==
'''Unseen horrors''' are fast monsters that are naturally and permanently invisible. They usually appear in the middle-[[Dungeon]], but can occasionally be a menace on earlier floors.
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'''Unseen horrors''' are fast monsters that are naturally and permanently [[invisible]]. They usually appear in the middle-[[Dungeon]], but can occasionally be a menace on earlier floors.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
Unseen horrors move randomly like [[bat]]s. Their lightning-fast speed means they get multiple attacks, and they can gradually deal significant damage to all but the most heavily-armoured characters. Characters able to [[see invisible]] (via [[ring of see invisible|ring]], [[helmet]], [[Good mutations#Acute Vision|mutation]], [[See Invisible|spell]], or being a [[naga]], [[spriggan]],  [[felid]], or [[vampire]]) should have little trouble dealing with them. If you lack the ability to see invisible, use the following:
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Unseen horrors move randomly like [[bat]]s. Their lightning-fast speed means they get multiple attacks, and they can gradually deal significant damage to all but the most heavily-armoured characters. Characters able to [[see invisible]] (via [[ring of see invisible|ring]], [[helmet]], [[Good mutations#Acute Vision|mutation]], or being a [[naga]], [[spriggan]],  [[felid]], or [[vampire]]) should have little trouble dealing with them. If you lack the ability to see invisible, use the following:
 
*Swinging or casting wildly at a target you cannot see is generally a waste of time. You can greatly increase your odds by luring it into a hallway, so you at least know which direction it'll be in. Better yet, try to lure it in with a [[rat]] or some other weak monster coming in behind it. If you can pin it in place, that gets rid of a lot of its advantage. Attack it with Ctrl+direction (or *+direction).
 
*Swinging or casting wildly at a target you cannot see is generally a waste of time. You can greatly increase your odds by luring it into a hallway, so you at least know which direction it'll be in. Better yet, try to lure it in with a [[rat]] or some other weak monster coming in behind it. If you can pin it in place, that gets rid of a lot of its advantage. Attack it with Ctrl+direction (or *+direction).
*Any source of clouds will reveal an unseen horror as a disturbance. [[Scroll of fog]] are simple to use, while using [[Fire Magic]] against water will create [[steam]] clouds. Any spell that produces clouds directly can also accomplish this, and usually deals heavy damage as well.
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*Any source of clouds will reveal an unseen horror as a disturbance. [[Scrolls of fog]] are simple to use, while using [[Fire Magic]] against water will create [[steam]] clouds. Any spell that produces clouds directly can also accomplish this, and usually deals heavy damage as well.
*Unseen horrors are susceptible to [[poison]], so [[Mephitic Cloud]] will work just fine against them. A [[confused]] horror will be nearly harmless and incapable of chasing you. The other cloud spells also work nicely if you have a vague idea of where the stupid thing is (but skip [[Olgreb's Toxic Radiance]]; it doesn't work on invisible creatures).
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*Unseen horrors are susceptible to [[poison]], so [[Mephitic Cloud]] will work just fine against them. A [[confused]] horror will be nearly harmless and incapable of chasing you. The other cloud spells also work nicely if you have a vague idea of where the stupid thing is.
 
*Casting [[Corona]] down a hallway will likely hit the thing, illuminating it. [[Sticky Flame]] is harder to hit with, but deals heavy damage as well as illuminating it.
 
*Casting [[Corona]] down a hallway will likely hit the thing, illuminating it. [[Sticky Flame]] is harder to hit with, but deals heavy damage as well as illuminating it.
 
*Fleeing is sometimes the wisest choice, and actually not too hard to do. [[Blink]]ing or [[teleport]]ing away is an excellent temporary method, and since unseen horrors cannot open [[door]]s and tend to move away after hitting you, it's easy to run and then leave them locked in a small chamber or on the other side of the level. Failing that, you can usually lure them up a floor and then escape back down without them pursuing (though it may take a few tries).
 
*Fleeing is sometimes the wisest choice, and actually not too hard to do. [[Blink]]ing or [[teleport]]ing away is an excellent temporary method, and since unseen horrors cannot open [[door]]s and tend to move away after hitting you, it's easy to run and then leave them locked in a small chamber or on the other side of the level. Failing that, you can usually lure them up a floor and then escape back down without them pursuing (though it may take a few tries).
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==History==
 
==History==
 
Prior to [[0.2]], unseen horrors were resistant to [[electricity]].
 
Prior to [[0.2]], unseen horrors were resistant to [[electricity]].
 
[[Category:Strategy Guides]]
 

Revision as of 15:52, 14 April 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.
unseen horror xUnseen horror.png
HP 23-53
HD 7
XP 732
Speed 30
AC 5
EV 10
Will 28
Attack1 12 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Medium
Type unseen horror, unseen horror
Flags Batty
See invisible
A creature rarely seen by anyone; those few who have seen one would rather they hadn't.

“The awful shadow of some unseen Power
Floats, tho’ unseen, amongst us.”
-Percy Bysshe Shelley, “Hymn to Intellectual Beauty”, I, 1-2. 1816.


Useful Info

Unseen horrors are fast monsters that are naturally and permanently invisible. They usually appear in the middle-Dungeon, but can occasionally be a menace on earlier floors.

Tips & Tricks

Unseen horrors move randomly like bats. Their lightning-fast speed means they get multiple attacks, and they can gradually deal significant damage to all but the most heavily-armoured characters. Characters able to see invisible (via ring, helmet, mutation, or being a naga, spriggan, felid, or vampire) should have little trouble dealing with them. If you lack the ability to see invisible, use the following:

  • Swinging or casting wildly at a target you cannot see is generally a waste of time. You can greatly increase your odds by luring it into a hallway, so you at least know which direction it'll be in. Better yet, try to lure it in with a rat or some other weak monster coming in behind it. If you can pin it in place, that gets rid of a lot of its advantage. Attack it with Ctrl+direction (or *+direction).
  • Any source of clouds will reveal an unseen horror as a disturbance. Scrolls of fog are simple to use, while using Fire Magic against water will create steam clouds. Any spell that produces clouds directly can also accomplish this, and usually deals heavy damage as well.
  • Unseen horrors are susceptible to poison, so Mephitic Cloud will work just fine against them. A confused horror will be nearly harmless and incapable of chasing you. The other cloud spells also work nicely if you have a vague idea of where the stupid thing is.
  • Casting Corona down a hallway will likely hit the thing, illuminating it. Sticky Flame is harder to hit with, but deals heavy damage as well as illuminating it.
  • Fleeing is sometimes the wisest choice, and actually not too hard to do. Blinking or teleporting away is an excellent temporary method, and since unseen horrors cannot open doors and tend to move away after hitting you, it's easy to run and then leave them locked in a small chamber or on the other side of the level. Failing that, you can usually lure them up a floor and then escape back down without them pursuing (though it may take a few tries).
  • Worshipers of Cheibriados who can reliably invoke Slouch should do so if they are attacked by an invisible opponent; an unseen horror will generally die in one application.

History

Prior to 0.2, unseen horrors were resistant to electricity.