Difference between revisions of "Weapon"
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!style="text-align: left;" | [[Weapon Speed|Speed]] | !style="text-align: left;" | [[Weapon Speed|Speed]] | ||
− | | This is actually the attack delay, which is multiplied by 10 to get the "percentages" you see in-game. (That is, attack delay 10 shows as 100%.) Every 2 levels of weapon skill lowers the delay by 1 unit. A weapon's minimum delay is half of its base delay (rounded down) or 7 (5 for [[cutlass]], 10 for [[hand | + | | This is actually the attack delay, which is multiplied by 10 to get the "percentages" you see in-game. (That is, attack delay 10 shows as 100%.) Every 2 levels of weapon skill lowers the delay by 1 unit. A weapon's minimum delay is half of its base delay (rounded down) or 7 (5 for [[cutlass]], 10 for [[hand crossbow]]s, [[arbalest]]s and [[triple crossbow]]s), whichever is lower. Speed brand and haste cut delay by one third (round randomly up or down). These effects stack, ''after'' the base cap, but there's an absolute cap of 2 for attack delay. |
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!style="text-align: left;" | Mass | !style="text-align: left;" | Mass |
Revision as of 15:20, 1 September 2014
Contents
Introduction
Characters may wield weapons to attack enemies. Weapons may be divided into ranged and melee weapons. Occasionally, they may possess a brand or be an artefact.
Weapon attributes
The following is a table of all weapons in Crawl, aside from ammunition. Below is a short explanation of each field.
Name | The name of the item as it appears in Crawl. |
---|---|
Damage | The base amount of damage the weapon does, before various bonuses and adjustments. |
Hit | To hit modifier for the weapon, before any other adjustments. |
Speed | This is actually the attack delay, which is multiplied by 10 to get the "percentages" you see in-game. (That is, attack delay 10 shows as 100%.) Every 2 levels of weapon skill lowers the delay by 1 unit. A weapon's minimum delay is half of its base delay (rounded down) or 7 (5 for cutlass, 10 for hand crossbows, arbalests and triple crossbows), whichever is lower. Speed brand and haste cut delay by one third (round randomly up or down). These effects stack, after the base cap, but there's an absolute cap of 2 for attack delay. |
Mass | How heavy a weapon is. Note that this is used for game calculations and is not the same as the weight as it appears in your inventory. |
Str weight | A bigger strength weighting is better for strong characters, while a low strength weighting is better for dexterous characters. |
Skill | What skill is trained when using this weapon. |
Hands | How many hands are required to use the weapon. Using a shield means using your weapon one-handed. |
Size | The size of the weapon. Large creatures can wield larger weapons, while small creatures are restricted in what sizes they can use. The order is little, small, medium, large, big. |
Missile | If the weapon uses a missile, what type does it need? |
Throw | Can you throw it? |
Dam Type | What category of damage does the weapon deal? |
Prob | A larger number indicates higher probability of acquiring through scrolls of acquirement. |
Weapon details
Short Blades
Short blades exercise the skill "Short Blades".
Name | Dam | Hit | Speed | Mass | Str weight | Hands | Size | Missile | Throw | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
dagger | 4 | +6 | 10 | 20 | 10% | One | Little | None | No | Stabbing (Slicing) | 10 | |
quick blade | 5 | +6 | 7 | 50 | 0% | One | Little | None | No | Stabbing (Slicing) | 2 | cannot get a speed brand |
short sword | 6 | +4 | 11 | 80 | 20% | One | Little | None | No | Slicing (Piercing) | 10 | |
cutlass | 7 | +4 | 12 | 90 | 20% | One | Little | None | No | Slicing (Piercing) | 10 | min delay is 5 |
Long Blades
Long blades exercise the skill "Long Blades".
Name | Dam | Hit | Speed | Mass | Str weight | Hands | Size | Missile | Throw | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
falchion | 8 | +2 | 13 | 170 | 30% | One | Little | None | No | Slicing | 10 | |
blessed falchion | 9 | +2 | 12 | 170 | 30% | One | Little | None | No | Slicing | 0 | |
long sword | 10 | +1 | 14 | 160 | 30% | One | Small | None | No | Slicing | 10 | |
blessed long sword | 11 | +0 | 13 | 160 | 30% | One | Small | None | No | Slicing | 0 | |
scimitar | 12 | -2 | 14 | 170 | 30% | One | Small | None | No | Slicing | 10 | |
blessed scimitar | 13 | -3 | 13 | 170 | 30% | One | Small | None | No | Slicing | 0 | |
demon blade | 13 | -1 | 13 | 200 | 30% | One | Small | None | No | Slicing | 2 | |
eudemon blade | 14 | -2 | 12 | 200 | 30% | One | Small | None | No | Slicing | 0 | Blessed demon blade |
bastard sword | 15 | -1 | 15 | 220 | 30% | One | Medium | None | No | Slicing | 2 | |
blessed bastard sword | 16 | -2 | 14 | 220 | 30% | One | Medium | None | No | Slicing | 0 | |
great sword | 16 | -3 | 16 | 250 | 50% | Two | Large | None | No | Slicing | 10 | |
blessed great sword | 17 | -4 | 15 | 250 | 50% | Two | Large | None | No | Slicing | 0 | |
claymore | 19 | -4 | 19 | 260 | 50% | Two | Large | None | No | Slicing | 2 | |
blessed claymore | 20 | -5 | 18 | 260 | 50% | Two | Large | None | No | Slicing | 2 |
Axes
Axes exercise the skill "Axes".
Name | Dam | Hit | Speed | Mass | Str weight | Hands | Size | Missile | Throw | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
hand axe | 7 | +3 | 13 | 80 | 60% | One | Little | None | No | Chopping | 10 | |
war axe | 11 | +0 | 15 | 180 | 70% | One | Small | None | No | Chopping | 10 | |
broad axe | 13 | -2 | 16 | 230 | 80% | One | Medium | None | No | Chopping | 10 | |
battleaxe | 15 | -4 | 17 | 250 | 80% | Two | Large | None | No | Chopping | 10 | |
executioner's axe | 18 | -6 | 20 | 280 | 90% | Two | Large | None | No | Chopping | 2 |
Maces & Flails
Maces and flails exercise the skill "Mace/Flail".
Name | Dam | Hit | Speed | Mass | Str weight | Hands | Size | Missile | Throw | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
whip | 6 | +2 | 11 | 30 | 20% | One | Little | None | No | Slashing | 0 | |
club or rod | 5 | +3 | 13 | 50 | 70% | One | Little | None | No | Crushing | 0 | |
hammer | 7 | +3 | 13 | 90 | 70% | One | Little | None | No | Crushing | 0 | Vault-only |
mace | 8 | +3 | 14 | 120 | 80% | One | Little | None | No | Crushing | 10 | |
flail | 10 | 0 | 14 | 130 | 80% | One | Little | None | No | Crushing | 10 | |
morningstar | 13 | -2 | 15 | 140 | 80% | One | Small | None | No | Piercing (Bludgeoning) | 10 | |
demon whip | 11 | +1 | 11 | 30 | 20% | One | Little | None | No | Slashing | 2 | |
sacred scourge | 12 | +0 | 11 | 30 | 20% | One | Little | None | No | Slashing | 0 | blessed demon whip |
dire flail | 13 | -3 | 13 | 240 | 90% | Two | Large | None | No | Piercing (Bludgeoning) | 10 | |
eveningstar | 15 | -1 | 15 | 180 | 80% | One | Small | None | No | Piercing (Bludgeoning) | 2 | |
great mace | 17 | -4 | 17 | 270 | 90% | Two | Large | None | No | Crushing | 10 | |
giant club | 20 | -6 | 17 | 330 | 100% | Two | Big | None | No | Crushing | 10 | |
giant spiked club | 22 | -7 | 18 | 350 | 100% | Two | Big | None | No | Piercing (Bludgeoning) | 10 |
Polearms
Polearms exercise the skill "Polearms".
Name | Dam | Hit | Speed | Mass | Str weight | Hands | Size | Missile | Throw | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
spear | 6 | 4 | 11 | 50 | 30% | One | Small | None | No | Piercing | 10 | |
trident | 9 | 1 | 13 | 160 | 40% | One | Medium | None | No | Piercing | 10 | |
halberd | 13 | -3 | 15 | 200 | 50% | Two | Large | None | No | Chopping (Piercing) | 10 | |
scythe | 14 | -4 | 20 | 220 | 70% | Two | Large | None | No | Slicing | 10 | featured by Sigmund and Reapers |
demon trident | 12 | 1 | 13 | 160 | 40% | One | Medium | None | No | Piercing | 2 | |
trishula | 13 | 0 | 13 | 160 | 40% | One | Medium | None | No | Piercing | 0 | blessed demon trident |
glaive | 15 | -3 | 17 | 200 | 60% | Two | Large | None | No | Chopping | 10 | |
bardiche | 18 | -6 | 20 | 200 | 80% | Two | Large | None | No | Chopping | 2 |
Staves
Staves exercise the skill "Staves".
Note that magical staves fight like +0, +0 staves, though some offer extra damage or other effects.
Name | Dam | Hit | Speed | Mass | Str weight | Hands | Size | Missile | Throw | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
staff | 5 | 5 | 12 | 130 | 30% | One | Medium | None | No | Crushing | 0 | Not generated. Used only as base type for magical staves. |
quarterstaff | 10 | 3 | 13 | 180 | 30% | Two | Large | None | No | Crushing | 10 | |
lajatang | 16 | -3 | 14 | 200 | 30% | Two | Large | None | No | Slicing | 2 |
Ranged weapons
Name | Dam | Hit | Speed | Mass | Str weight | Skill | Hands | Size | Missile | Throw | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
blowgun | 0 | +2 | 10 | 20 | 0% | Throwing | One | Little | Needle | No | Non-melee | 0 | |
sling | 0 | +2/~+7 | 11 | 20 | 10% | Slings | One | Little | Stone / Sling Bullet |
No | Non-melee | 10 | |
crossbow | 5 | +4 | 15 | 150 | 80% | Crossbows | Two | Medium | Bolt | No | Non-melee | 10 | |
bow | 3 | +1 | 11 | 90 | 20% | Bows | Two | Medium | Arrow | No | Non-melee | 10 | |
longbow | 6 | 0 | 12 | 120 | 30% | Bows | Two | Large | Arrow | No | Non-melee | 10 |
See also
History
Prior to 0.14, there were elven, dwarven, and orcish variants of weapons which had small additional benefits, and demonspawn characters received a damage bonus when using demonic weapons - see Racial weapon variants. Also, several weapons were renamed: sabre to cutlass, double sword to bastard sword, and triple sword to claymore.