Difference between revisions of "Bolt spells"
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*Very inaccurate | *Very inaccurate | ||
*Range 7, undiminished by hitting targets | *Range 7, undiminished by hitting targets | ||
+ | |||
+ | ===[[Thunderbolt]]=== | ||
+ | *Level 2, power determined by [[Evocations]] | ||
+ | *Only available through a [[lightning rod]] | ||
+ | *The first zap costs 2 MP; consecutive zaps cost up to 5 MP | ||
+ | *Zapping consecutively changes the behavior of the bolt; aiming for a different target creates a wide spray that covers the area between the previous bolt and the current bolt | ||
+ | *Deals [[electricity]] damage; deals less damage when spread over a wide area | ||
+ | *Does not bounce off walls | ||
+ | *Range 6, undiminished by hitting targets | ||
===[[Random Bolt]]=== | ===[[Random Bolt]]=== |
Revision as of 21:57, 28 September 2014
The Bolt spells are a series of mid-level Conjurations spells which all function similarly, hitting multiple targets along their line of effect. Although there is some variance in their damage output, range, and spell level, they all behave in nearly the same fashion.
Contents
Bolt of Fire
- Level 6, Fire Magic/Conjurations
- Deals fire damage
- Range 7
Bolt of Magma
- Level 5, Fire Magic/Earth Magic/Conjurations
- Deals partially irresistible fire damage
- Range 5
Bolt of Cold
- Level 6, Ice Magic/Conjurations
- Deals cold damage
- Range 6
Lightning Bolt
- Level 5, Air Magic/Conjurations
- Deals electricity damage
- Multizaps
- Range 5-12 (depending on spell power), undiminished by hitting targets
Shock
- Level 1, Air Magic/Conjurations
- Deals electricity damage
- Multizaps
- Range 8, undiminished by hitting targets
- Essentially a very cheap, very weak Lightning Bolt
Venom Bolt
- Level 5, Poison Magic/Conjurations
- Deals poison damage
- Inflicts poison
- Range 6
Bolt of Draining
- Level 6, Necromancy/Conjurations
- Deals negative energy damage
- Inflicts draining
- Range 6
Bolt of Inaccuracy
- Level 3, power determined by Evocations
- Only available through a rod of inaccuracy or tome of Destruction
- Deals high amounts of irresistible damage
- Very inaccurate
- Range 7, undiminished by hitting targets
Thunderbolt
- Level 2, power determined by Evocations
- Only available through a lightning rod
- The first zap costs 2 MP; consecutive zaps cost up to 5 MP
- Zapping consecutively changes the behavior of the bolt; aiming for a different target creates a wide spray that covers the area between the previous bolt and the current bolt
- Deals electricity damage; deals less damage when spread over a wide area
- Does not bounce off walls
- Range 6, undiminished by hitting targets
Random Bolt
- Level 5, power determined by Evocations
- Only available through a rod of destruction
- Fires a bolt randomly chosen from:
- Bolt of Fire
- Bolt of Cold
- Bolt of Draining
- Venom Bolt
- Lightning Bolt
- Quicksilver Bolt
- Crystal Bolt
Wands
Several wands can duplicate the effects of these spells, using Evocations to determine their spell power:
- Wand of fire = Bolt of Fire
- Wand of cold = Bolt of Cold
- Wand of lightning = Lightning Bolt
- Wand of draining = Bolt of Draining
History/Trivia
Random Bolt was added in 0.14.
The term 'bolt' did not always refer only to spells which can hit multiple targets in a line. Notably, the spell Iron Shot went through the names Bolt of Iron and Iron Bolt before being renamed Iron Shot to avoid confusion. Also, Throw Icicle was renamed from Ice Bolt for the same reason.
Note that although the spell from a pre-0.13 rod of striking is described as a 'force bolt', it is not a bolt spell and does not penetrate.