Difference between revisions of "Erica"
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*Her mediocre [[HD]] make her susceptible to [[Mephitic Cloud]], and either [[poison]] or [[Sticky Flame]] will take her out even if she teleports away. | *Her mediocre [[HD]] make her susceptible to [[Mephitic Cloud]], and either [[poison]] or [[Sticky Flame]] will take her out even if she teleports away. | ||
*She is commonly encountered in [[the Lair]]. Her flaming scimitar is a decent weapon for killing the [[hydra]]s one finds there, assuming you already have some decent [[Long Blades]] skill. | *She is commonly encountered in [[the Lair]]. Her flaming scimitar is a decent weapon for killing the [[hydra]]s one finds there, assuming you already have some decent [[Long Blades]] skill. | ||
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Revision as of 07:37, 11 September 2015
Version 0.15: This article may not be up to date for the latest stable release of Crawl.
| Erica @ | |
|---|---|
| HP | 64 |
| HD | 9 |
| XP | 929 |
| Speed | 10 |
| AC | 0 |
| EV | 11 |
| Will | 60 |
| Attack1 | 10 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Normal |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | human, human |
| Flags | Speaks Unique Warm-blooded |
| A wild-tempered adventuress. |
Contents
Useful Info
Erica the Fiery-Tempered is a unique caster of destructive and disabling magic. She wields a flaming scimitar, but prefers to fight from a distance while invisible, and will often teleport away when near death.
Location
- The Dungeon:10-15
- The Orcish Mines:2-4
- The Elven Halls:1
- The Lair
Spells
| Spell set | ||
|---|---|---|
| Slot1 | Venom Bolt (3d14) | Wizard flag |
| Slot2 | Iskenderun's Mystic Blast (3d14) | Wizard flag |
| Slot3 | Invisibility | Wizard flag |
| Slot4 | Confuse | Wizard flag |
| Slot5 | Slow | Wizard flag |
| Slot6 | Teleport Self | Emergency flag, Wizard flag |
Tips & Tricks
- Poison resistance, Repel Missiles/Deflect Missiles, see invisible, clarity, an amulet of stasis, and high MR will counter most of her spells, but that's a lot to ask for. She's flimsy, so a strong offense that takes her out quickly may be the best defense.
- Her mediocre HD make her susceptible to Mephitic Cloud, and either poison or Sticky Flame will take her out even if she teleports away.
- She is commonly encountered in the Lair. Her flaming scimitar is a decent weapon for killing the hydras one finds there, assuming you already have some decent Long Blades skill.