Difference between revisions of "Fighter"
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'''Fighters''' usually start with a decent weapon, a suit of heavy armour and a shield. They have a good general grounding in the arts of fighting. | '''Fighters''' usually start with a decent weapon, a suit of heavy armour and a shield. They have a good general grounding in the arts of fighting. | ||
Revision as of 12:59, 4 April 2018
Fighters usually start with a decent weapon, a suit of heavy armour and a shield. They have a good general grounding in the arts of fighting.
Preferred Races
Deep Dwarf, Hill Orc, Troll, Centaur, Minotaur, Gargoyle and Barachi are the recommended races if you pick a Fighter Background.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +0 weapon of choice (rapier, flail, war axe, trident, long sword, or unarmed)
- +0 scale mail
- +0 shield
- Potion of might
- Bread ration
Starting Skills and Stats
Adjusted for your species' aptitudes:
Choosing Fighter adds 8 to your starting Strength and 4 to your starting Dexterity.
Strategy
While Fighters may seem weak or "generic" compared to the more exotic backgrounds, remember that your background is only your starting package. Unlike, say, Berserkers or Chaos Knights, Fighters are free to choose any god they like, including those you cannot start the game with!
History
Prior to 0.14, fighters did not start with a potion of might and most starting weapons were of a lower tier: short sword instead of cutlass, mace instead of flail, hand axe instead of war axe, and falchion instead of long sword. They also started with 20 gold.
Backgrounds | |
---|---|
Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |