Difference between revisions of "Distortion"

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* 25% chance: [[banish]]ed to the [[Abyss]]
 
* 25% chance: [[banish]]ed to the [[Abyss]]
  
Followers of [[Lugonu]] are protected from these effects.
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Followers of [[Lugonu]] are protected from these effects. Pious followers of [[Lugonu]] can have a weapon branded with distortion once per game, guaranteeing them access to the brand's effects.
  
 
==Strategy==
 
==Strategy==
*Since the brand's effect is not dependent on the damage your weapon does, it works best on a fast weapon with low base delay. However, it might blink ranged enemies away from you, or banish foes with their equipment.  
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*Since the brand deals irresistable damage independent from your weapon, it works best on a fast weapon with low base delay. However, it might blink ranged enemies away from you, or banish foes with their equipment.  
*If you intend to switch between weapons and don't plan on following [[Lugonu]], you almost certainly don't want to deal with a distortion weapon's guaranteed backlash effects.  
+
**The 5% chance for a practical OHKO is always relevant; it can even banish
*Pious followers of [[Lugonu]] can have a weapon branded with distortion once per game, guaranteeing them access to the brand's effects. Having a distortion weapon on hand can be useful for when you want to keep monsters at bay while dealing irresistible damage. It can even banish creatures that are immune to magical effects like the [[Hell]] lords -- just be aware that particularly powerful banished creatures are likely to be waiting for you should you later travel to the Abyss yourself.
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*If you intend to switch between weapons without Lugonu, you almost certainly don't want to deal with a distortion weapon's guaranteed backlash effects.  
*Be careful about the blinking effect. It gives you no message when it occurs, suddenly leaving you with empty space where that monster used to be. If you're attacking by attempting to move into the monster, your next swing will move you instead, and that can be bad when you move out of a choke-point or into unfavorable terrain. Attacking using '''Tab''' lets you avoid this, but you may still move unintentionally if other monsters are within your [[line of sight]].
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**Positive effects of unwielding include a very last-ditch teleport (when [[confused]]) and Abyss access (when other areas are ''much, much'' harder). Getting sent to the Abyss this way may cause you to enter a deeper floor, though.
 +
*Be careful about the blinking effect. It gives you no message when it occurs, suddenly leaving you with empty space where that monster used to be. You may move into an unintended spot very quickly.
 
*When facing another creature wielding a weapon of distortion (or one with a naturally distortion-branded attack, like [[spatial vortex|spatial vortices]]), do your best not to let them into melee range if you can at all help it.
 
*When facing another creature wielding a weapon of distortion (or one with a naturally distortion-branded attack, like [[spatial vortex|spatial vortices]]), do your best not to let them into melee range if you can at all help it.
**Certain [[uniques]] are particularly likely to possess distortion weapons, notably [[Psyche]], [[Sonja]], and [[The Enchantress]]. You may also find [[dancing weapon]]s of distortion in the [[Elven Halls]], particularly in the [[Hall of Blades]] on the second floor.
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**Certain [[uniques]] are likely to possess distortion weapons: [[Psyche]], [[Sonja]], and [[The Enchantress]].
*Unwielding a distortion weapon can serve as a last resort to teleport you while confused, but be aware that the consequences of this can be lethal (especially since the teleport will always land you next to other monsters).
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*Casters that like to keep enemies away from them may find a distortion branded polearm quite useful, since its blink effect creates space between you and monsters. It's wise to train at least a little skill so you can hit at 1.0 delay.
**It can also serve as a way to send yourself to the Abyss without having an entrance handy, which may be useful in particularly dangerous endgame locations like the [[Tomb]] or a [[Ziggurat]]. Just be aware that you'll return to the exact place you left (if you survive your jaunt to the Abyss at all).
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*Despite giving full experience, Banish does not count as a kill; most gods won't reward you, and effects like [[Powered By Death]] won't activate.
*Replacing the brand via a [[scroll of brand weapon]] or [[the Shining One]] or [[Kikubaaqudgha]]'s final abilities lets you safely unwield a weapon of distortion, though it may not be worth the cost of such a valuable resource.
 
*Casters that like to keep enemies away from them (blaster casters, maybe also summoners) may find a distortion branded polearm quite useful, since its blink effect creates space between you and monsters. Just make sure you train enough weapon skill to have it on min delay, or at least not worse than 1.0 for a swing.
 
*Do note that banishment does not count as a kill, despite granting you experience. Banishing your foes will not grant you [[piety]] with most gods that appreciate killing, nor will it trigger effects like [[Powered By Death]].
 
  
 
==History==
 
==History==
*Prior to [[0.27]], Distortion was an extremely punishing brand for those who wield-[[Identification|ID]]'d items.
+
*Prior to [[0.27]], Distortion was an extremely punishing brand for those who wield-[[Identification|ID]]'d items.  
*In [[0.26]], the chance to banish was reduced from 10% to 5%.
+
*In [[0.26]], the chance to banish was reduced from 10% to 5%. Also, banishment also provided half experience.
 
*Prior to [[0.25]], distortion weapons had a chance of [[teleport]]ing monsters away from you when attacking. They also caused [[Translocations]] [[miscast effect]]s when unwielded.
 
*Prior to [[0.25]], distortion weapons had a chance of [[teleport]]ing monsters away from you when attacking. They also caused [[Translocations]] [[miscast effect]]s when unwielded.
 
*Prior to [[0.19]], distortion weapons could sometimes heal [[blink frog]]s (including the unique blink frog [[Prince Ribbit]]), who were immune to all of the effects of the distortion brand. Additionally, the spell [[Warp Weapon]] existed, which could apply a temporary distortion brand to your weapon.
 
*Prior to [[0.19]], distortion weapons could sometimes heal [[blink frog]]s (including the unique blink frog [[Prince Ribbit]]), who were immune to all of the effects of the distortion brand. Additionally, the spell [[Warp Weapon]] existed, which could apply a temporary distortion brand to your weapon.

Revision as of 03:02, 24 April 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
It warps and distorts space around it. Unwielding it can cause banishment or high damage.

Distortion is a brand that any melee weapon may have. Distortion weapons bend and tear the fabric of space-time, and generate a variety of effects when they hit[1]:

Chance Effect
35% The target takes an additional 1-7 damage
25% The target takes an additional 3-26 damage (14.5 on average, low variation)
20% The target blinks
5% The target is banished to the Abyss
15% Nothing happens

Conversely, unwielding a weapon branded with distortion or casting Excruciating Wounds on it also causes dangerous effects to the player:

Followers of Lugonu are protected from these effects. Pious followers of Lugonu can have a weapon branded with distortion once per game, guaranteeing them access to the brand's effects.

Strategy

  • Since the brand deals irresistable damage independent from your weapon, it works best on a fast weapon with low base delay. However, it might blink ranged enemies away from you, or banish foes with their equipment.
    • The 5% chance for a practical OHKO is always relevant; it can even banish
  • If you intend to switch between weapons without Lugonu, you almost certainly don't want to deal with a distortion weapon's guaranteed backlash effects.
    • Positive effects of unwielding include a very last-ditch teleport (when confused) and Abyss access (when other areas are much, much harder). Getting sent to the Abyss this way may cause you to enter a deeper floor, though.
  • Be careful about the blinking effect. It gives you no message when it occurs, suddenly leaving you with empty space where that monster used to be. You may move into an unintended spot very quickly.
  • When facing another creature wielding a weapon of distortion (or one with a naturally distortion-branded attack, like spatial vortices), do your best not to let them into melee range if you can at all help it.
  • Casters that like to keep enemies away from them may find a distortion branded polearm quite useful, since its blink effect creates space between you and monsters. It's wise to train at least a little skill so you can hit at 1.0 delay.
  • Despite giving full experience, Banish does not count as a kill; most gods won't reward you, and effects like Powered By Death won't activate.

History

  • Prior to 0.27, Distortion was an extremely punishing brand for those who wield-ID'd items.
  • In 0.26, the chance to banish was reduced from 10% to 5%. Also, banishment also provided half experience.
  • Prior to 0.25, distortion weapons had a chance of teleporting monsters away from you when attacking. They also caused Translocations miscast effects when unwielded.
  • Prior to 0.19, distortion weapons could sometimes heal blink frogs (including the unique blink frog Prince Ribbit), who were immune to all of the effects of the distortion brand. Additionally, the spell Warp Weapon existed, which could apply a temporary distortion brand to your weapon.
  • Prior to 0.15, rebranding a distortion weapon (e.g. by a Scroll of brand weapon) caused a distortion effect.
  • Prior to 0.14, followers of Lugonu were not protected from the effects of unwielding a distortion weapon.
  • Prior to 0.12, this brand was safer when found on sharp weapons, since blunt weapons didn't allow butchering corpses.

References

  1. attack.cc:504 (0.27.1)
Brands
Melee weapons AntimagicChaosDistortionDrainingElectrocutionFlamingFreezingHeavyHoly wrathPainProtectionReachingSpectralSpeedVampiricVenom
DisruptionDragon slayingReapingSilver
Launchers AntimagicDrainingElectrocutionFlamingFreezingHeavyPenetrationSpeed
Throwing weapons AtropaCurareDaturaDispersalPoisonedSilver