Difference between revisions of "Bolt spells"

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*Makhleb's Major Destruction was made explicitly bolt-only in [[0.27]].
 
*Makhleb's Major Destruction was made explicitly bolt-only in [[0.27]].
 
*Most bolt spells were removed from player's libraries in the positional magic update of [[0.25]]; [[Bolt of Fire]], [[Bolt of Cold]], [[Bolt of Draining]], and [[Venom Bolt]] were removed.
 
*Most bolt spells were removed from player's libraries in the positional magic update of [[0.25]]; [[Bolt of Fire]], [[Bolt of Cold]], [[Bolt of Draining]], and [[Venom Bolt]] were removed.
*Prior to [[0.21]], there was a [[Wand of lightning|wand version]] of [[Lightning Bolt]] that used [[Evocations]] to determine spell power.
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*Prior to [[0.21]], the [[wand of lightning]] existed, which cast [[Lightning Bolt]].
*Prior to [[0.20]], there were special evocable items called [[Rod|rods]], one of which, the [[Rod of inaccuracy]], could fire a powerful but highly inaccurate bolt spell called [[Bolt of Inaccuracy]]. There was also a [[Rod of ignition]] could fire a special version of Bolt of Fire named [[Explosive Bolt]].
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*Prior to [[0.20]], there were special evocable items called [[Rod|rods]]; the [[Rod of inaccuracy]] had a powerful but highly inaccurate bolt spell called [[Bolt of Inaccuracy]], and the [[Rod of ignition]] could fire a special version of Bolt of Fire named [[Explosive Bolt]].
*[[0.18]] added a player-usable version of [[Corrosive Bolt]] in the form of [[Wand of acid|wands of acid]].
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*Prior to [[0.18]], there were [[Wand of fire|wands of fire]], [[Wand of cold|cold]], and [[Wand of draining|draining]], which cast their bolt spells with [[Evocations]]. The [[Rod of destruction]], had a special bolt spell called [[Random Bolt]]. In their place, the [[wand of acid]] gave players access to Corrosive Bolt.  
*Prior to [[0.18]], there were [[Wand of fire|wands of fire]], [[Wand of cold|cold]], and [[Wand of draining|draining]] that were like their corresponding elemental bolt spells, but used [[Evocations]] to determine spell power. There was also another evocable item called a [[Rod of destruction]], which had a special bolt spell called [[Random Bolt]].
 
 
*[[0.17]] added [[Corrosive Bolt]].
 
*[[0.17]] added [[Corrosive Bolt]].
*Prior to [[0.16]], there was an evocable item called a [[Tome of destruction]], which could fire a number of these bolt spells.
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*Prior to [[0.16]], the [[Tome of destruction]] could fire a number of these bolt spells.
 
*[[Random Bolt]] was added in [[0.14]].
 
*[[Random Bolt]] was added in [[0.14]].
*The term 'bolt' did not always refer only to spells which can hit multiple targets in a line. Notably, the spell [[Iron Shot]] went through the names Bolt of Iron and Iron Bolt before being renamed Iron Shot to avoid confusion. Also, [[Throw Icicle]] was renamed from Ice Bolt for the same reason.
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*The term 'bolt' did not always refer only to spells which can hit multiple targets in a line. Notably, the spell [[Iron Shot]] went through the names Bolt of Iron and Iron Bolt before being renamed Iron Shot to avoid confusion, and [[Throw Icicle]] was renamed from Ice Bolt for the same reason.
*Note that although the spell from a pre-[[0.13]] [[rod of striking]] is described as a 'force bolt', it is not a bolt spell and does not penetrate.
 

Revision as of 12:24, 19 June 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

The Bolt spells are a series of mid-level Conjurations spells which all function similarly, hitting multiple targets along a freely selectable line of effect. Although there is some variance in their damage output, range, and spell level, they all behave in nearly the same fashion. The majority of these spells have been removed from player libraries, but may still be accessible in other ways.

Player-Castable

Lightning Bolt

Evocable

Thunderbolt

  • Available through a lightning rod
  • Power determined by Evocations
  • Consecutive zaps increases strength and changes behavior of the bolt
    • Aiming for a different target creates a wide spray that covers the area between the previous bolt and the current bolt
  • Deals electricity damage; deals less damage when spread over a wide area
  • Range 5, undiminished by hitting targets

Corrosive Bolt

Sword Beam

  • Available through the unrand artefact, the sword of Power
  • Deals irresistible damage, unaffected by skill
  • Chance to activate increases with HP, (10 * HP/27)%.
  • Range 4

Major Destruction

Makhleb's Major Destruction will fire a bolt spell, some of which are now exclusive to this ability:

Bolt of Fire

  • Deals fire damage
  • Range 7

Bolt of Magma

  • Deals partially irresistible fire damage
  • Range 5

Bolt of Draining

Major Destruction can also fire Lightning Bolt and Corrosive Bolt.

Monster-only

Bolt of Fire

  • Deals fire damage
  • Range 7

Bolt of Cold

  • Deals cold damage
  • Range 6

Crystal Bolt

  • Deals either fire or cold damage
  • Bounces off walls
  • Range 6

Bolt of Draining

Energy Bolt

  • Deals irresistible damage
  • Range 7

Bolt of Magma

  • Deals partially irresistible fire damage
  • Range 5

Quicksilver Bolt

  • Deals irresistible damage
  • Strips cancellable enchantments from targets
  • Range 7

Venom Bolt

  • Deals partially irresistible poison damage
  • Inflicts poison.
  • Range 6

History/Trivia