Difference between revisions of "Statue Form (spell)"

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===Tips and Tricks===
 
===Tips and Tricks===
 
*[[Amphibious]] species can still use Statue Form in deep water, but will incur the penalties from standing in (shallow) water.
 
*[[Amphibious]] species can still use Statue Form in deep water, but will incur the penalties from standing in (shallow) water.
*If you can afford a level 5 spell in a completely different school, [[Manifold Assault]] lets you throw your fists from full line of sight, partially negating Statue Form's low speed. [[Gnoll]]s and worshippers of [[Cheibriados]] are more easily able to afford this, and other low-level Translocations are already quite useful when slow.
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*If you can afford it, [[Manifold Assault]] lets you throw your fists from full line of sight, partially negating Statue Form's low speed. [[Gnoll]]s and worshippers of [[Cheibriados]] are more easily able to afford this, and other low-level Translocations are already quite useful when slow.
  
 
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Revision as of 16:33, 12 March 2023

Version 0.29: This article may not be up to date for the latest stable release of Crawl.

Statue Form (spell)

Statue Form is a level 6 Transmutations/Earth Magic spell which changes the caster into a sentient, mobile statue. This makes the caster immensely strong and durable in exchange for slow action speed. Gargoyles cannot cast Statue Form, as they are already made of stone, while Ghouls and Mummies are unable to change form.

For the duration of this spell the caster gains the following:

Pros

Cons

Strategy

Despite the scary sounding speed penalty, Statue Form is a fairly strong spell. It is best used with unarmed fighters unable to use most or all armors, like trolls, felids, and octopodes. Any character might find its resistances useful, with rTorm particularly good in the extended game. Already slow characters won't mind as much, while potions of haste can negate the speed penalty in a pinch.

Unlike most transmutations, Statue Form does not meld shields. And unlike heavy armour, it keeps your unencumbered EV. When combined with the extra HP and AC, Statue Form is bulkier than it may seem.

Tips and Tricks

  • Amphibious species can still use Statue Form in deep water, but will incur the penalties from standing in (shallow) water.
  • If you can afford it, Manifold Assault lets you throw your fists from full line of sight, partially negating Statue Form's low speed. Gnolls and worshippers of Cheibriados are more easily able to afford this, and other low-level Translocations are already quite useful when slow.
Humanoid Palentonga Naga Djinni Octopode Felid
Statue form humanoid.png File:Statue form palentonga.png Statue form naga.png Statue form djinni.png Statue form octopode.png Statue form felid.png

History

  • In 0.30, Statue Form's +50% melee damage will apply after AC reduction.
  • Prior to 0.27, Statue Form had 39% guaranteed damage reduction and was forbidden by Yredelemnul.
  • Prior to 0.26, Statue Form had an immunity to rot.
  • Prior to 0.20, Statue Form scaled with strength, with UC = 6 + STR/3 before the 50% damage boost.
  • Prior to 0.18, Statue Form's AC bonus was lower (17 + (spell power)/10), as Stoneskin was removed. Statue Form also gave a +2 STR bonus and a -2 DEX penalty.
  • Prior to 0.17, Statue Form enhanced the AC bonus from Stoneskin.
  • Prior to 0.16, Gargoyles could cast Statue Form; it gave them a lower AC bonus which still stacked with their natural AC and 50% GDR.
  • Prior to 0.15, Statue Form also granted -10 EV, and gave gargoyles 62% GDR. It also used Earth Magic to determine AC instead of spell power and prevented scrambling.
  • Prior to 0.14, merfolk could not use Statue Form in deep water (if they fell in while in Statue Form, they would revert to normal).
  • Prior to 0.13, it only granted the player one rank of poison resistance.
Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormStatue FormDragon FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form