Difference between revisions of "Dancing weapon"
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Revision as of 05:18, 24 July 2023
| dancing weapon ( | |
|---|---|
| HP | 9-20 |
| HD | 15 |
| XP | 756 |
| Speed | 13 - 20 |
| AC | 11 |
| EV | 18 |
| Will | ∞ |
| Attack1 | 30 (hit: plain)
|
| Resistances | rF++ rC++ rElec+++ rPois+++ rDrown rMiasma rN+++ rTorm |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Brainless |
| Uses | Uses nothing |
| Holiness | Non-living |
| Size | Small |
| Type | dancing weapon, dancing weapon |
| Flags | Fighter Flying Unbreathing Ghost demon Unblindable Don't melee |
| A pole with a large, heavy blade on one end.
It has been enchanted to dance through the air and attack under its own power. “To know the perfect length of your ſhort ſtaffe, or half Pike, Forreſt bil, |
Useful Info
Dancing weapons are weapons animated into life and capable of attacking on their own. They are fast and hit relatively hard, and their high EV, wide array of resistances, and immunity to many spells makes up for their minimal HP. Be aware that their stats vary based on the weapon type; dancing daggers are much less of a threat than dancing giant spiked clubs. Dancing weapons can have enchantment and brands, which work as normal.
Instead of leaving corpses, dancing weapons simply become their base weapons when killed (unless they were summoned). Unless the weapon was animated by Tukima's Dance, Gozag turns these weapons into gold.
Friendly weapons can appear via:
- Tukima's Dance
- Xom action
Hostile weapons can appear via:
- Wandering the Elven Halls (especially in the Hall of Blades on Elf:2)
- Zenata's Sheza's Dance spell
- In Tukima's Studio
- Xom action
- Beogh's and Wu Jian's wrath.
Tips & Tricks
- Spells that deal non-elemental damage, such as Airstrike, Stone Arrow, or Iskenderun's Mystic Blast, are very effective against dancing weapons.
- Dancing weapons also lack see invisible, so stabbing specialists with access to invisibility should have an easy time with them.
- In console, dancing weapons are distinguishable at a glance from normal melee weapons since they are "reversed": dancing weapons are represented by (, while normal weapons are represented by ).
History
- In 0.27, ranged dancing weapons were added.
- 0.30 articles
- Infinite will monsters
- Hit type
- Plain flavour
- Fire resistance
- Fire resistance 2
- Cold resistance
- Cold resistance 2
- Electricity resistance
- Electricity resistance 3
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Brainless intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Small monsters
- Fighter
- Flying
- Unbreathing monsters
- Ghost demon
- Unblindable
- Don't melee flag
- Monsters